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You getting tired of all the Michael Bay in games these days ?
- Feb 13, 2013 7:41 am GMT
Officially Married to Archvile78 since 12/24/11, may our happiness and love last.

[QUOTE="funsohng"] When that gameplay is constantly interrupted by cutscenes, that is the very definition of "poor pacing". Why do I need a f*cking cutscene of running or shooting when I can do that in the goddamn game.[/QUOTE]Definitely. I absolutely hate it when a game keep taking control away from me just to show something "awesome" or "cool". It's really overused sometimes. Poor pacing in general can break a game for me easily.
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- Feb 13, 2013 8:06 am GMT[QUOTE="001011000101101"]Also, lol at all the swearing. What's you deal?[/QUOTE] Are you a.. nun?
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- Feb 13, 2013 8:22 am GMTI LOVE huge elaborate set pieces in games, as long as they are interactive. Long cutscenes with big explosions just don't do it for me anymore.
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- Feb 13, 2013 8:24 am GMT

It's like people forget Michael Bay does have some good movies under his resume as well. The first and third Transformers movies were alright. The Rock and The Island were great. Bad Boys 2 was pretty good as well. Pearl Harbor and Transformers 2 are the only big duds he has made I can think of.
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- Feb 13, 2013 5:25 pm GMT"Believe?"
John 1:1-7 1.In the beginning was the Word, and the Word was with God, and the Word was God. 2.He was with God in the beginning.3.Through him all things were made;without him nothing was made that has been made. 4.In him was life, and that life was the light of men. 5.The light shines in the darkness, but the darkness has not understood it. 6.There came a man who was sent from God; his name was John. 7.He came as a witness to testify concerning that light, so that through him all men might "believe."
[QUOTE="mems_1224"]What would you rather developers do with action games and fps games? If you don't like it then dont play those games. There are hundreds of games released every year. If you can't find something you like then you should probably find a new hobby. [/QUOTE] The problem is that more and more developers are incorporating unnecessary amounts of "quicktime-events" or "in-game cutscenes" to their games; so much so that many games may feel a bit monotonous. When something like this is overused it no longer feels exciting when you witness it again.- Please wait. Quick reply will be available shortly.
- Feb 13, 2013 5:27 pm GMT
O luvi thim.
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((I love them.))
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- Feb 13, 2013 5:29 pm GMT

[QUOTE="001011000101101"]
[QUOTE="drinkerofjuice"]Yet when a game decides to take a bit of time and pace itself, gamers are quick to call it boring.[/QUOTE]
That's true.
With Assassin's Creed 3: Waaaah! A two hour long intro is too much! Waaaah!!!
With Max Payne 3: Waaaah! Too many cutscenes and not enough shooting! Boring! Waaaah!!!
[/QUOTE]
AC3 isn't a very relevant example. The game pretty much has an 8 hour tutorial.
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- Feb 13, 2013 5:31 pm GMT

[QUOTE="campzor"]Only a handful of franchises should do this..the ones which have always done this (cod/uncharted etc..) The rest shouldnt try and copy them..they just fail miserably[/QUOTE]
Pretty much this.
Even CoD is getting way too Michael Bay. It's getting so dull, there's an explosion every 5 minutes man. It's like eating candy. The first couple taste great, sure, but after a while it just gets sickening.
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- Feb 13, 2013 5:38 pm GMT
XBL: FireSpirit117 PSN: FireSpirit117 Steam:FireSpirit117
[QUOTE="15strong"]People complain about them, but then whine when games like AC3 are too "slow".
[/QUOTE] "Bipolar" and "gamer" seem to go hand in hand these days.- Please wait. Quick reply will be available shortly.
- Feb 13, 2013 6:29 pm GMT
I've never been a fan of it to begin with.
There's a fine line between games, and movies that too often gets crossed. The problem is that when I go to play a game I'm looking for a different experience from when I go to watch a movie. I'm looking for a different level of interactivity that can't be found elsewhere, and I love it when no two playthroughs of a game are identical.
But just because a game is filled with action, and explosions does not make it a Michael Bay experience. For example Gears of War is action-heavy, but I would not label it as a Michael Bay experience. Your interaction is not stripped away at any portions of the game, nor is your vision focused towards set pieces. On the flip side a game like Uncharted, which looks almost identical gameplay-wise (at times), does do that, and it bugs me to no end..
But luckily I'm aware that there are literally hundreds of games released in a single year, so it's not like I'm overly disappointed when a new game coming out is like that. It takes about two seconds to find a different game to occupy my time with, and enjoy.
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- Feb 13, 2013 6:42 pm GMT
Let It Die
[QUOTE="AmazonTreeBoa"][QUOTE="CleanPlayer"]I'm really getting tired of the lack of Megan Fox fixing cars in games these days[/QUOTE] God no. At least pick a pretty girl. Not one that only looks good with make-up caked on and is butt ass ugly without it.[/QUOTE]
First guy I have ever seen call Megan Fox ugly....
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- Feb 13, 2013 7:37 pm GMT[QUOTE="funsohng"][QUOTE="AmazonTreeBoa"]Um..........Who is Michael Bay?[/QUOTE] Only human on the planet known to have sex with sexplosions.[/QUOTE] In response to the South Park creators making fun of him in Team America: World Police: "I make movies for teenage boys. Oh, dear, what a crime." -Michael Bay Get over yourself.
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- Feb 13, 2013 7:38 pm GMT

[QUOTE="Drasonak"][QUOTE="funsohng"][QUOTE="AmazonTreeBoa"]Um..........Who is Michael Bay?[/QUOTE] Only human on the planet known to have sex with sexplosions.[/QUOTE] In response to the South Park creators making fun of him in Team America: World Police: "I make movies for teenage boys. Oh, dear, what a crime." -Michael Bay Get over yourself.[/QUOTE]
I thought you hate south park?
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- Feb 13, 2013 7:39 pm GMT[QUOTE="XVision84"]
[QUOTE="campzor"]Only a handful of franchises should do this..the ones which have always done this (cod/uncharted etc..) The rest shouldnt try and copy them..they just fail miserably[/QUOTE]
Pretty much this.
Even CoD is getting way too Michael Bay. It's getting so dull, there's an explosion every 5 minutes man. It's like eating candy. The first couple taste great, sure, but after a while it just gets sickening.
[/QUOTE] Aren't you a full grown man? You're well into your 20s, right? Do you not realize those games target a much younger demographic (the "M" rating gives it even more appeal to the tween and teenage crowd). There's no reason to complain about these games when there are so many that don't do this. You guys just love whining.- Please wait. Quick reply will be available shortly.
- Feb 13, 2013 7:40 pm GMT[QUOTE="lostrib"]
[QUOTE="Drasonak"][QUOTE="funsohng"] Only human on the planet known to have sex with sexplosions.[/QUOTE] In response to the South Park creators making fun of him in Team America: World Police: "I make movies for teenage boys. Oh, dear, what a crime." -Michael Bay Get over yourself.[/QUOTE]
I thought you hate south park?
[/QUOTE] Uhh... I do. I posted that quote as it shows how hard he owned them.- Please wait. Quick reply will be available shortly.
- Feb 13, 2013 7:46 pm GMT

[QUOTE="Drasonak"][QUOTE="lostrib"]
[QUOTE="Drasonak"] In response to the South Park creators making fun of him in Team America: World Police: "I make movies for teenage boys. Oh, dear, what a crime." -Michael Bay Get over yourself.[/QUOTE]
I thought you hate south park?
[/QUOTE] Uhh... I do. I posted that quote as it shows how hard he owned them.[/QUOTE]
To be honest I misread it as a quote from Team America making fun of michael bay
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- Feb 13, 2013 7:47 pm GMT
[QUOTE="campzor"]Only a handful of franchises should do this..the ones which have always done this (cod/uncharted etc..) The rest shouldnt try and copy them..they just fail miserably[/QUOTE]
Pretty much this.
The problem lots of developers seem to have is they don't take time to understand:
1. Why a certain aspect of another game works
and 2. Whether or not it's the right thing for their game.
So you end up with completely pointless action movie moments in something like Dead Space that are devoid of any tension because you know "Press X to not die" is going to pop up any second. The real tension in that game comes from being presented with something new and scary then thinking "How the hell am I supposed to kill this thing!".
Same thing goes for QTE's the number 1 culprit for "We're putting them in our game, but we don't really know why". The only truly great example of QTE's within a cutscene was the Krauser knife fight in Resident Evil 4. That was the exact moment every game developer decided they were the greatest thing ever and not a single person has ever managed to produce anything even slightly approaching that level of interaction with them since because they don't bother to break that scene down and understand WHY it works so well.
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- Feb 13, 2013 9:22 pm GMT

[QUOTE="Drasonak"][QUOTE="XVision84"]
[QUOTE="campzor"]Only a handful of franchises should do this..the ones which have always done this (cod/uncharted etc..) The rest shouldnt try and copy them..they just fail miserably[/QUOTE]
Pretty much this.
Even CoD is getting way too Michael Bay. It's getting so dull, there's an explosion every 5 minutes man. It's like eating candy. The first couple taste great, sure, but after a while it just gets sickening.
[/QUOTE] Aren't you a full grown man? You're well into your 20s, right? Do you not realize those games target a much younger demographic (the "M" rating gives it even more appeal to the tween and teenage crowd). There's no reason to complain about these games when there are so many that don't do this. You guys just love whining.[/QUOTE]
You really think all those sales are coming from 13 year olds? :lol:
That's just something this forum likes to believe.
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- Feb 13, 2013 9:23 pm GMTWho's Michael Bay?
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- Feb 13, 2013 9:37 pm GMT
Let It Die
[QUOTE="LittleMac19"]Who's Michael Bay?[/QUOTE]
Director of "The Rock" and most recently the wildly successful Transformers movies.
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