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Dragon Ball Z: Budokai Review

It's a game that only a DBZ fan could love, but it's a proficient enough fighting game that others might like it.

Though, for all the different fighters offered in Budokai, there's not a lot to differentiate between the different characters on a technical level. Every character has his or her trademark moves, and, thanks to the simplicity of the fighting system, you'll be firing off Kamehameha waves, Galick guns, and special beam cannons within minutes of picking up the controller. The game basically plays like a severely stripped-down version of Virtua Fighter, giving you a single punch button and a single kick button, as well as a guard button and a ki attack, which, when used on its own, will produce a small energy blast. Though, tapping the punch and kick buttons a couple of times before using the ki attack can produce significantly more devastating attacks. There are also the requisite grapple attacks, and though the characters can't actually jump, you can perform juggles that will launch characters into the air, and they can remain floating in empty space until they decide to move back toward the ground, or you help them get there with your fists.

The single most unique mechanic in Budokai is the burst system, which, under just the right circumstances, will launch both players into a lightning-fast flurry of punches, kicks, and blocks that are basically controlled by some simple button mashing. It's not a terribly deep mechanic, but it sure looks cool, and fans are certain to get a kick out of it. Probably the only complaint about the fighting system in Budokai, from the fan perspective, is the lack of a power struggle mechanic--a tug-of-war-style conflict in which fighters attack each other head-on using nothing but huge beams of pure energy. The controls are generally tight and responsive, and combos come out easily and naturally, but every character's combos can be pulled off with basically the same button combinations, and the number of moves each fighter can have is severely limited. All in all, the game can offer some good button-mashing fun, but it won't take a player with even a passing interest in fighting games long to completely master the game's mechanics.

The high point of Dragon Ball Z Budokai is the presentation, which is not only fairly proficient technically, but also does an unmatched job of capturing the very essence of the series. Every character looks uncannily like his or her traditionally animated counterparts, they all have multiple costumes, and they're all rendered with sharp, clean-looking textures. The GameCube version smoothes out some of the jagged edges found in the PlayStation 2 by replacing the shaded dots underneath the characters with real shadows and by giving the characters a pronounced flat-shaded look, furthering their already cartoony presentation. It's an incrementally better-looking game than Budokai on the PS2, and you'd have to pay pretty close attention to really recognize the differences. The environments the characters will fight in are all pretty simple, but they too capture the look and feel of the different places seen in the series. Fighter movement is all smooth and fluid, though the majority of the characters share the same animation for basic punch and kick combos. The different special moves, however, are all unique and look great, and they feature good though slightly subdued lighting and particle effects. The sound is also rather well done, with almost every fighter being voiced by the same actors who provide the pipes for the characters in the US cartoon. Oddly, this relatively small touch really helps sell the whole experience, even though the number of expressions each character has during an actual fight is rather limited. The music is all pulled directly from the US version of the cartoon, including the main "Rock the Dragon" theme, though the more discerning DBZ fans may notice that the majority of the tunes included are taken from early on in the series.

The rather simple fighting system in Dragon Ball Z Budokai is really the key factor that's going to keep it from appealing to many people outside of the DBZ fan base. But the game pays such loving attention to the Dragon Ball Z universe and the characters that populate it, including lots of little touches that only a fan could possibly appreciate, that you can tell the developers were thinking primarily of the fans while making this game. Every single previous Dragon Ball Z video game has been mediocre or worse, making Budokai the best DBZ game ever--by a mile--and other than actually watching the cartoon or reading the manga, it's probably one of the most fulfilling Dragon Ball Z experiences out there.

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