@mesomorphin said:
@SolidTy said:
343 is the new Halo developer, so they are tweaking things away from the original vision. Not sure if that's good or bad, but Halo 4 was a big disappointment for millions and they want to redeem themselves with Halo 5.
Halo 4 was a disappointment to millions? um what? The multiplayer disappointed a number of people but not in the millions! IMO It didnt have the best campaign in the series, but it did have beautiful graphics, excellent acting! and a incredible story I mean COME ON!
I'm sorry my comment seemed shocking. If it's any relief, your post was a bit shocking too on my end. I'll remind you that I said Halo 4 was good above. In any event, it's all good my fellow gaming brother. I don't want to argue with fellow Halo fans. I've been with Halo since the first Halo at Xbox launch Nov 2001. I have various collector's packages, MC helmets, etc. I have two classic Xbox's Halo Green with FOUR Collector's Halo controllers. Those Xbox Type S Rare Halo controllers were a pain to collect (each rare Halo controller came with a collector's Xbox). I bought each Halo game at launch since Halo 1 and I own multiple copies for HALO LAN for Halo 1, Halo 2, Halo 3, Halo ODST, Halo Wars, Halo Reach, and Halo 4. So, I didn't just buy one copy of each game, I bought multiples.
343's going back to the basics in a Halo boot-camp scenario with the MC Collection and for good reason. They are selling four old Halo games in one package for Xbone for a great reason. It's time to bring home the Halo fans that Halo 4 soured and this upcoming collection of older Halos will serve as a reminder to fans what Halo was and it will serve as a great learning tool for 343. It will also be a nice tool for new fans that never played a Halo before.
I already said Halo 4 was good. Check this link out with regards to Halo 4's community. It answers a lot of things you seem to have questions about.
With regards to the graphics, unfortunately, Halo 4 is my least favorite Halo with respect to visual aesthetics.
Halo 4 is often very cluttered, and there's not much of a sense of iconic imagery outside of cut-scenes and "vignette" moments. The game doesn't enjoy the deliciously bold color schemes of Bungie's games; usually, chromatic contrast is either very low, or only manifests through annoyingly harsh tron lines.
Graphically, Halo 4 is also very inconsistent, making awkward graphical tradeoffs depending on the costliness of an area or scene. The results? The game's graphics seem to have difficulty blending different imagery and sequence types; the big sky box reveal at the start of Requiem would have had a lot more juice if they could have actually used it as a backdrop for major parts of the level, as Bungie had done with the view you get in Halo 1 after stepping out of the life-pod. The big impact of this is that Halo 4's levels have a hard time feeling spatially connected.
Halo 4's graphics have lots of weaknesses with dynamic phenomena, and the game often winds up looking and feeling very "flat" in action as a result. The example that sits in my own mind as the most iconic: I round a corner in a warthog in Halo 1, I see the gigantic headlight reflection sweep across the walls; I round a corner in a warthog in Halo 4, nothing. It looks dead.
There are plenty of moments in Halo 4 that can look cool in and of themselves, but as an overall package, I'll take any other Halo.
Regarding the story? I read you loved it, but my take is different. With Halo 4's story once you set in, honestly at times, you have so little idea what's going on, and the spaces of the game are so repetitive structurally and visually that Halo 4 turns into a nearly abstract experience. You don't know why you're shooting or what you're shooting or where you're shooting, just that you are shooting, and due to the tried and true Halo controls, thankfully the shooting is fun, albeit mindless. Some story. Once or twice, in particularly bland metallic corridors, fighting particularly bland metallic enemies, shooting particularly bland metallic guns, I felt as if I'd entered an indie game that was attempting to deduce the very nature of the first person shooter. The bottom line is the Halo 4 story commits the sin of being boring. The most boring Halo game released yet. It wasn't boring if you compared Halo 4 to a bad game, but for a Halo game, Halo 4's story was tedious and lifeless. I understand you loved the story from your post and I'm happy for you, I am. I just was in a different mindset, a certain age, a long time Halo fan, and have different life experiences that lead me to my belief the game's narrative was dull. Again, no fault to you, we all have our own opinions.
Again, I am a Halo fan and I own all of them, but Halo 4 was lacking many elements and I covered this far more in depth WAY back in 2012. This post is NOTHING compared to my posts back then and certainly NOTHING in comparison to the complaints and community reaction to the game after the first month across the internet. 343 is completely aware of all of this btw. While I can see you are surprised, the developer is not surprised. In fact, these forums and hundreds of other forums were filled with users like myself with how they felt with their Halo 4. Unfortunately, I don't want to go into every little thing all over again in 2014, but I respect you are a huge fan of Halo 4 and more power to you!
343 wants to redeem themselves with Halo 5, 343's Bonnie Ross and various others 343 employees have gone on record saying they hope to win the fans back over with Halo 5 (the ones they lost, not the ones that still love them). They know what's at stake and they know fans feel burned. The series has LOTS of life yet and you better believe MILLIONS $$$$ will be pumped into the HYPE machine for HALO 5 which will definitely be the talk of the town come next year. You are definitely not one of those burned Halo 4 fans, you loved the game and that's great.
Have yourself a very wonderful night.
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