Anyway, I'll continue where I left off, and complete the 80s...
And now for the mid-1980s:
1984
Real-Time - Punch-Out! (Arcade, Nintendo)
FMV - Space Ace (Arcade, Cinematronics)
Real-Time & FMV - Cobra Command (Arcade, Data East)
1985
FMV - Time Gal (Arcade, Taito)
Real-Time
July - Hang-On (Arcade, Sega)
October - Space Harrier (Arcade, Sega)
1986
3D - Wibarm (NEC PC-8801, Arsys Software)
2D - Out Run (Arcade, Sega)
Jag85
1987
2D GRAPHICS
Shinobi (Arcade, Sega)
2.5D GRAPHICS
April - Super Hang-On (Arcade, Sega)
July - After Burner (Arcade, Sega)
2.5D DIGITIZED SPRITES
Final Lap (Arcade, Namco)
3D GRAPHICS
Driller (Commodore 64, Incentive Software)
1988
2D GRAPHICS
April - Bad Dudes vs Dragon Ninja (Arcade, Data East)
October - Ninja Gaiden (Arcade, Tecmo)
2.5D GRAPHICS
May - Galaxy Force (Arcade, Sega)
June - Galaxy Force II (Arcade, Sega)
3D GRAPHICS
Winning Run (Arcade, Namco)
1989
2D GRAPHICS
March - Strider (Arcade, Capcom)
December - Knight Arms: The Hybrid Framer (Sharp X68000, Arsys Software)
December - Final Fight (Arcade, Capcom)
2.5D GRAPHICS
January - Last Survivor (FM Towns, Sega)
February - Turbo Outrun (Arcade, Sega)
May - Super Monaco GP (Arcade, Sega)
3D GRAPHICS
April - Star Cruiser (Sharp X68000, Arsys Software)
June - Hard Drivin' (Arcade, Atari)
December - Winning Run: Suzuka Grand Prix (Arcade, Namco)
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