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Fuse Review

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The Good

  1. This could have passed a lot better like an Xbox Live Arcade/ PSN Game. Not a full price game at all.

Chris Watters
on

Fuse is a slick third-person shooter that is just fine to play solo, but a lot of fun with friends.

The Good

  • Neat array of unique weapons  
  • Combining skills with friends is gratifying  
  • Some nice visual flair and punchy sound effects.

The Bad

  • Friendly AI is barely helpful  
  • Solo play is fairly dull  
  • Echelon mode is impossible to enjoy alone.

Video games are packed with mercenaries. The term encompasses heroes and villains, fortune-seekers and power-mongers, faceless grunts and stars of the show. It can be hard to stand out among the crowd, but fortunately for the protagonists of Fuse, they found some very cool weapons to steal. Whether you're encasing enemies in black crystalline deathtraps or vaporizing them with a pulse from your protective shield, it's a lot of fun to team up with friends and take on the challenges of Fuse. Alone, the tepid campaign neither excites nor bores, while the horde-like Echelon mode is all but impossible without at least a few leveled-up friends. Regardless of what mode you play, "with friends" is definitely how this slick near-future shooter thrives, delivering a solid team-based experience with just enough style and substance to keep you entertained.

The year of the bow has been extended.

The campaign follows a team of four mercenaries who take a job to infiltrate a high-security research facility. When things go sour and a nasty alien element called fuse ends up in the hands of some very bad people, the team members do what they must to remain the heroes of this boilerplate action-movie plot. The narrative treads predictably down well-worn paths, showing occasional glimpses of character that make you wish for more. Though the main characters and a few villains are expressive and visually appealing, their personalities are disappointingly limited. At best, they make you smirk with amusement from time to time.

The environments are similarly serviceable, spanning industrial installations and military outposts that offer decent variety but few moments of beauty or intrigue. A well-appointed jungle compound and a mountainous gondola ride are visual highlights in a campaign largely spent in places that value function over form. Most areas are a bit bland to look at but are well designed as combat arenas. Plentiful cover positions and regular flanking opportunities encourage you to move around in combat, exploiting angles and using team tactics to take apart your foes.

Fuse is a third-person, cover-based shooter, and you do spend a fair amount of time moving in and around cover. Fortunately, the controls respond adroitly and make you feel nimble when maneuvering around barriers, allowing you to remain shielded from enemy fire. Movement out in the open can be a bit sluggish, but on the whole, the core action feels crisp, if very conventional.

That is, until you start flexing your character-specific skills. Jacob's crossbow is the most straightforward of the bunch; it focuses on dealing massive damage to single targets, though he can eventually detonate his shots to set nearby enemies on fire. Izzy's assault rifle fires black pellets that, with enough hits, trigger the instant growth of jagged crystal prisons. Enemies trapped within these structures can be easily shattered, though they escape and come for you if you leave them unbroken.

Like Izzy, Naya must also reach a critical mass of hits before her weapon's effect is triggered. Once she does, the target vanishes in a resounding implosion that leaps to any other enemy tagged by Naya's fire, creating an impressive chain of singularities. The final character, Dalton, has the strangest weapon of all. His device generates a large rectangular shield that can catch bullets and grenades, then throw that potential damage back in his enemies' faces. He eventually gains the ability to deploy shields as well, making him a powerful asset in tough fights.

A few other abilities round out the battlefield tactics that you can employ. Izzy can throw a med beacon that heals or revives allies, while Naya can turn invisible for stealthy incursions. Friendly shots fired through Dalton's shield receive a damage boost, given the right skill upgrade, and this boost can make an important difference when you are beset by enemies. When you kill an enemy, the experience points you've earned flash onscreen along with specific monikers like "warpflash" and "shatterburst" that describe different combo kills. These arcade-y touches add some nice flair to the sharp visual effects and combine with some good sound effects to imbue combat with a little extra impact.

In addition to your special weapon, you get a primary weapon, a sidearm, and grenades. This all adds up to a formidable arsenal, but using each character's unique skills in complementary ways is the most enjoyable aspect of playing Fuse with friends. The campaign is smooth sailing when you have a human teammate or two, and the AI is quick to revive you when you get overwhelmed. Rely on the AI for more than that, though, and you're in trouble. They don't reliably bring effective fire to bear on enemies, and they infrequently make use of combo attacks. You can make fine progress in the campaign alone, but Echelon mode is a whole different story.

In Echelon, you take on waves of enemies, sometimes defending an objective or taking out a tough mech target. Clearly calibrated for teams of leveled-up characters, Echelon mode is a death sentence for the solo player, even a maxed-out one. As you use each character in your roster, they get stronger and unlock new skills and attribute bonuses (AI companions level up as well, albeit more slowly). Along with the purchasable team boosts, these improvements can make a big difference in Echelon attempts. It's a mode targeted at players who have played a significant amount of the campaign, and who can use team tactics to survive against tough odds.

But luck factors in as well. Sometimes you have two mechs spawn on a defend-the-objective map, and if one or two players go down in the chaotic cluster of combat, the swarm of foes keeps you down for good. Other times you might have leftover power weapons liberated from crates or previously defeated foes, and beating down the big bad guys becomes a breezy affair. Your Echelon experience can vary widely from match to match, and this haphazardness can be unpleasant. It's no fun to feel like you have no chance.

Still, the challenge of Echelon is a welcome one for folks looking to flex their skills beyond the bounds of the campaign, and if you've got some willing allies, you can definitely have a good time. And that's pretty much true for the whole game. Fuse is calibrated for people to play together, designed in such a way as to be merely serviceable for solo players, but solid fun for groups of gung-ho mercs.

Chris Watters
By Chris Watters, Editor

With his Apple IIGS as the spark and his neighbor's NES the fuel, Chris Watters' passion for gaming caught fire early. Years later, you can find him aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent while desperately avoiding sunburns.

269 comments
Stardust7
Stardust7 like.author.displayName 1 Like

Another brainless action gears of war clone...please stop..

franfran123
franfran123

I've seen the gamplay through youtube and noticed something that I hate about lots of games released nowadays. It's the implementation of some aspects of Gears of War game like covering system, some movements and what i mostly don't like the fact that you can regenerate life like if you were some kind of alien (you can tolerate certain amount of damage,if you are not killed then you wait some seconds and you regenerate all your life) TIRED OF THIS.

Really, there is no creativity from game developers? or maybe gamers like this kind of style because it makes it easier to play?
I want just normal games were you have a health bar, and so you have to take care yourself and manage your health during the level.
What do you guys think?.

SillySkeleton
SillySkeleton

Seems like they had a bunch of interesting ideas but just didn't quite manage to pull it off. Kinda like Lost Planet.

therealneoturk
therealneoturk

when i started the demo i was enjoying it. the first fire fight dragged on a little too long for my taste but whatever i didnt hate the game until the boss fight...most annoying thing ive played in a very long time. hated the skill tree too

DarthLod
DarthLod like.author.displayName 1 Like

It looks FUN, and that's what games are supposed to be no? I'll pick it up someday and play with my brother.

Gamer_4_Fun
Gamer_4_Fun

I played the demo, the game was definitely off for me. Didn't have the high quality you would expect from Insomniac. Not sure what exactly happened after splitting from Sony.

Fastphase1
Fastphase1

Better luck next time Insomniac. One good advice from a fan if you decide to continue Fuse: change the publisher. The fact you did such a radical change from what you orginally showed was a dealbreaker because of your publisher choice. WB Games or Namco Bandai Games could have been a better publisher choice.


Insomniac owns the "Fuse" IP so what happens next is their choice.

Salta06
Salta06

Insomniac know how to make better games than this. That's not to say Fuse is a bad game, but just can't see the return for effort amounting to much with this franchise.

Ronin893
Ronin893

Something to keep an eye on for maybe a good sale purchase.

daviz88
daviz88

i really had high hopes for this game apart from the cool weapons it was a 3rd person shooter which was going to be a good change of pace from the FPS this generation. oh well at least there still LAST OF US & BEYOND 2 SOUL.

youngzen69
youngzen69

Resistance 3 anybody?

roman4545
roman4545

@youngzen69 

what do you mean ?

the 4 ? want someone to play with you ? same studio for FUSE ?

youngzen69
youngzen69

@roman4545 @youngzen69 Fuse appears to be a decent shooter but Resistance 3 or the whole Resistance series still remains the best FPS Insomniac has ever made. My point is I would rather play Resistance 3 over Fuse.

juiceair
juiceair

"Solo play is fairly dull.  Echelon mode is impossible to enjoy alone."


I think I'll wait for The Last of Us for my PS3.

santinegrete
santinegrete

Hope it has splitscreen if it never comes to PC.

Robertle419
Robertle419 like.author.displayName 1 Like

I think the game is great because you don't normally played third person shooter where you can really interact with your peers see I will said that play this on solo might be boring but you play this with friends it is a lot better because that is what in my opinion is meant for and you can literately play this with a friend next to and for those like to know if their is an online pass the answer is no 

grasu
grasu

What the fuck is the purpose of this game's existence? Do we really need another generic as hell 3rd person coverbased coop shooter with horde mode?

JTKenyon654
JTKenyon654

@grasu The same thing can be said about FPS's, the exact same generic games with slightly tweaked features for the different titles, just enjoy the game or don't

branthecan
branthecan

Couldn't get into the demo myself. Felt like EA garbage to me.

Ghost_Thumbs
Ghost_Thumbs like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

I love his reviews, it always sounds as if a good friend is casually yet intricately explaining a game to you.


rgrambo
rgrambo

Cool. Thanks @cwwaters "adroitly"..?..

godofwarbfcodfa
godofwarbfcodfa

what a dissapointment from this game or mostly what a mistake by isomaniac  to change this game and join EA take all the funny stuff away and the fun graphics. making the graphics dull boring and same old gray. disspoiting i laughed my asss off the overstrike trailer it was so great

CaptainSofa
CaptainSofa

Anybody know if  Echelon Mode has online matchmaking?

Hvac0120
Hvac0120 like.author.displayName 1 Like

Dear GameSpot, I am not a fanboy of any particular platform. However, I don't play many games on Xbox. The majority of the time the review is the same between PC, PS3 and Xbox, but in the off chance that the review is different I want to see the review on my platform of choice for the game.

For a very long time now, all reviews linked to from the main page of Gamespot lead to the Xbox version of the review. This is frustrating for someone who doesn't play on Xbox. Sure; we get the review and an idea of the game, but it's tailored for Xbox gamers.

In all fairness and to avoid bias, it would be favorable for Gamespot to either show a page that is not platform specific or give us the option to jump to the review on the platform of our choice instead of always forcing users to the Xbox section.

Thanks for your time

Carpetfluff
Carpetfluff

@Hvac0120 The reviews rarely vary in the text and it takes all of two seconds to click on the format you want in the top left.

toyo75
toyo75

Some of the stage designs are reminiscent of the ones in Mass Effect. Looks like a Mass Effect shoot-em-up minus the interesting characters.

pcty
pcty like.author.displayName 1 Like

For me the best word to describe the game is unispired...

lowkey254
lowkey254

The question is whether or not EA had a hand in the game or not. I've always liked Insomniac's older games, R2 the most.

EL_Bomberdor
EL_Bomberdor

Couldn't get into the demo myself. Felt like EA garbage to me.

badiie05
badiie05

ughh really insomniac...

el_mariarchi_01
el_mariarchi_01

Garbage. More last ditch attempts to grab your cash before the new console arrives. This game looks shit.

antiheroeco
antiheroeco like.author.displayName like.author.displayName like.author.displayName 3 Like

This is what happens when EA makes a deal to distribute your game and then force you to changed it because they made a focus group with 14 year old kids.

ilikepandas
ilikepandas

I would totally spring for this game if I could manage to get 3 dedicated friends to sit down and do couch co-op with me. It seems like it'd be a lot of fun when played that way.

BradBurns
BradBurns

I don't understand.


Is this supposed to be the same game Insomniac showed off a year (or two?) ago? If so, why did they feel they had to go third party over this? No offense but it's generic.

I don't understand what they were trying to do. And why is it so serious now? Is this because of focus testing?

Those good but forgettable Resistance games, and then this.. I need to see you after class Insomniac.

RealFabioSooner
RealFabioSooner like.author.displayName 1 Like

@BradBurns "And why is it so serious now?"

I'm still in the beginning (2 hours in) and I don't see the "serious" part. Visually yeah, it's less cartoony/more realistic, but the characters crack jokes all the time and the story seems to be fairly action-y in a 80's sci-fi movie kinda way. I don't get how someone would take this seriously, it's just a serviceable setup for shooting and going through set pieces with friends.

I think the score is fair so far - 7 is still "good", after all. I can see the game becoming boring if you play it for very long stretches, but it does a lot of things right. Some of which, by the way, I wish Gears of War had done in the 3rd game already, if not the 2nd, such as incorporating mild RPG elements, allowing a bit of stealth, adding team bonuses/skills and making movement a little less clunky/slow.

Fuse is no Vanquish and Binary Domain, but it's one more rare 3rd person shooter that adds something to the genre so it can get past the Gears formula at least a little bit.

RealFabioSooner
RealFabioSooner like.author.displayName 1 Like

PS: And I have played solo. I can *really* imagine how much more fun this could be with actual friends, online or local.


PS2.: I wonder if reviewers received the game's final code to review, because every single one of them is complaining about AI issues I simply didn't see. Sure, it's no F.E.A.R. or Syndicate AI (some of the best in any shooter out there), but they've always healed me (and several times, the game is not that hard but it's no cakewalk either even on Normal), saved my ass in time both times I was bound by a boss, and generally try to spread out and get aggro whenever there's enough space for that so I can flank the enemies. 

TruthSerum808
TruthSerum808

Looks fairly solid but I'll wait for the price drop. 

shantyshocker
shantyshocker like.author.displayName 1 Like

Ugh The characters are hardly memorable than before 

They dull as bricks 

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