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Fury Hands-On Impressions - Fast-Paced Arena Combat

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  • PC

We get our feet wet with this soon-to-be-released competitive online game.

Online role-playing games typically let you play some kind of elf or dwarf, then join up with other players to bash skeletons and goblins until they drop treasures and let you gain levels. Once you invest enough time and effort into a character and get to an extremely high level, you might then turn your attention to player-versus-player (PVP) gameplay, where you pit your elf wizard against all the other elf wizards out there in head-to-head battles. Auran's Fury takes a different approach, since it's based more or less entirely around online head-to-head matches, using the same kind of character development you'd see in an online RPG, and we took the game for a spin.

Fury takes place in a high-fantasy realm in which your character is apparently the reincarnation of many dead heroes who have fallen and been reincarnated. In order to become more powerful (in classic RPG fashion) as well as to unlock more of your hidden memories, you must compete in arena matches against other players, winning points by supporting your teammates and slaying your enemies.

Your character starts off with a basic sword and can choose from a variety of professions that each use the game's different types of magic powers--life, growth, decay, and death magic. Each of these schools of magic is used by different character "archetypes," which are essentially preset groups of skills your character can take on at the beginning. However, there's nothing stopping your character from acquiring totally different skill sets later, if you prefer to change things up. Depending on which skills and which archetype you choose at first, your character will end up with various magical powers that may damage enemies at a distance, damage enemies up close, or heal or otherwise benefit yourself or other characters on your team in a team match. Some will build up power "charges" in the four different schools of magic; the more powerful abilities, including area-effect abilities, will expend the charges you've accrued.

Like you may have experienced in other online RPGs, in Fury, your success in battle will depend on how you juggle between your characters' different abilities and their ranges (that is, being able to properly distance yourself from your enemies when using ranged attacks, or getting up close enough for a close-combat ability). This is easier said than done, because the battles, which take place on large, multilevel arena maps, can be very fast-paced and involve a lot of bobbing and weaving to get your character lined up with an enemy to deliver just the right opening shot before getting in close and sealing the deal. Our character chose the "destroyer" archetype, which focused on offensive skills, such as fire strike, a low-level fire-based melee attack that generated fire-based charges, and torture, a special ability that deals damage over time.

The majority of Fury's gameplay takes place in arenas that are less like sprawling fantasy worlds and more like maps from a deathmatch multiplayer game such as Quake. When you've equipped your character with the weapons, items, and skills you prefer to bring into battle, you line your character up in the queue to spawn into the map and appear at a random location. There are miscellaneous items that spawn throughout the map, such as items that will instantly heal you or let you regenerate health over time, so you may wish to grab the nearest ones. However, it makes the most sense to keep an eye out for any enemy characters at all times, since getting in the first strike can often help decide the outcome of a fight (for instance, the destroyer's "seize" skill lets you rush toward faraway enemies and stun them briefly, opening them up for a follow-up attack). Then again, the combat is so fast-paced and chaotic that it's sometimes over before you know it, especially if a player from the opposing team is able to flank you or sneak up behind you with a stunning attack.

Depending on your performance throughout the match, afterward you'll be rated on your performance on a scoring screen, which tallies not only how many times you defeated other opponents (and how many times you fell yourself), but also how well you played a specific role in the match--the best healers of the match, for instance, will receive recognition as well. The last part of the match is the division of the spoils of war, which appear as a pot of different items. Each player may randomly "roll" for up to three of the items by selecting them from the pool, then all players finally leave the arena to see what, if anything, they've won.

After leaving an arena, players are zapped back to a hub area, which contains a mailbox that will include any messages for your character, as well as any items you may have won through random draw. The hubs also have merchant characters from whom you can purchase items, such as weapons and equipment, as well as trainers that can teach your characters new skills and grant you combat-related quests. It won't be long before this unusual, highly chaotic online combat game is released, so players who can't get enough of in-depth role-playing with skill trees and loads of random loot, as well as competitive PVP gameplay, should keep an eye out for the game when it launches later this month.

49 Comments

  • tig1979

    Posted Oct 29, 2007 8:38 am GMT

    Sounds quite good something a little different from the norm sounds a bit UT/RPG will give it a go if its still free on release

  • athenscity

    Posted Oct 25, 2007 8:51 am GMT

    it will be a pleasant break from WoW!

  • megadisc

    Posted Oct 23, 2007 10:45 pm GMT

    it's definitely another hack and slash game...

    this is like so boring man

  • rosscero

    Posted Oct 22, 2007 3:12 pm GMT

    OMG...I.SEE.DEAD.PEOPLE (lag)

  • metalliod

    Posted Oct 21, 2007 10:29 pm GMT

    It looks like a nice hack and slash online game and the graphics also looks good it'll be a new experience for the RPG fans just like playing unreal but the thing is RPG are great when they include a fantasy world with quests and a nice storyline.Nevertheless the game is worth playing.

  • oonge

    Posted Oct 19, 2007 7:31 am GMT

    i would really like to get a hands on at this game unfortunately my netconnection speed is too damned slow and shaky..
    seems intresting though

  • chamby119

    Posted Oct 19, 2007 1:40 am GMT

    to anyone even remotely thinking about buying this game, i say DO IT. it's alot of fun, great fast paced action. although, it will seem really unfimilier to PVE farmers. it is an insane pvp game, but it's more about using ur head than ur fingers. u see a particular situation assess it and change to the strategy needed on the fly. great game

  • pip_1988

    Posted Oct 18, 2007 6:06 am GMT

    Just bought this game and must say if you are planning to buy you are in for some fun but you gotta stick to it. Has a major learning curve and if your gonna win you can't just go in button mashing any skills (as most skills are instant) you gotta read about the skills and use them in sorta combos to really maximise your dmg ie; one attack does a bit of dmg and increases the dmg done to them from an element while anther attack does a bit more element dmg but has no debuffs so using the first one then the second will mean your second attack hurts more.

    Must say was a little confused at start but stuck to it and will def keep to see how much better i can get and how much more there is to learn... SO MANY THINGS T_T

  • mareaper

    Posted Oct 17, 2007 8:46 am GMT

    This sounds like a nice concept. Hope it turns out well.

  • Slider14206

    Posted Oct 17, 2007 8:00 am GMT

    I love this game! It is like taking Unreal Tournament III (uses the Unreal 3.0 engine), removing the guns, and replacing them with swords and spells.

    Finally a MMO fantasy-type game that is not boring. No killing stupid Gnolls or boars. Just combat against people.

  • XFYRE

    Posted Oct 14, 2007 7:13 am GMT

    nice my favorite four letter word

  • Zzunbao

    Posted Oct 13, 2007 1:09 am GMT

    No, it is Free-To-Play. Well, at least thats what they wrote on the back of pre-order box.

  • Desert_Punk2007

    Posted Oct 12, 2007 5:35 am GMT

    Quick Question. Do you have to pay a Fee every month like WoW and other MMO's or is it like Guild Wars where you just buy the game and play?

  • Soth007

    Posted Oct 11, 2007 10:01 pm GMT

    Played the fury challenge a lot and this game is great. If you like pvp and hate grinding, you will love this game. It has a bit of a learning curve, as their combat system is actually something *gasp* new. The system is deep and requires some time to learn. This will appeal to people who love fast paced pvp like counterstrike. It resembled guildwars in a lot of ways, except remove all the pve missions and cut straight to pure pvp. So to sum up, if you like fast paced competitive pvp, you'll like the game. If you feel the need to kill 10 mosquitoes so you can kill 10 flies, so you can kill 10 mice, so you can kill 10 rats this game probably is not for you. I pre-ordered and noticed a lot of competitive pvp guilds were around for the challenge. Go in knowing you will be slaughtered until you learn the game. Once you understand the game though, it's great.

  • Ryantomas1223

    Posted Oct 11, 2007 4:39 pm GMT

    I recently played the beta for this and it was pretty fun.
    Somewhat confusing but theres going to be something like 10 severs available. This is mostly for fast paced PvP. because u get in a match pretty quick theres 3 or 4 different match types in PvP as i know Elimination, Capture the flag type and a free for all were the ones on the beta. Also this games free well 50$ for a valid serial.But you have the choice to pay $10 a month for some extra in game twinks. All in all i thought this game was very fun and worth looking in to i plan on preordering it as u get a mic a mouse pad and some sweet in game twinks

  • VincentLegato

    Posted Oct 11, 2007 9:46 am GMT

    It is actually a lot of fun. There is no need to delete your character because at any point you can just jump to another archetype and start learning those skills without abandoning the ones you have already learned. You can equip any combination of any level of any skill that you have already learned and create a completely customized character. You can even completely change the appearance. The only things you can't change are your name and your gender.

    It also has a decently well functioning matchmaking system so you're not in a room with 6 other people who have much better gear/higher level than you. Even the unlocked "memories" are a very interesting take on skills and lend a type of story to the pure PvP mechanics.

    If you like pvp I'd say at least give this game a try.

  • bodylotion

    Posted Oct 11, 2007 7:43 am GMT

    Selrath: Worse than WoW ? so that's like one of the worst pvp games out there lol...

  • Selrath

    Posted Oct 11, 2007 2:50 am GMT

    Played the beta and I found this game very confusing.
    Maybe it's gonna be different but you start out with like 8 different spells and then they tell you: Hey, go to the Battleground, then once ya enter, it's really confusing.
    1) You don't really know what to use
    2) Lots of people running around fighting each other
    3) As mentioned, the combat is sometimes too fast paced, and so on. It's just confusing, like, What's the mission?
    I also found the pvp to be pretty boring compared to WoWs to be honest.

  • Lonelynight

    Posted Oct 11, 2007 2:40 am GMT

    Sounds a bit like Rakion

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