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From the Abyss First Look

Shaun McInnis
By Shaun McInnis, Editor

We jump into the randomized world of this upcoming DS RPG.

A few days ago, Aksys Games paid a visit to the GameSpot offices to give us a look at their upcoming DS role-playing game, From the Abyss. There's still a ways to go until the game's December release, but we spent enough hands-on time to get a basic feel for where the game will be headed. In short, you should expect to see a game that blends elements of traditional action RPGs with a few features more closely associated with modern games, like stylus-driven combat and a co-op campaign.

Those who have spent much time with action RPGs in the mold of Secret of Mana should find the gameplay in From the Abyss at least somewhat familiar. You choose from among a selection of class-based characters and venture into a world of randomized levels and real-time combat. A top-down angle gives you a view of the 16-bit-era visuals, which look nice alongside some of the more elaborate spell effects. The level we saw may have been set outdoors, but it definitely had the feel of a dungeon crawler with labyrinthine pathways and dead ends strewn all about.

The general combat and movement is done through the directional pad and face buttons, while the stylus is used to quickly navigate your assorted menus so as not to put a stop to the action. We noticed that using this menu system in the heat of battle was surprisingly easy. All the information you need is laid out simply and without excessive details cluttering the screen. It's also fairly easy to cycle through the different screens such as items, status, and commands. The latter screen actually lets you adjust your skills in battle by using a simple drag-and-drop technique. If you want to swap the spell that's currently mapped to the Y button, for example, you can simply drag another technique onto that button slot using the touch screen. There's no delay to how quickly you can use this new command; if you swapped in a healing technique you can boost your life meter right away, then swap it back out for something a little more offensively focused. Weapons used in combat include the traditional swords, axes, and arrows.

From the Abyss will also let you enlist the help of a friend in the form of co-op gameplay. If your teamwork skills are up to the task, you can make it through the entire story with a second player. The action is much the same--rather than one character hacking and slashing through these randomized levels, it becomes two. This proves to be a good way to spend time leveling up your character, because you can go back and replay levels you've already completed while in co-op mode. In fact, you might end up doing so whether you want to go back or not--the pair of players can advance only as far as the player with the least progress in the game. So if you're on the last level but your buddy is only starting out, you'll have to help him along from the very beginning.

These details should give you a basic idea of what the gameplay will wind up feeling like. Unfortunately, we can't yet pair our hands-on experience with any details regarding the game's story. At this early stage, Aksys remains quiet on what to expect out of the game's plotline. Of course, that can't stop us from speculating. If the close adherence to traditional action RPG gameplay proves to be any indication, we should see plenty of medieval RPG archetypes. In the meantime, you can expect to see more coverage for From the Abyss leading up to its December release.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world car combat RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

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Dreadlord_798 5 pts

I've played this game and it isn't bad at all. I haven't beat it yet but it's pretty fun so far, i would give it an 8.0.

f4t4lfury 5 pts

Yay co-op! Probably won't be single-cart mp though. :(

Dualmask 5 pts

I like the idea of accessing menus and such on the touch screen with the stylus while the action goes on the top screen. Looks like a fun little time sink. Hopefully there will be a large number of quests, items, variety of characters and things to do and such.

Rook_Druchii 5 pts

Yeah, the D-pad and face button combat and movement seem to be a pretty cool idea, but I do hope that they stay away from hardware peripheral abuse (or use at all, except for touch menus, but kill the mic). I imagine that this game will turn out well though, and that I'll buy buy it quickly, so I can put it with all the other DS games that are truly good (all 12 of them) by my standards.

belgand42 5 pts

Sounds like Diablo meets Secret of Mana... which could work. Still, I'm completely sick of stylus-based movement/combat. It's just an outright terrible idea. The stylus works in a small number of roles and developers really need to stop trying to shoehorn it (or the microphone, or waggle... but especially that horrible microphone) into games where it doesn't belong.

belgand42 5 pts

Sounds like Diablo meets Secret of Mana... which could work. Still, I'm completely sick of stylus-based movement/combat. It's just an outright terrible idea. The stylus works in a small number of roles and developers really need to stop trying to shoehorn it (or the microphone, or waggle... but especially that horrible microphone) into games where it doesn't belong.

Terenigma 5 pts

This looks like it could be a little gem of a game and the co-op option is always good! from the screenshots the way of moving in and out moves as they say in the review looks very useful and best of all easy to do! Im looking forward to getting this

thespotter 5 pts

RPG for the DS...Its worked so far!

robgam3r 5 pts

wow this game sounds kool i only bought a ds to kill spare time and i loved the dawn of mana i just hope they pump out more games like this so me ds dont collect dust

_AbBaNdOn 5 pts

Well Im intrigued about being able to make your own characters and the random dungeons. Now I just need details about how you can improve your character to see how much depth and replay value it will have.

LotsOfGrenades 5 pts

Questionable to say the least. I probably won't pick this game up because it sounds like another Carbon Copy game that involves nothing but a RT-RPG with a touch screen feature. I hope I eat these words, but I have a feeling I won't.

-Katsuri- 5 pts

I`m not sure about this one...but,I`m still looking forward to it.

myols 5 pts

It certainly has potential, but I'm waiting to see if it delivers on that promise.

Ryukin116 5 pts

YES wireless hand held co-op games are the best! Definitely getting this!

paul_hubans 5 pts

Awesome! I'm delighted to hear this is getting a US release! :)

kavadias1981 5 pts

Looks like Secret of Mana. I hope it plays like it too.

Caisu 5 pts

This looks good, being able to swap your spells like that will be useful, even more so if you can navigate the menu while still fighting in the background! It'll be nice to have a RPG with co-op that doesn't feel tacked on too... well, assuming it works well in this game lol ^_^'

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From the Abyss

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