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Full Spectrum Warrior User Review

torak101

very good combat sim

  • Posted May 26, 2007 6:53 am GMT
Gameplay
7
Graphics
8
Sound
8
Value
9
Tilt
7
Difficulty:
Hard
Learning Curve:
30 to 60 Minutes
Time Spent:
20 to 40 Hours
The Bottom Line:
"Immersive"
I picked up FSW in the jewel case special for 10 bucks, definately worth the investment. Its definately a realistic squad based strategy game. It does have a few things that made me scratch my head though.

Gameplay - While I really enjoyed the squad movement, overwatch and coverfire, I didn't like how I couldn't break up my fireteams. I just looked tacky when all 4 soldiers get behind the same dumpster for cover. I like the wounded soldier feature. It really forces you to pay attention to what you are doing. I didn't think the game was all that challenging though. Scenerios could have been a bit tougher.

Graphics - overall, very good but where its weak...it REALLY shows. Given that the U.S. Army made this game, it just boggles the mind that the Bradly AFV looks like poo-poo. It hardly even looks like a Bradly. On top of it, performance wasn't even close to a Bradleys. In one scenerio, it burst into the battlefield to take out enemy armor and fires off 4 missiles like some spastic shooter from Robotech. Hmmm....not. Bradly use a TOW launcher that fires a single missile and only holds TWO at a time, which is guided by the operator to the target and would have 100% kill ratio against a BMP in the scenerio. However at the point blank range the bradly was at, it may have been unable to use the TOW launcher (its was on the move also, if I'm not mistaken, the bradly must be stationary to use its TOW) and would have used its auto cannon instead. In the case of this scenerio, that would have been more then enough to take out a BMP. If this was made by anyone else I wouldn't have given it a second thought BUT its a game from the U.S. Army. Someone needs to walk across base and go look at a bradly and see what they really look like and how they actually perform. Also, whats with the crows the size of ponies? Those things are HUGE.

Sound - pretty standard. You fire team has some funny stuff to say and curse like sailors

Value - at 10 bucks for the jewel case you can't go wrong.

I really enjoyed the game, it could have been a bit tougher. The poor vehicle modelling and inaccuracy by the Army is unforgivable. The AI was very unchallenging. Enemies tended to have "tunnel visions" and were to easy to flank and kill. They very rarely used any sort of tactic on par with the player. They just stood there and fired straight ahead for the mostpart. They do take cover and do a good job at staying alive but fall just a bit sort of a real change. They do not retreat to other positions or work together very well. They also didn't use grenades or explosives / traps of any sort that I encountered. The AI also never attempted to flank me. Enemy units were happy to hold their position until I got to a flank. I'm nit picking at it a bit, I work for the Army and I'm a combat vet so I see this stuff every day lol. With a ramped up AI and a redo of the vehicles, this game would be excellent. Unfortunately if fell sort.
Finding anyone in multiplay these days is also an issue.
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