Elder Scrolls 6: What we want!

#1 Edited by GTA_MGS_1 (460 posts) -

Thought i'd make a list for the things I want improved in ES6 after re playing Skyrim again.

NPC's were dull and rarely had anything worthwhile to say.

Guild missions offered no rewards, in Oblivion, complete a guild mission a certain way and be rewarded, complete a guild and get an epic reward, same at the end of the storyline, Skyrim had no reward.

Same with exploration, no hidden weapons/armour to find, no special items, the only thing I remember was the Ebony Armour, which wasn't even exploration, it was a daedra quest!!

Story sucked, most side/guild missions sucked compared to Oblivion.

Skyrim did improve graphics, combat, leveling system etc.. what are your opinions? was skyrim to casual? thanks people.

#2 Posted by Lulu_Lulu (8611 posts) -

On the topic of its technical issues, Just keep it away from Bethesda and it might actually have a shot !

Anyway, lets get down to specifics: 90% of Skyrim isn't fun or particularly gamey. The massive enviroment the NPCs and creatures aren't there to provide some sort of challenge or entertainment, its just there for the sake of making the game seem more alive, more like an ecosystem, more authentic. So even if they do step up these things in the Sequel, its not gona make it a fun game, ofcourse if you find value in detailed simulated worlds then sure, might aswell give NPCs the ability to procedurally generate sweat, whatever that helps with.

#3 Edited by BattleSpectre (5952 posts) -

I don't particularly love huge open world games for this very reason. All I do is the main missions and barely explore past that, because half the time there's no reason to do so. NPC's repeat the same things over and over again with no real meaning, side missions are dull and finding every location is pointless imo.

I love semi-open world games the best. Anyways for the next Elder Scrolls game I want NPC's to have more meaning, more speech options and activities you can do with them around the vast open world. If dragons are to appear within the game again, being able to jump on their back and attack them from above would be awesome.

Main missions are not that better either, they should add more variety to them and unique quests you partake in around the world. Even little things like going to a shop maybe, to pick up some goods for a task (loved in oblivion how you had to go to that book store and try get the guy to sell you the book), attending festivals etc. Little things that you can appreciate, without it always being "kill kill kill".

Other than that, the combat system is horrible in my opinion, I can't stand it even with all the so called "improvements" they made. They need to make the combat system more like Dragons Dogma, now that's how boss fights should be fought. Last but not least make side-missions have more meaning that actually give you a reward worthy enough to continue doing them.

#4 Posted by BranKetra (47502 posts) -

Thought i'd make a list for the things I want improved in ES6 after re playing Skyrim again.

NPC's were dull and rarely had anything worthwhile to say.

Guild missions offered no rewards, in Oblivion, complete a guild mission a certain way and be rewarded, complete a guild and get an epic reward, same at the end of the storyline, Skyrim had no reward.

Same with exploration, no hidden weapons/armour to find, no special items, the only thing I remember was the Ebony Armour, which wasn't even exploration, it was a daedra quest!!

Story sucked, most side/guild missions sucked compared to Oblivion.

Skyrim did improve graphics, combat, leveling system etc.. what are your opinions? was skyrim to casual? thanks people.

  1. Some NPCs were interested while some were dull. The variety of accents and personalities made things interesting.
  2. Guild missions in Skyrim did offer rewards. For example, the Mages Guild storyline grants great rewards upon completion.
  3. You need to search more. There is powerful weaponry and apparel to be gained.
  4. My opinion is that they were fun.

Overall, The Elder Scrolls V: is a good game with plenty to offer and even more if you get the PC version and interact with the mod community.

#5 Posted by BranKetra (47502 posts) -

Thought i'd make a list for the things I want improved in ES6 after re playing Skyrim again.

NPC's were dull and rarely had anything worthwhile to say.

Guild missions offered no rewards, in Oblivion, complete a guild mission a certain way and be rewarded, complete a guild and get an epic reward, same at the end of the storyline, Skyrim had no reward.

Same with exploration, no hidden weapons/armour to find, no special items, the only thing I remember was the Ebony Armour, which wasn't even exploration, it was a daedra quest!!

Story sucked, most side/guild missions sucked compared to Oblivion.

Skyrim did improve graphics, combat, leveling system etc.. what are your opinions? was skyrim to casual? thanks people.

  1. Some NPCs were interested while some were dull. The variety of accents and personalities made things interesting.
  2. Guild missions in Skyrim did offer rewards. For example, the Mages Guild storyline grants great rewards upon completion.
  3. You need to search more. There is powerful weaponry and apparel to be gained.
  4. My opinion is that they were fun.

Overall, The Elder Scrolls V: Skyrim is a good game with plenty to offer and even more if you get the PC version and interact with the mod community. I would like an improvement of the animations (especially in battle). Skyrim does a good job of providing a variety of animations, but I would like more of realistic and fantastical animations.

#6 Posted by Lulu_Lulu (8611 posts) -

Looking at all the stuff people want to change.... Well it just isn't gona happen, there are other games that already have that stuff, better NPC, Better Gameplay, Better level design. TES will always be behind on that stuff because they are just too ambitious, they wana do everything.

Oh and on the topic of Not doing something because theres no reward, maranade on this just alil: Why would you need a reward for accomplishing a certain task ? Is because it feels work... like a chore ? Shouldn't doing something be so good and so entertaining that you wouldn't need "bait" to get you to do it ?

In TES's case and Fallout and basically any RPG , gameplay isn't a factor in the Quality of its role playing capabilities, so you theres always going to be some type of Carrot that you need to get you to do boring crap, devs prefer it because its easy.

So in essence..... Rewards Suck !

#7 Posted by vl4d_l3nin (778 posts) -

Oh and on the topic of Not doing something because theres no reward, maranade on this just alil: Why would you need a reward for accomplishing a certain task ? Is because it feels work... like a chore ? Shouldn't doing something be so good and so entertaining that you wouldn't need "bait" to get you to do it ?

Well put.

This happens because of the rewards. You get a bunch of cool stuff for completing side missions, and the game becomes too easy and it DOES feel like work because there is no challenge.

#8 Posted by GTA_MGS_1 (460 posts) -

What i'm trying to say is, you shoiuld be rewarded in an rpg, if not by missions then by finding hidden equipment in the world, thats what an rpg with a dull story and ok gameplay should be about!

Rewards suck, so does that mean every time you get a new full set of armour, it sucks? takes away the challange? you do realise you can just turn the difficulty up peoples!! ;)

Oh btw, name one peice of armour or a new weapon you can find in the world that you couldn't get by using the grindstone and enchanting it? BranKetra? apart from what you get in daedra missions.

#9 Posted by Lulu_Lulu (8611 posts) -

@ GTA_MGS_1

Heres the thing about Difficulty in Video Games, especially in RPGs, all they do is increase the enemies stats and lower yours. Doesn't make the game harder, just makes it longer in between intervals. Only lazy developers use "Artificial Difficulty" like this.

#10 Posted by thenephariouson (3952 posts) -

Drop-in, Drop-Out Multiplayer.

#11 Posted by willy8257 (14 posts) -

A type of multiplayer like in the Borderlands series would be really nice, but i doubt that would ever be put in a typical Elder Scrolls game, just for the fact that Elder Scrolls games make the player a unique badass character (dragonborn) and it would be weird to have a group of "dragonborns" running around killing everything in sight.

What I would like to see in ES6:

  1. unique experiences depending on race (a Kajhit would be treated like a Kajhit) maybe even exclusive quests for certain races.
  2. more depth to NPCs. you should be able to form relationships with NPCs based on how you treat them.
  3. the ability to become a merchant/open up a store. Hire workers, dump all your loot from adventures into your store and stop by periodically to collect your profit. It would also be cool to specialize in a certain trade, so if you like to craft weapons and armor you could sell your crafted gear for more gold
  4. better follower system, please make them faster......please
#12 Posted by bowchicka07 (1069 posts) -

Nice thread!

I want better freaking characters and a more interesting main story. More memorable events and side quests as well. The guilds to be more intriguing and more challenging to moving up and actually offer real rewards making all that effort worthwhile. More shortcut binds, preferably the whole D-pad, 8 possibilites on the the Xbox controller. Fewer bugs of course, more of a challenge on the higher difficulties. I'd like a respec system as well. A shit ton of affordable DLC and achievements with drop in and out multiplayer.

#13 Posted by werewillf (48 posts) -

1. less bugs (I can't count how many times I had to reload a previous save because a bug made a quest impossible to complete)

2. shorter load times. (The graphics were pretty and all but oh my god the load times)

3. More precise combat

#14 Posted by WG_McFartypants (218 posts) -

4. Boob physics.

#15 Posted by craigalan23 (15879 posts) -

Just make the combat more varied and interesting. I cant finish a single one of these games besides Morrowind because the combat is just dull.

#16 Edited by Behardy24 (2366 posts) -

Just make the combat more varied and interesting. I cant finish a single one of these games besides Morrowind because the combat is just dull.

I agree. Combat gets dull after awhile.

#17 Edited by bowchicka07 (1069 posts) -

Short and less frequent loading times.

#18 Posted by CrimsonBrute (23080 posts) -

Better character creator.

Everything needs to weigh a lot less.

Smarter and more capable companions.

Complete immunity to (what I call) instant kill attacks.

FIX ALL THE DAMN GLITCHES!!!!

#19 Edited by Lulu_Lulu (8611 posts) -

Lets be honest.... Bethesda can do whatever they want and yall would buy it anyway.....

#20 Edited by sooty1987 (216 posts) -

better interactions with NPCs! especially the ones you are married too. even in fable you could do it with your partner!

also way, way more quests.

Morrowwind had so much stuff to do... and way more places to explore, i wish i still had it :/

#21 Posted by sukraj (21641 posts) -