In 2001, Capcom made a huge splash with the release of Devil May Cry, an incredibly cool "stylish hard-action" game that has since inspired countless other, similar games. In 2003, Capcom released a sequel that, at best, is a pale imitation.
Enter the Matrix (PC, XBOX, GC, PS2)
The Matrix universe could have provided an incredibly cool basis for a video game, but Shiny cranked out this bland and uninspired action game that, unfortunately, fell right in with the disappointing new Matrix films.
The third in the famous space empire series is mired by an overly complex interface, bad AI, and a poorly implemented automation feature. The very definition of a disappointment: It just didn't live up to expectations.
It's Star Wars. It's an online RPG. Of course the hype was going to be huge, but this one missed the mark by shipping without key features and by not doing anything other MMORPGs hadn't already done before.
After the incredible prerelease hype and a number of delays, there's almost no way we couldn't call this one disappointing. The glaring bugs and bland gameplay certainly didn't help it win any favor, either.