A decent follow up to Heavenly Sword, and a treat for fans of Monkey Magic.
jamesh-42 wrote this review on .
Rather than being set in historic China, the game is set after a war that has destroyed most of society. You play as Monkey: an experienced warrior who is being held captive through the use of a "slave headband" by a young woman named Tripitaka. The deal is that she will remove the headband once Monkey safely escorts her to her home in the west.
While this might make the game sound like a glorified escort mission, there are only a few points in the game where you are tasked with directly defending Trip: in most cases she will stay out of harm's way and let you do your thing.
You will very rarely encounter other people in the game, with the enemies in the game being various types of mechs ranging from simple soldiers that attack with blades up to larger mechs like the dog on the cover of the game.
For close combat, Monkey can perform various melee attacks with his staff that can be chained together in simple combos. Some enemies have shields or can block, in which case he can use a stun attack to temporarily lower their defences. For long range, Monkey's staff can shoot plasma blasts. As with melee attacks, Monkey can also fire stun blasts when faced with shielded enemies. In addition, Trip can also provide a temporary distraction to draw enemy fire if Monkey is pinned down. On normal, the combat is quite forgiving and you'll rarely die, so if you want a challenge I would suggest playing the game on hard.
During the platforming segments, it may initially feel like Monkey's movement is a bit too fast, making it feel like you'll walk off a ledge or miss a jump. You'll soon find out that Monkey will only jump when there is somewhere to jump to and won't walk off cliffs. Once you realise this, you'll start making your way through the environments a lot faster, which also shows off the game's fluid animation.
Graphically, Enslaved is everything you'd expect for a game from Ninja Theory. The motion capture and facial animation is top notch, with beautiful character and level design.
While the game is not particularly long for an action/adventure game, but at the same time the story does not feel padded out. Unfortunately there isn't much replay value either: the only things left to do is to replay levels to collect any orbs you missed and purchase the remaining upgrades.
Overall, I found the game worth the time it took to play and is definitely worth the money at its current price.