Baten Kaitos Origins Review

Baten Kaitos Origins' complex card-battle system and punishing foes weigh the game down, but it's a worthy adventure for role-playing fans who relish a challenge.

The Good

  • Satisfying storyline that explores the origins of the Baten Kaitos world  
  • engaging card battles test your wits and skills  
  • good breadth of content.

The Bad

  • Brutal boss fights with lots of level-grinding required  
  • level design encourages backtracking and introduces confusion into some puzzles  
  • lots of deck micromanagement required.

The world of the GameCube role-playing game Baten Kaitos is one where continent-sized islands hang magically in the sky, high above the clouds and the mysterious world below. Baten Kaitos Origins tells the story of this bizarre universe from its very beginnings, serving as a prequel to the original game. There are plenty of familiar faces and places for series fans, but to fully enjoy this game, you'll have your work cut out for you--the magnus card-battle system returns with some new complexity, and the foes you face can be oppressively difficult. But for those who relish an old-school level of challenge and stat-building, Baten Kaitos Origins is a lengthy RPG with lots to see and do.

Blue-haired teenager Sagi is the hero of this tale--a "spiriter" boy with a unique ability to commune with a guardian spirit. That guardian spirit is you, and you'll be able to influence your young charge by choosing certain options for him or throwing in a comment every now and again. He has signed up with an elite military squad from the powerful empire of Alfard, ostensibly to get revenge for the servitude the empire enforced on his rural home of Hassaleh Island. Conveniently for the spirit of vengeance, Sagi's group soon gets assigned to a clandestine mission to assassinate Alfard's emperor, Olgan, as part of a deliberate coup attempt. But things get interesting when Sagi and his companion Guillo (a gangly marionette with battle capabilities) burst into the emperor's palace only to find that someone has beaten them to the stab--they've been set up. They escape Alfard with the help of Milliarde, a spunky girl with significant magical skills, and the three of them are soon swept up in trying to prevent the aggressive empire's expansion.

The game's story benefits from concentration on the three key players, though there are plenty of supporting personalities to add to the experience. Characters like Giacomo and Gibari from the original Baten Kaitos show up, albeit younger, and fans will get to see some of the formative events in their lives. The game periodically switches you to an even earlier timeline, and you'll get to see some of how the world transforms from an ordinary landmass into the scattered airborne islands of the present time. The narrative itself runs hot and cold. Some developments are obvious and telegraphed from the start, but there are also some cool, major plot twists. The script flows naturally, and the voice acting is mostly quite good, with only a few delivery issues here and there to mar things--which is good because there's quite a bit of spoken dialogue.

There's also a whole lot of fighting. Baten Kaitos Origins uses a card-battle system based around "magnus"--cards that are imbued with the essence of powerful attacks, magic, healing items, and more. You'll bring a deck of magnus into battles with you, and the abilities on those cards will be the ones you'll use during the entire fight. When you face off against foes in turn-based battle, a selection of cards will be dealt to you in a line at the bottom of the screen. You can choose to either use or discard them, and each time you remove a card from play, another card from your deck will replace it; the used cards are shuffled back into your deck for later. Each card has a "spirit number" that affects the order in which you can play it. So a weak attack card will have a spirit number of 1, a medium attack is 2, a strong attack is 3, and a special attack is 4 or higher, and you can chain these in order. When you play cards, you'll accumulate something called "magnus power," which lets you use your most powerful abilities. As you level up and grow stronger, you can have up to seven cards in your hand at a time, and you'll be able to discard multiple cards at a time.

Upon using a card, the next available cards in your hand will flash, so figuring out which cards you can play takes no time at all. A casual mastery of the card system will not get you past the game's bosses, however, because they're all pretty much ruthless and have a number of devastating attacks. To beat your toughest enemies, you'll need to choose character abilities intelligently, save good cards in your hand, build up magnus power, and perform relay attacks and "EX combos." Relay attacks enable you to chain up all three of your characters' attacks into a single giant combo blow (when you're able to do this, a card in your hand will flash "relay"). EX combos are combinations of cards from a single character that will produce a special attack, which will sometimes also grant a bonus effect, like increased damage or increased speed. Knowing what these skills are and saving the proper cards in your hand to set them up is to your advantage, but there are issues.

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