Most Light Bloom
Everybody likes shiny, pretty things, right? So, it's not especially shocking that in 2004, when the lighting effect referred to as "light bloom" became fashionable in game design, more than a few games overused this effect just a tad bit. Yes, light bloom is a lovely visual effect, but some games took it to the hilt in 2004, with some even incorporating the lighting into the gameplay. We're not knocking the visuals of any of the games in this category--in fact, most of the titles we nominated are seriously great-looking games. We're just calling out those games that most extensively used what proved to be this year's most abundant visual effect. So if anyone asks you what light bloom is, just show them any part of any of the following games:
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Never has the world of underground street fighting been so brightly lit. The GameCube version is not listed, because the developers apparently couldn't make light bloom exist in that version.
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If Peter Molyneux had instead promised to make the "light-bloomiest RPG ever made," then maybe the end result would have been a tad less disappointing.
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How is a man supposed to get his stealth kill on with all this damn light bloom everywhere?
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Agh! The sun, it's so bright! Wait, that's part of the strategy of the game? Damn you, Phantagram, and your strategic use of lighting!
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Prince of Persia: The Sands of Time was the game that started this whole light-bloom frenzy off in the first place, so it's only fitting that its sequel makes even more use of the effect.
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And the Winner is...
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