| Deus Ex: Invisible War (PC, XBOX)Publisher: Eidos Interactive ![]() Physics are an oft-forgotten component of a game's presentation. Realistic graphics may give a gameworld a slick look, but its physics can truly bring it to life. Deus Ex: Invisible War's use of realistic physics and dynamic lighting and shadows is an impressive achievement, which has mixed results in the context of the game, but clearly represents the direction in which many other games will attempt to move next year and beyond. |
| Drome Racers (GBA)Publisher: THQ ![]() While Nintendo has always said it was possible for the Game Boy Advance to move polygons, few developers have tried. One look at Mobius Entertainment's speedy polygonal racer will make you wonder why more haven't. Drome Racers' Virtua Racing-style graphics are an impressive testament to the GBA's versatility and untapped power. |
| The Getaway (PS2)Publisher: SCEA ![]() The Getaway's thorough mapping of several districts in London is a remarkable piece of realism that complements the gritty game's tone. While more recent console games have taken to doing the same, such as Activision's True Crime, The Getaway was the first game to successfully break this ground. |
| Prince of Persia: The Sands of Time (PC, XBOX, GC, PS2)Publisher: Ubisoft ![]() Ubisoft Montreal's update of the classic franchise features truly outstanding animation for its main character. The game's environments match that high level of quality with their stunning detail, atmospheric lighting, and some of the most impressive camera effects seen this year. |
| SSX 3 (XBOX, GC, PS2)Publisher: Electronic Arts ![]() The third installment in Electronic Arts' snowboarding franchise serves up an unprecedented overhaul of the series that improves nearly every aspect of the game. However, the savvy use of data-streaming technology is easily one of the highlights because of its positive impact on the gameplay experience. |
