User Rating: 8.2 | Freelancer PC
Note: this review is based solely on the single player experience and contains no input on the mp section of the game. Freelancer is definitely comparable to old school Privateer. Privateer was one of the games that got me into this hobby in the first place. Although that game had only 3 ships and just over 10 different weapons, it was fun as hell to play. Freelancer doesn't change much in that formula except to add way more ships, way more weapons and, of course, current graphics technology. The graphics are ok, actually. There's nothing ground breaking about it and space doesn't even seem that big. Many space games like Freespace, IWar and even Homeworld emphasized space so well. It felt huge. To me, Freelancer just doesn't quite express the vastness of space well enough. Each system looks like a packet among several others if you catch my drift. What really sets this game apart from the others is a great story line. Although it is quite typical, it's still great and has enough charm to it that I think I'll probably play through it one more time. Trent is a character that you can mold how you please. I just wish that the voice acting of the lesser NPC's were a bit better. Overall, Freelancer is a game that offers a lot but ultimately, nothing new. Nothing revolutionary, just something nice to settle with while waiting for 'The Next Big Thing'.