User Rating: 7.9 | Future Tactics: The Uprising PS2
I had this game in my Gamefly queue. I don't remember how it got there. Up until the point at which I played this I had never heard of it before. here are its strengths: the combat is fun, cool level design, destructible enviroments, it doesn't look a million bucks but it gets the job done, and it reminds me of that game "Hogs of War" for Playstation which I really enjoyed. Here is the bad: very short (but you get what you pay for), music that would sound corny even if you were standing in an elevator, spoken dialogue which seems to be on too low a volume setting when the crappy music is playing, extremely thin plot that seems to be "beside the point" although its the driving force of the game, and there really are only like 5 or 6 enemies that are repeated throughout the game. But my biggest gripe is that you level up through attaining experience points, which would be better if you coulkd see how that somehow affects the game. More powerful after levelling? Not to my knowledge. More hit points? Better evasion? Nope. It seems that XP levels are really only there as a means to use special powers that you can get through powerups found in the field. Each character has a skill tree that has new powers, gun types, etc. When you find a powerup kit you can powerup any member of your current team to their next power. Some things could be level 17 powers which means you can get the power but can't actually use it until level 17. But this is what makes me angry is that you could spend the game powering up your favorite character only to find the character dead and gone in the story thereby negating all the time and effort you spent powering him/her up. Two of the deaths in the game (in the story....hence not preventable) are completely ridiculous, counter-intuitive and uncalled for. the two deaths are caused by one event that you have no control over. Its a stupid story point and it kills off one character I had spent a good deal of the game making powerful. But all that work goes down the drain AND the characters that DO live suffer for it. Its a terrible system that makes you wish they had something, anything else up their sleeve. Its like a game of chance, as you will not know who is going to die, but it will probably be someone you like playing, and powerups are rare which makes the whole affair off kilter. Overall i beat it in a day and had a pretty good time doing so. It has its flaws but you don't really even start noticing them until later in the game but by that point you have come too far to stop.