need advice
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- Jan 31, 2013 2:43 pm GMTI have not yet won on Medium. I expect I will be able to engage the rebel flagship in my current game, and, I expect him to mop the floor with me, possibly with his 1st form, definitely with his 2nd form. Looking for advice on how to turn this into a victory.
Kestral B (aka Red-Tail)
I have all ship systems
LX engines (25% dodge)
L1 stealth
L2 transporter
L3 blast doors
L2 medbay
L2 O2
L6 shields (3 bars)
L4 or L5 weapons energy points
* currently powering 3 starting/tiny lasers + 1 ion bomb
* also have a 4-second charge ion cannon
* also have a hermes missile launcher, I think
L3 drones
* hull repair
* system repair
(I stupidly sold a defense 2 drone thinking it was way too expensive to ever power, and I have never seen a defense 1 drone for sale.)
Augments:
* Rock shielding
* Scrap Recovery Arm
* Pre-igniter
Full crew compliment (2 zoltans, 1 rock, 1 mantis, 1 slug, rest human)
everyone is ** expert in their role, but, no one has any cross-training to speak of
~10 fuel
~40 missiles
~8 drone parts
I'm mid-way through sector 7 with no cash.
Why I think I'm toast: No L8(4) shields. No weapons that can reliably take down 4 bars of shields. No money to buy better weapons, or upgrade shields/weapons. No defense drone, so no good defense against against missiles / boarding drones. Minimal stealth.
I've had to retreat from 2 ships with 3 bars of shields so far. I just couldn't damage them fast enough to get the upper hand, and I was taking too much damage. Even if I can scrape up another 200 scrap before heading to sector 8, and even if I sell the scrap recovery arm and maybe other stuff too, I'll have to make painful choices. Not sure how many beacons in sector 8 I should try to explore.
If I'm lucky, I'll have my choice of defense drone 1 + better weapons in sector 8 shops, but not enough money to do everything I'd like.
Suggestions? - Jan 31, 2013 5:48 pm GMTThe following is just my personal experience. Other, more experienced, players may disagree.
L2 O2, medbay, transporter and L3 doors are low priority (L2 doors are usually a must-buy, though, along with L2 sensors and, to a lesser extent, L2 piloting). In future, I'd stick spare points into engines, given that you already know to prioritise shields and make sure you have enough weapon and drone bars to work with. Some would say that L2 stealth is also low priority, but I personally love my stealth time.
4 shields is not a necessity for the Flagship. It certainly helps, but I usually do just fine with three shields, some good evasion (engine power), cloaking and at least one defense drone. That Flagship can be hella rough without a defense drone, but I think I have done it before. Not that I'd recommend it, if you can help it.
The ion bomb is incredible, but that is pretty rough luck on the rest of the weaponry... I'd have installed the missile launcher over one of the lasers. Use the ion bomb to take out the defense drone, missile the shields, mop up with your peashooters when you get a shot. Obviously, this requires a healthy cache of missiles, which is easier said than d- 40 missiles?! I've never even seen 30! God dang! You plug that Hermes in right now! D:
You've got some bad luck, but also some good luck. I mean, a pre-igniter and an ion bomb? Oh, hell yes! I think you definitely have a fighting chance with this game (unless you've already finished it). I'd warn you to be very wary of Sector 8, though. Don't tangle with more ships than absolutely necessary to get to the Flagship, unless you're confident you can take them on. Those bastards are dangerous.
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ROMANES EUNT DOMUS - Jan 31, 2013 6:47 pm GMTI agree that level 3 doors, level 2 life support, and level 2 medbay are very low priority and poor "scrap management" in most cases. If you have a lot of engi/zoltan I would put a higher priority for level 3 doors. Heavy boarding crews need an upgraded medbay and teleporter so they can warp in and out.
TC, you actually have a pretty decent weapon setup. I would definitely use that Ion blast Mk II though. You can keep the flagship's shields pretty much locked down with that without their crew being able to repair it. The Preignitor you have is almost wasted since most of your weapons have such a low charge time, but for the Hermes missile it works great. You can shoot at the flagship right away and try to bring down the shields. I would probably use weak laser, ion bomb, hermes missile, and ion blast mk 2. That should equal 8 power. If you can only afford 7, you can turn off the weak laser until you have some of the flagship's systems down, then you can switch from the ion bomb to the laser.
I would immediately shoot the Ion bomb and Hermes missile on the cockpit of the flagship, eliminating it's high evade rate. The Preignitor will let you get those two shots off for free, and there is some redundancy there if one of them misses. Once the cockpit is disabled, bring down the shields with another missile, then you can use your Ion Blast Mk2 to keep things powered down.
Meanwhile, keep your finger near the "C" key on the keyboard to bring up a quick cloak in the heat of battle when that triple missile launcher goes off. Don't worry about leveling your teleporter. Just send your mantis/rock to the rocket launcher room right away, it will take them probably 30 seconds or so to disable it. When you get to phase 2, that guy in the rocket room will already be dead, so you'll get the rocket down in like 20 seconds or so.
I would worry more about getting level 8 weapons than a defense drone or level 4 shields. You will lose a war of attrition with the Rebel Flagship and need a good offence to bring down the flagship quickly. You have a cloak and a boarding party so a defense drone isn't mandatory. That hull repair drone you have is a very nice thing in the final sector. You will ensure that you will be at full health at all 3 phases so save all your drone parts for that.
Good luck. I'm no expert, but this is how I would play it. It's going to be hard no matter what. Even the regular encounters in the final sector can get ridiculous Hopefully you have a good boarding crew.
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Kelemvor Lyonsbane - Jan 31, 2013 6:46 pm GMTYea, I probably shouldn't have upgraded my lesser systems. I did it a while back in the hopes of getting a blue option on a random event. I still have lots of ships left to unlock. But in this particular game, I only got a blue option once, so that was a lot of scrap for not much return.
I think I followed the strategies you mentioned, so I'll give that a try. Honestly, it largely depends on what I can find at the shops.
I'm actually thinking selling the pre-ignitor. Heresy, I know, but against a flagship, unless I can get some systems offline immediately, it seems like a waste of an augmentation spot. - Jan 31, 2013 6:52 pm GMTP.S.: Forgot to mention that the L3 doors were because I was on the trail of the Rock ship. I had long range sensors, and I could see that he was luring me to a flare beacon. So I upgraded to L3 doors at that time. That was my toughest battle ever so far, mostly because I didn't realize I needed to focus on defense. At one point, 2/3rds of his ship was burning and I thought there was no way he could survive, but he did. Anyway, I ended up trading out my long range sensors for some special rock armor plating augment -- nice!
- Jan 31, 2013 7:00 pm GMTWell first sell your scrap recovery arm

And as far as the preignitor goes, not having it could be a life or death difference since the Evade is so high on the flagship and you will be missing a lot. You're going to be taking triple lasers and ion blasts on the nose for a while so you need to be fast.
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Kelemvor Lyonsbane - Jan 31, 2013 9:05 pm GMTrhaining23 posted...
Yea, I probably shouldn't have upgraded my lesser systems. I did it a while back in the hopes of getting a blue option on a random event. I still have lots of ships left to unlock. But in this particular game, I only got a blue option once, so that was a lot of scrap for not much return.
I think I followed the strategies you mentioned, so I'll give that a try. Honestly, it largely depends on what I can find at the shops.
I'm actually thinking selling the pre-ignitor. Heresy, I know, but against a flagship, unless I can get some systems offline immediately, it seems like a waste of an augmentation spot.
Nuuoooooooo don't sell the pre-ignitor, are you kidding, with the pre-ignitor + ion bomb + ion blast mk II you'll be able to destroy their shields utterly and easily at the beginning of every single phase. That's sick. Not only is that sick, but it also gives you a chance to plausibly ion bomb Med Bay + board and kill like two people in the cockpit, timed accordingly so that you don't need to leave while they cloak (generally, board right when they're about to activate the cloak again), leave and heal, rinse and repeat, to kill everyone in the middle of the ship, leaving only the triple heavy laser guy alive, so that they can't repair anything and whatever.
Like seriously, having Ion Bomb / big missile/bomb weapon + lots of missiles + boarding party is THE way to mess up the flagship
As others have mentioned, tips for the future include not really needing more in Med Bay + Oxygen most of the time, and often not needing more than L2 Doors unless you've got an excess of scrap coming up on the end.
Remember, if you swap in the Hermes Missile, that the second form of the flagship has a defense drone, so you'll need a way around that.
Hull Repair = legit as long as you've still got it, lol
Uhhh, L4 shields are great but honestly between L4 shields and low evade or L3 shields and higher evade, you probably want the higher evade, so that's a thought to keep in mind.
This is probably incoherent, I'm really tired, hope it all works out well, either way we can discuss it after it happens and maybe I'll give better advice upon waking up - Jan 31, 2013 9:14 pm GMTYou want at least level 4 engines. That's really your biggest priority, and you could win with your current loadout and stuff if you could get just that.
Also, I disagree with everyone saying that Medbay 2 is poor scrap management. If it were 3, yes, that would be poor scrap management. Medbay 2 makes a large number of distress events into blue events, meaning guaranteed scrap and often new crew members.
I would say that between the Ion Bomb and Ion Mark 2, you should be able to disable most of their important systems. You have a boarding team. Use it. You should be able to wipe out pretty much the entire crew. Once you've succeeded at that in phase 1, it means that you just need to survive long enough for your boarding party to destroy the missile launcher and the drone control system in part 2. And then you're home free.
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*Casts Doom on everything* You all must now feel the pain that I have felt...DIE! - Jan 31, 2013 9:22 pm GMTMed Bay upgrades are like the single most controversial thing in the game, lol
Like, they're soooo useless 99% of runs on the actual ship, but they help with a large amount of random encounters... it's a really tough call. - Feb 1, 2013 3:14 am GMTHey, I'm down with medbay L2 if you've got the scrap. I didn't realise it was so handy for blue options (except for KazaaakplethKilik), so I might give it a try in future!
Usually, for boarding parties, L1 gets me healed up quickly enough for a L1 teleporter to recharge. Unless I'm using rockmen and they have a long way to travel, I guess.
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ROMANES EUNT DOMUS - Feb 1, 2013 4:53 am GMTWell, it makes all of those "everyone is dead on the ship" events blue, because it will cure whatever ails your investigation team. It additionally makes getting Charlie a guarantee. It also makes the rioting miners into a blue event. I feel that it offers enough blue events that if you've got some scrap to spare and you're going to come upon some distress beacons, it very well may be worth just dropping the 35 for level 2 medbay.
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*Casts Doom on everything* You all must now feel the pain that I have felt...DIE! - Feb 1, 2013 6:02 am GMTI get the medbay 2 every time I go into a slug home nebula because of one specific event in that location.
Other than that it's just something I buy if I have scrap to burn, even when doing a boarding strategy where my dudes are getting beat up on a regular basis. - Feb 1, 2013 6:15 am GMTDark RPG Wizard 06 posted...
Well, it makes all of those "everyone is dead on the ship" events blue, because it will cure whatever ails your investigation team. It additionally makes getting Charlie a guarantee. It also makes the rioting miners into a blue event. I feel that it offers enough blue events that if you've got some scrap to spare and you're going to come upon some distress beacons, it very well may be worth just dropping the 35 for level 2 medbay.
Damn. I knew about the miners already, but that does sound pretty useful... I think I'll give it a go.
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ROMANES EUNT DOMUS - Feb 1, 2013 7:29 am GMTFirstly, I think it's possible to tackle the boss with your current setup. Your evasion is just a tad on the low side (I normally have 45% evasion when I go against the boss) - you'll learn to appreciate a higher evasion in your games and perhaps start prioritizing its upgrade. It's so cheap compared to other systems anyway, and a 5% increase to evasion is not too shabby.
I'd also prefer a defense drone for protection against the second phase. That phase is going to be annoying without it, but you can always ion bomb the drone control system until you can disable it. Also, if you get the spare scrap after upgrading your engines, consider level 2 cloak.
You have a rock and a mantis, which I assume are your boarding party. I'm going to recommend a different strategy than the other people in this thread - why brute force your way through the boss' shields? Instead, use your boarding party to kill off the enemy crew (aside from the one manning the lasers of course - always keep one alive!!!!). The combination of ion bomb with a boarding crew makes this easily doable. Teleport your boarding party into the helm, and then ion bomb the medbay. This will stop the crew from healing themselves, and allow you to kill them off over time. Do this after you disable the ion blast, missiles (HIGHEST priority), and beam on the enemy ship with your boarders. I'd recommend using another pair of crew members to help disable the weapons faster (teleport them in to a different weapon while your main team works on the missiles).
Once you kill off most of the crew, have your boarding team destroy the shields. Then, even a 1-shot laser can take the boss down (helm first, to disable evasion, then go to town. Don't hit the oxygen). The second phase will be more difficult - you'll have to keep ion bombing the enemy drone control unless you get a defense I drone. But without enemy crew to deal with, you can disable shields after you re-disable the missiles. For the third phase, I recommend using the 4-second ion blast instead of the ion bomb (at that point, you don't really need it).
Ion bomb with a teleporting strategy works wonders.
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The programming Buddhist. Need help with some coding? Ask away. Proficient in C++ and Java. - Feb 2, 2013 12:54 am GMTOMFG! I sooooo wish I could go back in time and record this epic battle! I won by the skin of my teeth! I can’t imagine getting closer to ruin and still pulling it off. (No doubt I made a lot of mistakes; feedback welcome!)
FINAL PREP
I wrote my original post from memory, and my memory failed me. My kit was *far worse* than I remembered it. I had sold my Ion MK 2 and my Hermes missile launcher! So my only weapons were 3x tiny pea shooter lasers and an ion bomb. Other than that tiny little insignificant detail, the kit I described earlier was correct. :^)
(I remember thinking about selling those weapons to get something – a cloak maybe? But I could have sworn I quit and saved before making that decision. Guess I was more tired than I realized. :^) I also remember thinking these weren’t my ideal final weapons – I really wanted a multi-shot laser and maybe a beam weapon – and that I’d have plenty of time to buy better weapons with more scrap later. Ha! I never found another weapon anywhere for love or money.)
My weapons were so poor that I had a hard time even reaching the boss. I had to flee multiple enemies in sector 7, and, I spent *25* ion bombs just getting there. Yes, that left me only 3 pea shooter lasers + 15 ion bombs against a fully armed and operational rebel flagship! I never found anything of value to purchase ever again. No weapons. No drones. (No defense drone!) No augments. I found 3 green crew members but had to dismiss them all. Are there even shops in sector 8?? I never found one. I could only reach one repair depot before they were all taken, and it didn’t give me anything useful either. On the plus side, I was able to scrape together 300-400 more scrap on the way, and given I only needed L4 to power all my weapons (yikes!) I had plenty to spend on L7 engines, L8(4) shields, L2 cloak, and enough reactor power to be comfortable. My only other ace was having 12 drones to spend on hull repair; it was like having double ship HP. (You know, so I could take longer to die.)
So I couldn't use the strategies you guys had suggested as I had sold those weapons. But I wasn't going to quit; I’d still have a fun story to tell after getting slaughtered. :^) - Feb 2, 2013 12:54 am GMTSTAGE 1
Because the max damage I could do was THREE, and all stages of the final boss have FOUR shields, the only viable strategy seemed to be to ion bomb his shield generator, and *if* it hit, shoot a coordinated blast of all 3 lasers and hope they hit as well. I could probably get 2, possibly 3 laser volleys off before the ion blast would wear off. I had to hope I could score a single point of shield system damage before I ran out of supplies, and before he killed me with his own weapons. A very long process.
While that was underway, I sent my fully experienced rock+mantis boarding party to destroy his weapons. I don’t know which is which, so I started with the middle 2, as these exist for all 3 stages. Then I killed his left weapon, which was dumb because the right weapon exists in stage 2 and I never managed to kill it.
By this point, his shields were damaged (down to 1-2 bars), and he had multiple crew members repairing the shields. I recall advice from this thread to try to kill off midsection crew members to make later stages easier, so I sent my killing duo into the shield room and redirected my pea shooter lasers to his medbay (to avoid hurting my own men + to hopefully knock out his medbay). If I couldn’t knock out his medbay, I hoped to at least delay his shield repairs and do some damage to various systems. He had 3-4 guys against my 2, but, his were pretty beat up fighting a fire and getting hit by my pea shooter lasers. I think I got the medbay offline and killed 1-2 guys.
(I can’t remember if I ever used ion bombs on the pilot’s chair or engines. If not, I should definitely consider it next time, as I had a high miss percentage. Which target is better for minimizing dodge? What if he has fully maxed out piloting + engines, then which is the better target? Would L3 piloting allow you to never lose your ability to dodge due to ion weapons?)
What I do remember is that I failed to send any ion bombs against his cloaking device or door controls. I learned the hard way that (a) you can’t recall your away team from a cloaked ship, and (b) stage 1 has L3 blast doors. The room has now become a deathtrap. I paused and tried different things (running to different blast doors, re-re-re-trying the teleporter), but in the end all I could do was watch my 2 fully experienced combat officers die. His crew went back to repairing the shields, perhaps because his medbay was still down. When he decloaked, I got a measure of vengeance; I unloaded 3 pea shooter lasers on that room and managed to kill 2 of them. And by maintaining fire on the shield room, I managed to keep his shields down for the rest of stage 1 and kill him. It royally sucked losing my combat troops! But at least they didn’t die in vain. - Feb 2, 2013 12:55 am GMT[This message was deleted at the request of the original poster]
- Feb 2, 2013 12:55 am GMT[This message was deleted at the request of the original poster]
- Feb 2, 2013 1:02 am GMTSTAGE 2
I’m down to 9 ion bombs and 6 crew: human weapons expert, human shields expert, human pilot expert, zoltan engines expert, engi repair expert, and an extra unskilled zoltan. None had any melee combat experience, which is fantastic because I have no defense drone so am about to face multiple breaching terminator drones. There were no repair stations still alive anywhere in the sector – no open, unexplored sectors at all. But, I did have full HP thanks to spending 3 hull repair drones. Down to 9 drones.
As is typical for stage 2, I had 3 major efforts underway simultaneously: destroying his weapons with a boarding party, defending/repairing my ship, and attacking his ship.
I needed to knock out his weapons, but who could I send most safely? I decided to send the unskilled zoltan by himself. (I hated to lose the free energy, but with so many systems getting knocked offline, I it wasn’t an issue.) Knocking out all 3 weapons took maybe 30 minutes of play time – most of that spent paused and anxiously wringing my hands as I paced around the room – but he eventually pulled it off, which stopped the hemorrhaging.
The engi was on triple overtime dealing with the massive amount of damage I was receiving, and everyone else did lots of repairs too. He landed at least 2 breaching terminator drones, plus I had other breaches, fires, and massive system damage to deal with. More than once, my ability to dodge got knocked offline, I started taking a serious beating, and I thought I was done for. And of course, I had to use the engi + either my shields or weapons expert to fight off the terminator drones, rotating them back to the medbay in their copious downtime. I launched 2-3 systems repair drones both to help out with repairs and as deliberate targets to slow down the killing machines. I was taking massive hull damage to boot so spent another ~4 drones on hull repair. My ship was dodging like crazy, but still took dozens of blows, both missiles and lasers when my shields were down. I was spending drones very quickly, but at least I didn’t lose any more crew.
Parallel to these efforts, I was doing my best to bring his shields down. *Everything* had to be perfect for me to score a single systems hit. He couldn’t be close to cloaking. I couldn’t have any damage or ion lock on my weapons. My ion bomb had to score a hit on his shield generator. And all 3 pea shooter lasers had to hit. And if *all* of that went right, I would get a single damage point on his shields. This was agonizingly slow. Many times, my ion bomb just plain missed, in which case I had to wait for it to recharge – there was no point in firing my lasers. Once, I gained a tiny crack foothold, only to have him damage my weapons, which allowed him to repair his shields before I could exploit the opening.
It honestly took 30 minutes of careful micromanagement on all 3 of these fronts simultaneously, but finally, finally, I got a foothold on his shield room and managed to start whittling away his shield power. When I got him down to 1 shield, I spared one ion bomb for his drone control, and I may have targeted his engines as well, can’t remember. But I beat the insanely hard stage 2! - Feb 2, 2013 1:02 am GMTSTAGE 3
Final inventory: THREE ION BOMS. 2-3 drones. Same six crew. There was no way to gain anything at any beacon. In fact, all beacons were now controlled by rebels, and I had to fight my way through one to re-engage the boss. I of course warped away from that battle as soon as I was able.
As if my situation wasn’t hopeless enough, in stage 3, the enemy suddenly gains a zoltan shield. And not just any zoltan shield – a double strength, *magically recharging* zoltan shield. WTF!! He also has some sort of secret power surge weapon – a weapon that I can’t target or do anything about – which results in a huge barrage of weapons fire all at once. And, to top that off, he also sends a boarding party to attack me.
The boarding party actually helped me! He sent 2 crew members (out of 5 I think) to beat on my ship systems. But I had L3 doors, and, I had learned that I could cloak to trap his crew on my ship! OK, truth be told, I didn’t plan this and just happened to cloak at the right time, but I *did* capitalize on it to kill his two boarders. Down to 3 enemy crew!
I was blocked from sending my own boarders by his double strength zoltan shield. It was painfully slow to knock that down with 3 tiny lasers, but finally, I was able to send my zoltan crew member to knock out his 2 forward weapons. After this, I could survive for a very, very long time! (Hey, could I actually *win* this thing??) He no longer had sufficient firepower to tear me to shreds. His power surge attack was definitely dangerous, but I used cloaks every chance I could, and even when it wasn’t available, I dodged several shots and the I would take minimal hull/system damage.
That’s by no means a guaranteed win! I only had 3 ion bombs – 3 chances to bring down his shields. My first two ion bombs missed, but my last bomb hit! I started the painfully slow process of whittling down his shields…
Then his double strength zoltan shield *recharged*. You know, the green extra shield that cannot recharge during combat? Yes, it recharged!
My jaw dropped and my heart sunk. I was sooo close to winning this unwinnable match! But this latest curve ball just signed my death warrant.
FTL: Faster Than Light Navigation
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