New updates: Weapons list integrated with main post, removed some unneeded gameplay notes, added details about enemies
Eclipse Game File
Eclipse is a Third Person Shooter Game that combines elements from the Survival Horror and Action genres. The concept of this game is based on ideas found in the movies Resident Evil Apocalypse and Resident Evil Extinction.
You play as Seth Adam Durango, a part-time engineer down on his luck who happens to be visiting his friend, Matt Richards,a medical student, when hell comes to earth (see backstory for the full report). 14 years later, only 3% of the world's population have not become Infected by the Spores and Seth has become a lone wolf warrior who travels around trying to kill off the infected.
The game also has a innovative way of customizing weapons, Seth can use one of his powers to "dissect" The weapon and whatever you want to combine with it in his mind and then you'll use onscreen commands to combine the two (or 3) items.
Sequel Idea: supposing I decide to make Eclipse a series here is a basic outline for game #2: The player takes up arms as a (Canadian) scientist who is part of a group in the UK that is trying to restore the world and along the way slay a few million of the Infected.
Backstory Jan 1st, 2000, 12:44 AM. While the rest of the world is celebrating the new millenium, two men are working in a labratory. One is Medical student, Matt Richards , age 19, assistant to Dr. John Thomas, leading expert in biochemical research. The other is you, Seth Adam Durango, age 19, part-time engineer. The two of you were cleaning up when the whole world went to hell. Natural diasters began all around the world, affecting every major continent, while strange spores began floating down from the atmosphere and having a strange effect on anyone who comes into contact with them. A mutation begins to occur in people, first they gain a hunger that nothing can satisfy, less than an hour later their skin goes grey and pale and something snaps in their minds, causing them to go berserk, some die in the process and if the spores drift into their open mouths it turns them into a zombie. Seth and Richard were not affected by the spores, but the earthquake that nearly destroyed the city did. An entire shelf of biochemicals, radioactive fluids and viral antidotes fell on Seth, nearly killing him, a few seconds prior to that he cut his arm on a stray piece of glass, and the chemicals seeped into him altering his DNA and some of the chemicals hardned onto his skin, giving him almost a exoskeleton. Both of them lost consciousness. 4 hours later, Seth wakes up to find his skin has been warped and that Richard is in a comatose-like state . Cautiously, he leaves the labratory and heads out into the streets, the spores are still falling but instead of driving him crazy Seth somehow bonds with the virus contained in the spores. His body becomes purified of the deadly chemicals, Most of the hardened "shell" fades away, and he gains a super-human quality, he can look at a machine or weapon or any kind of technology and see each individual part, giving him the ability to customize any weapon in the game. he has also gained advanced reflexes. The first mission is set in this time period, the objective is escape the city and find out whats going on. Eventally you learn that the city is about to errupt in a thermonuclear blast so you jump into the first working vehicle you can find (choice of flatbed truck, car, motorcycle, atv, or dune buggy) and drive away from Death Row as its later called. Flash forward 14 years..... Setting 95% of the game takes place in the ruins of the United States, after the outbreak everything that once kept order in the world fell into disarray and died off. Once left to their own, the spores began to mutilate and reformat the land. Small communities were wiped off the map and the few cities that survived were overrun by the Infection. A great amount of the nation became a desert, while Nevada became merely a covering for a tunnel that led to the planet core. some of the mid-east and the entire southeastern corner became a nuclear wasteland. a jungle flourished and died along the southern border, leaving only a "wooden barrier" that kept the infected population of everywhere south of the U.S. out. Meanwhile the West Coast has become a hotbed of Volcanic activity. Seth navigates the game world by driving around the highways and wilderness in the vehicle you obtain at the end of the first level. The vehicle has a radio that you use to pick up messages,distress signals, and supersonic waves. Radio Transmissions are how you find out about your next objectives in both the overall story and secondary objective that you have left in each city.(more on that in Gameplay) Characters Seth Adams- On January 1st 2000, He was involved in a Biochemical accident that gave him highly advanced reflexes, increased intelligence, create spherical electric pulse charges in his hands, advanced vision(infare, x-ray, nightvision, etc.) and the ability to infuse parts of a machine (or machines) to another machine or a weapon to construct a new weapon or tool. He very nearly escaped the city where the creatures known as the Infected were first spotted. 14 years later, he is one of the only survivors that are trying to solve the mystery of where the spores came from.
Seth is usually a calm, quiet person, but when fighting the enemy, he is a cold-blooded, unreasonable killer. He always wears a blue jacket that resembles a hoodie sweater. There is a rumor that underneath the jacket he carrys multiple gun belts and ammo boxes. His purpose for fighting the Infected is unkown, but one thing is certain, he won't stop fighting until they're wiped out.
Matt Richards- A medical student and Seth's best friend. He went into a coma the night the spores started falling after getting knocked out by hitting his head off a metal counter and having a metal cabinent falling on him, nearly snapping his spine. (this was all due to the earthquake, btw) His current status is unkown.
Dr. John Thomas- Matt's boss who is the leading expert on Biochemical technology & research. He was out of town on the night of the accident and doesn't find out about Matt until Seth tells him 14 years later. He joined the Survivors so that he could research the Infected and help the Survivors kill them off. He wields a custom shotgun and drives a delivery truck that has been decked out with his own personal laboratory.
Brad Winters- The leader of the Survivors, he tries to keep a cool head during combat but he sometimes loses his confidence. He drives a 4-wheel drive SUV at the head of their group. He always carrys his automatic pistol and AK-47. Not much background information is known about him, and he never speaks of the past.
Gus Travers- Together with his brothers Tommy, and Jonathon, he tries to rescue as many survivors as he can and keep them safe. The three of them each drive a triple-decker bus and carry a different type of rifle (Gus has an assault rifle, Jonathon has a sniper, and Tommy wields a Burst-Fire Rifle ( an ordinary rifle that fires off 3 bullets with one pull of the trigger) Seth encounters them a few times throughout the game.
Fergus Thompson- Brad's second-in-command who never drives one specific vehicle. He used to be a lieutenant in the military and spent a few years in the navy. Because of his past history with weapons he is the group's combat expert and uses whatever weapon he can find along with his own personally tuned m4 and a lever-action shotgun.
Jenny Samuels- Although she tries to avoid fighting whenever possible, she is still a big help to the team, keeping track of their supplies, along with navigating their routes and healing the sick and injured. When forced into combat she keeps her knife, automatic machine pistol, and compacted shotgun close. She usually rides with Brad in the SUV
Robyn "Jewel" Parsons- A teenage girl the survivors rescued from a group of Infected in New York City. After witnessing first-hand the Infected murdering her best friends and parents, she joined the survivors for the dual-purpose of avenging her family, and finding her long-lost siblings, Sammy, and Slyvia. She calls herself Jewel because her family is rich and, growing up, she was a bit snobbish, but gave up that personality after going out with a guy who grew up poor and she really liked him and realized that not everyone grew up like her. Her guns are a shotgun, three pistols and a Katana. she hitches a ride with someone when the convoy is travelling on account of not knowing how to drive.
Ian Tylers- A coward at heart but he acts like a big-shot who knows everything. He has two weapons: a pump-action shotgun and a semi-automatic sniper rifle with a flood barrel attached (he can fire multiple bullets with each shot if he opens it) He, and Fergus rotate shifts between driving the supply truck and the comm van.
Oliver Carnel- The logical member of the group.He always keeps a cool head except when Jewel's around and contains wisdom far beyond that of the average 18 year old. In combat he uses a magnum pistol and, during desperate situations, a heavily self-modded shotgun.
Dustin Havon- A mechanic who joined up with the survivors when they passed through what used to be Detroit. His main job is keeping the convoy vehicles up-and-running but when he is forced into combat he wields a standard pistol and pump-action shotgun.He becomes heavily involved with Operation Eden.
The Echo- A ghost that apparently only Seth can see. more details to be added
Raizier- 8 years after the Outbreak Crisis, Seth returns to Death Row, looking for any sign of Matt Richards, hoping that he had survived the fallout. Upon arrival he found legions of slayed Infected and zero forms of life, yet he felt a strange disturbance. He soon discovered why everyone who enters Death Row never returns. The City is held in the grip of a demonic-like man wearing armor seemingly crafted from the skeletons of Infected and humans alike. He wields a red bone-edged saber attached to his arm and a gauntlet that resembles a one-headed hydra, but is rumored to be the skull of a Necromyst. Seth is known to be the only man who can survive a battle with him. Although he shows outright ruthlessness there seems to be something disturbing him.
Salvagers- Survivors in each city who gather up supplies and weapons for themselves and anyone who's passing through their depot. The only catch though you have to trade them something of equal or greater "value" to obtain anything from them.
(More to be added)
Enemy Types Infected (zombies)- the standard enemy. End Result of the spores entering the body. Has pale skin, and use only basic methods of attacking you. If spores fall into the mouths of dead Infected they will come back as zombies, they stay basically the same except that they are slightly slower moving, and if they bite you, you become poisoned. (this applies to Bruisers, Prowlers and Wreks as well)
Bruisers- purple skinned Infected with metallic, oversized fists
Prowlers- slightly shorter, hunched-over Infected that are very agile and swift, but with 1 or 2 exceptions there is nothing special about their attack patterns
Wreks- faster moving Infected that use either melee-style weapons (usually just debris, like loose pipes, old tools, etc. or their talons and fangs that more advanced versions have.
Berserkers (other names in consideration)- the other standard enemy. basically a combination of the splicers from BioShock and the Plagas from Resident evil 4. Insane SoBs that have ways of making your life hell early on in the game
Lakos- These guys only attack you if you get too close. If you kill them at mid-to long range however, they'll explode and start a "spore storm" (spores fall out of the sky and bring any dead Infected back as zombie versions.
Maulers- Heavily mutated (translates to: has grown giant claws or tentacles. Can spew acidic liquids from mouth and fingertips. or become animal-like) Infected that are now more active hunters. Can only be killed by using specific weapons depending on the mutation.
Trypin Guardians- A fully-evolved spore creature whose skin resembles thick armor and besides that they wear makeshift armor on their wrists, chest and lower leg. They have many different ways of attacking you. In addition, there are several Trypins that go by the rank of Sentinel. These act as Generals to the Infected army. One interesting fact is that the Sentinels can speak English in a guttral hiss which each one taking a different pitch. The Sentinels have unique attack styles that are not used by the Guardians or any other Infected
Phychoss- (pronounced Sci-Coss) basically Infected/zombies that are smart. Despite being completely insane from the spores, they actually plan out attack, they can flank you, surround you, or any number of other things. They are capable of using any form of attack that the Berserkers, Infected, or Wreks can. You wouldn't want to meet these guys down a dark alley either...
Stingor- Flying spore creatures that resemble giant insects. They have claws, razor-sharp wings, and a stinger that can be shot off or used directly, if hit by the stinger, the poison inside of it will kill you over time. However most of the Stingors are blind and so detect its prey by using sonic frequencies that resonate off of heat.
Necromyst- No one knows what these mysterious creatures look like. Some say they look like tall Prowlers with claws that are 5'5 feet long. Others say they look like floating jellyfish. While some who have seen them devour others say that they nothing but shadows that reach out and 'eat' anything it comes into contact with. Looks like this is another mystery to solve.
Howler- Savage wolf-like beings that have 3 terrifying features that make them instantly recognizable : Their enlarged (and i mean waaaay blown out of proportion) velociraptor-like claws and the strange markings around their mouth. Their howl is the other feature that makes them a sight to fear: People have been known to suffer from temporary paralysis, insanity, and/or permanent disabilities after hearing this blood-curdling cry. Beware at all costs!
Gameplay (Elements) Now, on to the really important stuff. NOTE: I'm writing in "bullet-point" style because if I didn't I would probably forget something
- The Gameplay is like GTA meets RE4. What I mean by that is: you have a semi-open world to explore and while you do that you will have an objective to reach. On your way to the objective you eliminate any enemy in your way.
- The game doesn't take place in just one city. New areas will unlock as you go through, although you can always return to places you've already explored.
- You have a limited inventory in which to carry weapons and items at any given time. However you can keep other weapons and items in your vehicle and you can switch your loadout anytime you're standing next to your vehicle.
- As I explained above, Salvagers trade you new weapons, but if the salvagers are all killed off in an area (btw you can't kill them yourself) you can break into their Salvage Room(s) (the place where they keep all of their spare weapons, items and ammo. You can also find weapons in the street but 9/10 chances is that it will be extremely low on ammo or otherwise partially useless.
- At the outset of the game you are given the choice of your main weapon. (this will also be the weapon that appears in the cutscenes) Each weapon will have its advantages and disadvantages to make sure that they are balanced choices, your play style will probably affect the final choice (There will be 2 different handguns and 2 different magnums)
Weapons
Starter Weapons (4):
Blaze Magnum
Shatterz Magnum
SnubShot Pistol
Guardian Pistol
Assault Rifles (4):
AK-47
MP-44
G36C
M4 Carbine
Submachine Guns (6):
Skorpion
TMP
M76
Thompson
P90
MP5
Pistols (7):
M9
Glock
Browning Hi-Power
Springfield Armory XD
Desert Eagle
Colt Revolver
Eclipse Warrior
Shotguns (7):
Remington 870
Winchester 1894
Mossberg 500
Ithaca 37
Benelli M1014
SPAS-12
Striker
Rifles (5):
M21
Hunting Rifle
Crossbow
Railer Rifle
SkullSplitter
Melee (5):
Baseball bat
Knife
Fire Ax
Short Sword
Katana
(Railer Rifle- A hunting rifle-esque gun that can use many unique types of ammunition) (SkullSplitter=R700 power + M2043 design) (Guardian=Two toned S&W Sigma,SnubShot= USP Elite, Shatterz= DarkSector's Spectre) (Unlockables will include automatic capabilities and infinite ammo for certain weapons)
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