A different Genre for a game and a refreshing break from the usual miltary shooters

User Rating: 8.8 | Full Spectrum Warrior XBOX
Full Spectrum Warrior was designed orginally as a training tool for the US Military to simulate combat situations in an Urban Enviroment to help prepare troops for being shipped to places like Iraq and Afganistan. Because of this the game has a very original feel to it from start to end and the gameplay is radically different to most other tactical shooters out there.
The main difference in FSW compared to either Rainbow Six games or other similar games is that you won't take control of any one person in your squad, instead you are giving the perspective of another person who looks over the shoulders of the chosen squad member, usually the Team leader, this works very well in drawing you into the action from your squads viewpoint alone and adds to the atmosphere.
The game is set in the fictional city of Zekistahn and the attention to details create a very convincing city scape that appears to be torn up by war and civil war in turn, burnt out cars litter the streets, small piles of rubble from half blwon up buildings help provide cover for your troops.
As the player you take on the role of strategist, instructing your two fire teams Alpha and Bravo to take cover at certain places like the corner of a wall, or even hide behind couches and other obstacles littering the streets. The main principle is to use your fireteams to move thourgh the city from cover to cover to reach a specific objective, on the way you will encounter resistence from Freedom fighters who will pop out of locations from time to time. In most cases your individual fireteams should be able to deal with any threat on their own, but in some levels you are required to flank larger eniemes and call in a mortar strike on a target that your men are lasering. The simple control styles allow you to concentrate on using your tacticle ability with two squads, in some cases when wandering the streets to get to a checkpoint one of your fireteams may become pinned down by enemie combatants and you will have to make tactical descions to ensure your men survive and also they take down the enemy. To do this you can use grenades to blow up the enemie behind cover, a M203 grenade will produce the same result if they are not in range of a regualr frag or even the team can use smoke grenades to provde a screen to move behind un-seen. All these options are limited to stocks of each weapons in most cases you will want to try and save these items for when they are really needed, so to ensure their survival the typical tactic would be to draw the attention of the enemy with one fireteam and then flank them with the other fireteam.
The AI on the fireteams is quite good, if they get attacked and any of the team are out of cover they will duck and cover themselves as best as possible and on some occasions will return fire to eliminate enemy. The enemy AI is at best retarted, on some occasions i have witnessed an enemy scream his head off about a grenade thrown at his feet before being blown up, other times they have decided to run from a protected piece of cover across the street to another piece of cover, being picked off by my fireteam in the process.
All round it is a very good game, very different from most games out their at the moment and well worth a play.