dedicated servers, what does that even mean?

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cLAssic_BLUE

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#1 cLAssic_BLUE
Member since 2007 • 599 Posts

im always hearing how some games have dedicated servers and some dont. what does that mean. give me an example of a game with dedicated servers and a game that doesnt. what advantages is there. just wondering since im always reading this.

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rp108

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#2 rp108
Member since 2008 • 1743 Posts

Unreal Tournament 3 - Dedicated servers

Gears of War 2 - No dedicated servers

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Legendaryscmt

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#3 Legendaryscmt
Member since 2005 • 12532 Posts

Dedicated: A lot less lag, if any.

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Palantas

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#4 Palantas
Member since 2002 • 15329 Posts

A dedicated server does nothing but host a game, as opposed to a "player" sever (proper term?) where someone in the game is hosting it and playing in it.

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rgsniper1

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#5 rgsniper1
Member since 2003 • 9398 Posts

Honestly it means pretty much what it says. It's dedicated to the game in question. You can use a server for many things at once.. you could host a website or many websites, host an email application, host a database tied to an ecommerce storefront and host a 1 or 10 games all on one server. That means that systems memory, bandwidth and processing power has to be used to accomadate all those things at once which means that everything on that server would be running less than optimal. When it's dedicated it means they have a server that's sole purpose is what it's dedicated to ie... the things listed above like processing power don't have to worry about anything else but serving up that game.

Now don't get me wrong the reason I mention websites isn't because that's what MS is doing with there servers, i'm just giving you an example of what's not dedicated.

edit> I should have mentioned this is adding to what the above poster said for another kind of non dedicated server

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brandontwb

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#6 brandontwb
Member since 2008 • 4325 Posts
In any online game, there needs to be a server that receives and transmits data to all of the players. In most games on consoles, the player with the best connection in a game, will be made the server. Because it is an average user, if their connection is not that great, or is interrupted, it can cause lag for all of the players. A dedicated server is a server that is not a player, but rather a dedicated computer connection that everyone connects to with more computing power and a better connection. Dedicated servers cost money, player servers don't. I personally think it's a rip off that we pay $60 a year for Xbox live and don't receive dedicated servers... Many computer games use dedicated servers and the users pay nothing.
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rgsniper1

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#7 rgsniper1
Member since 2003 • 9398 Posts

A lot of dedicated servers are paid for by players.. It's not un-common for a clan or a group of people or even an individual to pay out of pocket to put up a server that is open to other gamers. Just pointing this out because yes, sometimes companies will absorb this cost but just as often or even more often it's coming out of gamers pocket to play on said servers.

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tautitan123

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#8 tautitan123
Member since 2005 • 391 Posts
Don't dedicated servers also eliminate host advantage lag wise?
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rgsniper1

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#9 rgsniper1
Member since 2003 • 9398 Posts

Yes, but there's still the possibility that someone closer to the server has a better connection.

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brandontwb

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#10 brandontwb
Member since 2008 • 4325 Posts
Yeah I would assume they would because the server isn't a player.
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SPARTAN_D7

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#12 SPARTAN_D7
Member since 2007 • 477 Posts
I remember the days of Red Alert 2 on the PC. They had dedicated servers. The big problem there is EA got tired of maintaining the server after a couple years. I and many others loved the game but could not play it anymore because the server was down more then it was up and EA didnt care.