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Tomb Raider Gameplay Footage Lara slaughtering her way through XD

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  • Level 30
    Wicked Sick!
    Posts: 2029
    User is Online
    Feb 13, 2013 11:23 am GMT

    AdobeArtist wrote:

    jhonMalcovich wrote:

    So...those 1-2 hours of exploration and platforming IGN showed us wonīt be enough, I am affraid. Itīs not enough by Tomb Raider standards, and first one set the bar of quality very high.   

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor . This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    Edited on Feb 13, 2013 11:29 am GMT Edited 4 total times.

    [QUOTE="AdobeArtist"]

    [QUOTE="jhonMalcovich"]

    So...those 1-2 hours of exploration and platforming IGN showed us wonīt be enough, I am affraid. Itīs not enough by Tomb Raider standards, and first one set the bar of quality very high.   

    [/QUOTE]

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    [/QUOTE]

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

  • Level 66
    Secret Cow Level
    Posts: 21092
    Site moderatorBoard Moderator
    User is Online
    Feb 13, 2013 12:34 pm GMT

    Heil68 wrote:
    AdobeArtist wrote:

    Speedzilla wrote:

    It's gonna flop hard, adobe.

    The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me?

    What is your HYPE and have you made a bet to back it up? Is it AAA on LOCK?

    My own hype is AA. And it's not that I'm not optimistic about this game, I am. But I'm also aware of the tarnished image of the series in the past with the media, and thereby the obstacles it has to overcome for its critical reception. And Gamespot has been real finicky of late.

    So all things considered, AA seems the most reasonable projection, which would still set a milestone that this clean slate sets for the series future. But that said, I do still have a glimmer of hope for AAA that would really be a sign of promise yet to come

    [QUOTE="Heil68"][QUOTE="AdobeArtist"]

    [QUOTE="Speedzilla"]

    It's gonna flop hard, adobe.

    [/QUOTE]

    The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

    [/QUOTE] What is your HYPE and have you made a bet to back it up? Is it AAA on LOCK? :o [/QUOTE]

    My own hype is AA. And it's not that I'm not optimistic about this game, I am. But I'm also aware of the tarnished image of the series in the past with the media, and thereby the obstacles it has to overcome for its critical reception. And Gamespot has been real finicky of late.

    So all things considered, AA seems the most reasonable projection, which would still set a milestone that this clean slate sets for the series future. But that said, I do still have a glimmer of hope for AAA that would really be a sign of promise yet to come :)

  • Level 44
    Violence Fight
    Posts: 31652
    Feb 13, 2013 12:36 pm GMT
    AdobeArtist wrote:

    Heil68 wrote:
    AdobeArtist wrote:

    The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me?

    What is your HYPE and have you made a bet to back it up? Is it AAA on LOCK?

    My own hype is AA. And it's not that I'm not optimistic about this game, I am. But I'm also aware of the tarnished image of the series in the past with the media, and thereby the obstacles it has to overcome for its critical reception. And Gamespot has been real finicky of late.

    So all things considered, AA seems the most reasonable projection, which would still set a milestone that this clean slate sets for the series future. But that said, I do still have a glimmer of hope for AAA that would really be a sign of promise yet to come



    AAA might've been possible if the multiplayer didn't look sure to drag it down.
    [QUOTE="AdobeArtist"]

    [QUOTE="Heil68"][QUOTE="AdobeArtist"]

    The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

    [/QUOTE] What is your HYPE and have you made a bet to back it up? Is it AAA on LOCK? :o [/QUOTE]

    My own hype is AA. And it's not that I'm not optimistic about this game, I am. But I'm also aware of the tarnished image of the series in the past with the media, and thereby the obstacles it has to overcome for its critical reception. And Gamespot has been real finicky of late.

    So all things considered, AA seems the most reasonable projection, which would still set a milestone that this clean slate sets for the series future. But that said, I do still have a glimmer of hope for AAA that would really be a sign of promise yet to come :)

    [/QUOTE] AAA might've been possible if the multiplayer didn't look sure to drag it down.
  • Level 35
    Stitches
    Posts: 4232
    User is Online
    Feb 13, 2013 12:39 pm GMT
    jhonMalcovich wrote:

    AdobeArtist wrote:

    jhonMalcovich wrote:

    So...those 1-2 hours of exploration and platforming IGN showed us wonīt be enough, I am affraid. Itīs not enough by Tomb Raider standards, and first one set the bar of quality very high.   

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor . This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     



    She goes through bits of tombs during the introduction, alot of the screenshots suggest tombs aswell.

    No tomb raider game has had in tombs more than 50% of the time.
    Raptr Gamercard
    [QUOTE="jhonMalcovich"]

    [QUOTE="AdobeArtist"]

    [QUOTE="jhonMalcovich"]

    So...those 1-2 hours of exploration and platforming IGN showed us wonīt be enough, I am affraid. Itīs not enough by Tomb Raider standards, and first one set the bar of quality very high.   

    [/QUOTE]

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    [/QUOTE]

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    [/QUOTE] She goes through bits of tombs during the introduction, alot of the screenshots suggest tombs aswell. No tomb raider game has had in tombs more than 50% of the time.
  • Level 66
    Secret Cow Level
    Posts: 21092
    Site moderatorBoard Moderator
    User is Online
    Feb 13, 2013 12:54 pm GMT

    jhonMalcovich wrote:

    AdobeArtist wrote:

    jhonMalcovich wrote:

    So...those 1-2 hours of exploration and platforming IGN showed us wonīt be enough, I am affraid. Itīs not enough by Tomb Raider standards, and first one set the bar of quality very high.   

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor . This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    So much wrong in 1 post. Where to begin?

    First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

    Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

    This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

    IGN the Tombs of Tomb Raider

    Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

    For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

    But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

    Edited on Feb 13, 2013 12:57 pm GMT

    [QUOTE="jhonMalcovich"]

    [QUOTE="AdobeArtist"]

    [QUOTE="jhonMalcovich"]

    So...those 1-2 hours of exploration and platforming IGN showed us wonīt be enough, I am affraid. Itīs not enough by Tomb Raider standards, and first one set the bar of quality very high.   

    [/QUOTE]

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    [/QUOTE]

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    [/QUOTE]

    So much wrong in 1 post. Where to begin?

    First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

    Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

    This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

    [url=http://www.youtube.com/watch?v=iecT9D8vTv8]IGN the Tombs of Tomb Raider[/url]

    Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

    For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

    But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

  • Level 42
    Karnov
    Posts: 13656
    User is Online
    Feb 13, 2013 7:14 pm GMT
    MBirdy88 wrote:
    FrozenLiquid wrote:
    megaspiderweb09 wrote:

    Gone are the days when gamers enjoyed games because they are fun, but these days it seems everyone has become a critic



    Is it possible that the people sh!tting on this game think it does not look like fun, simply because they've played this type of game since 2006 and are now bored to death with it?

    Lateral thinking guys. Come on.


    Then why hype the damn game in the first place?


    Yo you gotta tell whoever's got their finger jammed up your butt to let it go.

    Your posts are bizarrely indignant. 
    [QUOTE="MBirdy88"][QUOTE="FrozenLiquid"][QUOTE="megaspiderweb09"]

    Gone are the days when gamers enjoyed games because they are fun, but these days it seems everyone has become a critic

    [/QUOTE] Is it possible that the people sh!tting on this game think it does not look like fun, simply because they've played this type of game since 2006 and are now bored to death with it? Lateral thinking guys. Come on.[/QUOTE] Then why hype the damn game in the first place?[/QUOTE] Yo you gotta tell whoever's got their finger jammed up your butt to let it go. Your posts are bizarrely indignant. 
  • Level 22
    Blaster Master
    Posts: 5536
    User is Online
    Feb 13, 2013 7:17 pm GMT

    AdobeArtist wrote:

    jhonMalcovich wrote:

    AdobeArtist wrote:

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor . This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    So much wrong in 1 post. Where to begin?

    First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

    Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

    This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

    IGN the Tombs of Tomb Raider

    Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

    For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

    But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

    You never answered my question...do you really expect only a 7.5 from this game?

    Let It Die

    [QUOTE="AdobeArtist"]

    [QUOTE="jhonMalcovich"]

    [QUOTE="AdobeArtist"]

    You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

    [/QUOTE]

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    [/QUOTE]

    So much wrong in 1 post. Where to begin?

    First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

    Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

    This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

    [url=http://www.youtube.com/watch?v=iecT9D8vTv8]IGN the Tombs of Tomb Raider[/url]

    Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

    For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

    But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

    [/QUOTE]

    You never answered my question...do you really expect only a 7.5 from this game?

  • Level 66
    Secret Cow Level
    Posts: 21092
    Site moderatorBoard Moderator
    User is Online
    Feb 13, 2013 9:18 pm GMT

    StrongBlackVine wrote:

    AdobeArtist wrote:

    jhonMalcovich wrote:

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor . This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    So much wrong in 1 post. Where to begin?

    First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

    Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

    This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

    IGN the Tombs of Tomb Raider

    Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

    For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

    But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

    You never answered my question...do you really expect only a 7.5 from this game?

    I don't. I was asking that of someone else who said, "this game is gonna flop hard" and referencing my hype thread that has the majority votes to AA (8.0-8.5)

    My own expectation is AA. While I'm optimistic I still have to consider the checkered past of the series and as such, the hurdles it faces to get back into the good grces of reviewers. Ah well, here's hoping for a AAA all the same

    [QUOTE="StrongBlackVine"]

    [QUOTE="AdobeArtist"]

    [QUOTE="jhonMalcovich"]

    Well, as the game is 12-hour long they already showed 17% of the game. What I donīt understand is why to call this game Tom Raider when itīs not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doenīt look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

    Besides 12-hour game doesnīt fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

    The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

    Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

     

    Maybe itīs a good third person shooter adventure, but I will certainly wait for reviews first.

     

     

    [/QUOTE]

    So much wrong in 1 post. Where to begin?

    First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

    Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

    This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

    [url=http://www.youtube.com/watch?v=iecT9D8vTv8]IGN the Tombs of Tomb Raider[/url]

    Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

    For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

    But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

    [/QUOTE]

    You never answered my question...do you really expect only a 7.5 from this game?

    [/QUOTE]

    I don't. I was asking that of someone else who said, "this game is gonna flop hard" and referencing my hype thread that has the majority votes to AA (8.0-8.5)

    My own expectation is AA. While I'm optimistic I still have to consider the checkered past of the series and as such, the hurdles it faces to get back into the good grces of reviewers. Ah well, here's hoping for a AAA all the same :)

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