A good summer boredom killer, just like 80% of other third person shooters on the market

User Rating: 5.5 | Fracture X360
This game was built around one idea that had been half done before by battlefield bad company, terrain deformation and/or terrain construction. The game relies heavily on you enjoying the fact you can strategically change the battlefield. This hides the bugs for a while, but you soon come to realise this is a poor game with annoying gun play and fustrating levels.you use the bumber buttons to fire off terrain lifting or terrain decreasing shots but this only works on dirt ground concrete roads and pavements do not get affected. Some cool additions include spike grenades which creates a stalagtite to come and of the ground, which is used to lift objects or to gain new heights of exploration. Vortex grenades create an tornado, sucking everything in and then blowing up, throwing enemys in all directions. Enemys come in variety Fire or Spike hydra's, ballas, pacificans(Main soldiers) and then heavier forms of soldiers, weilding rckets or shotguns. The first act is a grind to play through, just teaching you basic concepts, 2nd act introduces new concepts to play with, and increasing difficulty means increased strategy, and a couple of puzzles are thrown in but the 3rd act is definetly most fun, creating good snow affects and adding a more open world feel to the experience, but it is a grind to get too here and you don't appreciate these last levels because of this. Guns are varied enough so it never feels samey and some introduce some cool concepts and have to beused in puzzles, one of which will have you seriously puzzled BUT all of this does not oveshadow the bad third person shooting that goes on, it is the actual combat that you will want to avoid, and a third person shooter with no cover mechanic?? that isn't right and therefore this game suffers were it is most important. COMBAT!!!