There have been some rumors going around that the XB1's contain two significant chips that could push the XB1 to a new level. They are the FPGA & ASIC chips. Both are programmable chips, but what's fascinating about the FPGA chip is that it can be turned on and programmed AFTER manufacturing. It can be programmed by developers to do all kinds of wonderful things.
I'll let Mr. Oneaton tell you about FPGA's.
Pretty interesting stuff. What about ASIC's. An ASIC seems to be similar to a FPGA, but it's already preprogrammed. This guys tells a you exactly what an ASIC is and how it can be programmed. Real good information.
There have been several MS employees who worked on creating that XBox One that mentions these chips and XB1 in their resumes.
Saurabh Kasat
- "Working on verification and validation of XBOX one ASIC. "
http://www.linkedin.com/in/saurabhkasat
Cary Snyder
- FPGA & ASIC bring-up, debug/stress test i.e, XBox One DDR3 & SoC
http://www.linkedin.com/in/carydsnyder
Hsu-Kuei Lin
- Migrate XBOX RTL to 3rd party development kit through FPGA.
http://www.linkedin.com/pub/hsu-kuei-lin/27/15/37b
We know there are still NDA going on with the XBox One and this could possibly be one of the reasons. Developers being able to use FPGA to perform tasks the GPU/CPU would normally do is huge. No one knows how many of these FPGA or ASIC chips could be in the system if it's true. In any case this would be a game changer if developers started utilizing these along with DX12 and the cloud processing. Lots of the work being done by CPU/GPU would get offloaded, so things like 1080p, 60fps, shadows, shaders, AA, etc.. wouldn't be a problem.
http://www.extremetech.com/extreme/184828-intel-unveils-new-xeon-chip-with-integrated-fpga-touts-20x-performance-boost
2015 should be interesting.
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