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Is 1080p really needed in games ?
- Jan 20, 2013 10:08 am GMT

nah we should go to 1x1 res
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- Jan 20, 2013 10:11 am GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="V3rciS"][QUOTE="loosingENDS"]
I mean shouldnt every inch of power go to make games look closer to CGI in 720p, than have mediocre graphics in 1080p ?
I dont see games anywhere close to 720p movie quality yet
[/QUOTE]
Lol you do realize that to have full details and awesome textures etc you do need a high resolution and good hardware.
This statement is so stupid that it reminds me of people saying... "Oh I hate how games focus on visuals, hardware and all the tech stuff instead of focusing on the gameplay and fun" Well in order to achieve the so called nice gameplay and deep game interaction within the world you do need powerful hardware and powerful engines and all these techie sh!t.
[/QUOTE] If that was true then how come PS 2 games look so much better than atari 2600 games? Theyre all the same res?- Please wait. Quick reply will be available shortly.
- Jan 20, 2013 10:16 am GMT
Yea I miss the gold ol days of having a 50" TV with 480i. :P
Srry, but with todays displays (60"+), 1080p is the minimum. Hell I have a 46" but always lived in smaller places, I'd take 1080 over 720 anyway. 90% of my time i spent on my PC tho with a 22" monitor 1680x1050.
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- Jan 20, 2013 10:16 am GMT
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XBLA V3rciS | PSN Vercis | STEAM Vercis | 3DS XL 0361-6478-4576
[QUOTE="Cranler"][QUOTE="V3rciS"]
[QUOTE="loosingENDS"]
I mean shouldnt every inch of power go to make games look closer to CGI in 720p, than have mediocre graphics in 1080p ?
I dont see games anywhere close to 720p movie quality yet
[/QUOTE]
Lol you do realize that to have full details and awesome textures etc you do need a high resolution and good hardware.
This statement is so stupid that it reminds me of people saying... "Oh I hate how games focus on visuals, hardware and all the tech stuff instead of focusing on the gameplay and fun" Well in order to achieve the so called nice gameplay and deep game interaction within the world you do need powerful hardware and powerful engines and all these techie sh!t.
[/QUOTE] If that was true then how come PS 2 games look so much better than atari 2600 games? Theyre all the same res?[/QUOTE]
I do believe somewhere deeply in your brain you realized that posting such claims is stupid, still I don't know why you did that.
Good sir you do understand that when talking about resolution I was referring to the tech side of the games and that progression should be made all the time in all fields. High resolution is just one aspect of hardware you can get... important factors are also game engines, tv/monitors, and of course the computing and rendering units.
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- Jan 20, 2013 10:17 am GMT

I actually agree slightly. My parents got me a 720p tv for Christmas and I've played some games on it and they look almost as good. Of course I also sit further away and it's 32" so that's why. But yeah if you're just gaming in the living room and the tv is decently far away from the couch, 1080p doesn't look that much better.
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- Jan 20, 2013 10:18 am GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="dxmcat"]I'd take 1080 over 720 anyway. .
[/QUOTE] If it were only that simple. Most people would take Cod 4 at 600p over Cod 2 at 720p.- Please wait. Quick reply will be available shortly.
- Jan 20, 2013 10:23 am GMTloosingENDS Wisdom:
My PC is not a gaming PC in the sense that does not have a GPU that will run games in playable frame rates, other than that is a DX11 GPU that will run any game in any setting
Was xbox 360 based on a 9800 pro of 2003 ?
No, it was based on a 8800GTX of 2006
[QUOTE="Cranler"][QUOTE="dxmcat"]I'd take 1080 over 720 anyway. .
[/QUOTE] If it were only that simple. Most people would take Cod 4 at 600p over Cod 2 at 720p. [/QUOTE] Nope I take 120 fps 1680x1050 4xAA max settings over 600p or 720p- Please wait. Quick reply will be available shortly.
- Jan 20, 2013 10:25 am GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="V3rciS"]
[QUOTE="Cranler"][QUOTE="V3rciS"]
Lol you do realize that to have full details and awesome textures etc you do need a high resolution and good hardware.
This statement is so stupid that it reminds me of people saying... "Oh I hate how games focus on visuals, hardware and all the tech stuff instead of focusing on the gameplay and fun" Well in order to achieve the so called nice gameplay and deep game interaction within the world you do need powerful hardware and powerful engines and all these techie sh!t.
[/QUOTE] If that was true then how come PS 2 games look so much better than atari 2600 games? Theyre all the same res?[/QUOTE]
I do believe somewhere deeply in your brain you realized that posting such claims is stupid, still I don't know why you did that.
Good sir you do understand that when talking about resolution I was referring to the tech side of the games and that progression should be made all the time in all fields. High resolution is just one aspect of hardware you can get... important factors are also game engines, tv/monitors, and of course the computing and rendering units.
[/QUOTE] What claims? I provided a fact. Or do you want to argue that Space Invaders looks as good as God of War? Or would you like to argue against the fact that any film at 480p graphically destroys any pc game at 1600p? Consoles were at 480i for many gens, nothing wrong with 2 gens at 720p. It would actually be better for pc gamers if consoles stayed at 720 because pc gamers would get better looking multiplats.
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- Jan 20, 2013 10:25 am GMT------------------------------------

I just realized loosingENDS is an idiot.:|
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- Jan 20, 2013 10:30 am GMT
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XBLA V3rciS | PSN Vercis | STEAM Vercis | 3DS XL 0361-6478-4576
[QUOTE="Cranler"]
[QUOTE="V3rciS"]
[QUOTE="Cranler"] If that was true then how come PS 2 games look so much better than atari 2600 games? Theyre all the same res?[/QUOTE]
I do believe somewhere deeply in your brain you realized that posting such claims is stupid, still I don't know why you did that.
Good sir you do understand that when talking about resolution I was referring to the tech side of the games and that progression should be made all the time in all fields. High resolution is just one aspect of hardware you can get... important factors are also game engines, tv/monitors, and of course the computing and rendering units.
[/QUOTE] What claims? I provided a fact. Or do you want to argue that Space Invaders looks as good as God of War? Or would you like to argue against the fact that any film at 480p graphically destroys any pc game at 1600p? Consoles were at 480i for many gens, nothing wrong with 2 gens at 720p. It would actually be better for pc gamers if consoles stayed at 720 because pc gamers would get better looking multiplats.
[/QUOTE]
well I think I already answered to that resolution fact you provided...
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- Jan 20, 2013 10:31 am GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="04dcarraher"][QUOTE="Cranler"][QUOTE="dxmcat"]
I'd take 1080 over 720 anyway. .
[/QUOTE] If it were only that simple. Most people would take Cod 4 at 600p over Cod 2 at 720p. [/QUOTE] Nope I take 120 fps 1680x1050 4xAA max settings over 600p or 720p[/QUOTE] This is about fixed hardware silly boy. A console game even on the next box at those setting would have ps2 level graphics.
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- Jan 20, 2013 10:42 am GMTloosingENDS Wisdom:
My PC is not a gaming PC in the sense that does not have a GPU that will run games in playable frame rates, other than that is a DX11 GPU that will run any game in any setting
Was xbox 360 based on a 9800 pro of 2003 ?
No, it was based on a 8800GTX of 2006
[QUOTE="Cranler"][QUOTE="04dcarraher"][QUOTE="Cranler"] If it were only that simple. Most people would take Cod 4 at 600p over Cod 2 at 720p. [/QUOTE] Nope I take 120 fps 1680x1050 4xAA max settings over 600p or 720p[/QUOTE] This is about fixed hardware silly boy. A console game even on the next box at those setting would have ps2 level graphics.
[/QUOTE] There's always an option. but cod 4 looked like a pixelated mess compared to Cod 2 on my 52" 1080 plasma.- Please wait. Quick reply will be available shortly.
- Jan 20, 2013 10:42 am GMT
All technological advancements in video gaming that are the best become standard over time and are necessary. Technoilogical advancements are what drive the gaming business to make their next consoles. Bluray, built in HDD, HDMI, Hi Def gaming, online gaming, wireless controllers, faster CPUs, better GPUs, PSN-XBL etc. all have become needed and necessary as they become the standard.
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- Jan 20, 2013 10:42 am GMT
Best thread evar!- Please wait. Quick reply will be available shortly.
- Jan 20, 2013 10:45 am GMT

What is love? Baby, don't hurt me. Don't hurt me. No more.
[QUOTE="cain006"]
I actually agree slightly. My parents got me a 720p tv for Christmas and I've played some games on it and they look almost as good. Of course I also sit further away and it's 32" so that's why. But yeah if you're just gaming in the living room and the tv is decently far away from the couch, 1080p doesn't look that much better.
[/QUOTE]
that's because the vast majority of console games are rendered at 720p or under. Moving up to a 1080p display won't make them look any better because it's not changing the render resolution. Only the display.
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- Jan 20, 2013 10:48 am GMT
[QUOTE="Cranler"][QUOTE="the_bi99man"]
That's because CGI movies are rendered by farms of computers, taking hours at a time to render a single scene. In other words, NOT REAL TIME. And to answer your question, yes, 1080p is absolutely needed. The difference between 720p and 1080p is night and day, for anyone who's not blind and/or trolling system wars. That's why all those CGI movies also look better in 1080p than 720p. Just like... literally everything looks better in 1080p than 720p. It's over twice as many pixels. It's not hard to understand. If the next Playstation and Xbox have ANY games that aren't being rendered in 1080p native... well that will just be beyond pathetic.
[/QUOTE] You speak as if a game can be switched to 1080p without any sacrifice. Compare COD 2 to Cod 4 on consoles. Cod 2 is 720p while Cod 4 is 600p. All the graphical enhancements in Cod 4 allow it to look better at 600p than Cod2 at 720p. This is one time where Loosey has a good point. [/QUOTE]
I don't think he has a good point... I mean, @ 1080p things are obviously more clear/detailed.
Unless the game looks like crap no matter the resolution or your HDTV/monitor can't support such resolution.
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- Jan 20, 2013 10:55 am GMT

What is love? Baby, don't hurt me. Don't hurt me. No more.
[QUOTE="Cranler"][QUOTE="the_bi99man"]
That's because CGI movies are rendered by farms of computers, taking hours at a time to render a single scene. In other words, NOT REAL TIME. And to answer your question, yes, 1080p is absolutely needed. The difference between 720p and 1080p is night and day, for anyone who's not blind and/or trolling system wars. That's why all those CGI movies also look better in 1080p than 720p. Just like... literally everything looks better in 1080p than 720p. It's over twice as many pixels. It's not hard to understand. If the next Playstation and Xbox have ANY games that aren't being rendered in 1080p native... well that will just be beyond pathetic.
[/QUOTE] You speak as if a game can be switched to 1080p without any sacrifice. Compare COD 2 to Cod 4 on consoles. Cod 2 is 720p while Cod 4 is 600p. All the graphical enhancements in Cod 4 allow it to look better at 600p than Cod2 at 720p. This is one time where Loosey has a good point. [/QUOTE]
We're not talking about performance. Yes, COD 4 has enough enhancements to the engine itself, that it looks better at 600p than CoD2 does at 720p, but that doesn't mean that COD4 wouldn't look even better if it had all those same enhancements, PLUS 720p (or more). That's what loosey is claiming here. That higher resolution wouldn't make a difference, even if it was the only change, and nothing was sacrificed for it. Also, the difference from 600p to 720p is nowhere near the size of the difference from 720p to 1080p. Loosey actually even said (not in the OP, but later in this thread), that a bad looking game will look even worse at higher resolution. Which is simply not true, and reveals the fact that he doesn't know the difference between render resolution and display resolution. He thinks that plugging something into a 1080p TV will make it render at 1080p, because he's utterly clueless. I tried to explain it to him, citing the fact that an old console, like an N64, looks worse plugged into and HDTV than it does plugged into an SDTV, because the tiny render resolution is being massively stretched to a larger display, but it probably went right over his head.
Potential performance issues aside, assuming that performance is not a problem, increasing render resolution can only make things look better. No matter what.
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- Jan 20, 2013 10:59 am GMT

[QUOTE="the_bi99man"]
[QUOTE="cain006"]
I actually agree slightly. My parents got me a 720p tv for Christmas and I've played some games on it and they look almost as good. Of course I also sit further away and it's 32" so that's why. But yeah if you're just gaming in the living room and the tv is decently far away from the couch, 1080p doesn't look that much better.
[/QUOTE]
that's because the vast majority of console games are rendered at 720p or under. Moving up to a 1080p display won't make them look any better because it's not changing the render resolution. Only the display.
[/QUOTE]...I know. I'm talking about games on my pc. I've played Shift 2, Driver San Francisco, and Mass Effect 2/3 so far. I know they're not the best games to judge this by but they look almost as good as they did in 1080p on my monitor.
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- Jan 20, 2013 11:05 am GMT
[QUOTE="El_Garbanzo"]Pre-emptive damage control for nextbox 720p games
[/QUOTE] Damage control for most current PS3 and 360 games as well as what you stated- Please wait. Quick reply will be available shortly.
- Jan 20, 2013 11:12 am GMT

What is love? Baby, don't hurt me. Don't hurt me. No more.
[QUOTE="cain006"]
[QUOTE="the_bi99man"]
[QUOTE="cain006"]
I actually agree slightly. My parents got me a 720p tv for Christmas and I've played some games on it and they look almost as good. Of course I also sit further away and it's 32" so that's why. But yeah if you're just gaming in the living room and the tv is decently far away from the couch, 1080p doesn't look that much better.
[/QUOTE]
that's because the vast majority of console games are rendered at 720p or under. Moving up to a 1080p display won't make them look any better because it's not changing the render resolution. Only the display.
[/QUOTE]...I know. I'm talking about games on my pc. I've played Shift 2, Driver San Francisco, and Mass Effect 2/3 so far. I know they're not the best games to judge this by but they look almost as good as they did in 1080p on my monitor.
[/QUOTE]
Well, that can probably be mostly chocked up to viewing distance. Either way, the point I've been trying to make throughout this thread (that loosey can't wrap his head around), is that even if you're on a big TV, and sitting far away, so 720p doesn't necessarily look bad, it would still look even better if it was 1080p. Loosey doesn't seem to understand this. He's one of those types that loves to use the "farther away from the screen makes it look better" argument, to claim lower resolutions look fine, but he doesn't realize that the same thing applies to ALL resolutions. Sitting 8 feet away from the screen makes 720p look better, but it will also make 1080p look even better, as well. The whole scale just shifts up.
He's also claimed throughout this thread that games should just keep piling on more detail, at an engine level, without increasing resolution, while completely ignoring the fact that engine level details get rapidly dimishing returns when they don't have a render resolution capable of displaying them properly, as was illustrated marvelously by the Dark Souls resolution comparison GIF someone posted a few pages back.
Edit: Here it is again. The only difference here is a jump from the console/vanilla PC standard sub-720p res, to the full 1080p allowed by DSfix. No assets, textures, or anything like that are changed. All the detail you can see in the 1080p shot is actually there in the other shot, just buried and blurred because the lower resolution simply doesn't have enough pixels to display it. And Dark Souls doesn't even have anywhere near the highest quality assets and textures that are available in games these days.

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