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Is 1080p really needed in games ?
- Jan 21, 2013 2:03 pm GMT

.Aerofly FS............FSX.................IL2: CoD........Hard Reset.......Crysis 3............Far Cry 3....
AMD 2.8ghz Phenom II X3 720BE @ 3.2ghz, 4th Core Unlocked/GTX 560 Ti and PS3 + Eagle Eye Combo
[QUOTE="glez13"]
[QUOTE="04dcarraher"]
The worst part is that he agreed with the Crysis 2 pics that show the exact same effect were all the details are clearly of lower quality.
Unless...
[QUOTE="jun_aka_pekto"]
[QUOTE="Cranler"]This is a proper representation of the difference in res[/QUOTE]
Don't forget to Right-Click and View image to see the actual representation. :lol:
[/QUOTE]
... :|
[/QUOTE]
I just wanted to make sure the viewer knew how to view the actual image size. I used 800x450 up front to get the full image onscreen. I hate having to scroll to see the full image.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:06 pm GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="the_bi99man"][QUOTE="Cranler"][QUOTE="04dcarraher"] Whats the point in creating high resolution textures and use high quality assets when resolution prohibits to ability to see all the detail....

[/QUOTE] Thats is not an accurate representation of resolution. If 720p is that blurry then how did gamers ever read game menus or ammo counters in sd games? [/QUOTE]
Because the UI elements were rendered using more pixels, relative to the full resolution.
[/QUOTE] Faces and objects simply arent blurry like that in 720p. What I'd like explained is how cgi like Avatar looks better in sd than Battlefield 3 at 4k.- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:06 pm GMT
[QUOTE="Cranler"][QUOTE="Exxite"]
[QUOTE="Exxite"]
There is no pc version of those games. The games look better at 720p because it more closely matches the games rendering resolutiion. If the games had a rendering resolution more close to 1920x1080 then 1080p would look better.
I could load up dark souls and force it to 1080p on my ps3 and it will look worse too. All it proves though is that the ps3 sucks at scaling a lower resolution up to 1920x1080. Dark souls would look better at 1080p thugh if by setting it at 1080p it also forced the game to render at 1080p.
[/QUOTE]
The reason why 720p looks better on my tv even though it is 1080p is because my tv does a better job than the ps3's image scaler.
[/QUOTE] Thats not what I'm arguing. I'm saying that the graphics in Halo 4 and GOW 3 are so much better that they look better at 720 on console than DS would look at 1080 on pc.[/QUOTE]
Those games don't exist on the pc. So that isn't a possible "saying".
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:10 pm GMT
Move music or move drugs...
No 1080p and 60FPS, no buy from me. Will switch to PC gaming.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:11 pm GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="Exxite"][QUOTE="Cranler"][QUOTE="Exxite"]
The reason why 720p looks better on my tv even though it is 1080p is because my tv does a better job than the ps3's image scaler.
[/QUOTE] Thats not what I'm arguing. I'm saying that the graphics in Halo 4 and GOW 3 are so much better that they look better at 720 on console than DS would look at 1080 on pc.[/QUOTE]
Those games don't exist on the pc. So that isn't a possible "saying".
[/QUOTE] Why would a game need to be on the same platform to compare the graphics? Are you saying we cant conclusively say that Halo 4 looks better than the original Half Life unmodded since Halo 4 isnt on pc?- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:12 pm GMT
PS3 FO LIFE
PSN ID : DwellerVirginSonyfanboy21
Making cows upset since 2009.

[QUOTE="Cranler"][QUOTE="Tessellation"]At higher Resolutions jaggies are not noticeable and instead of wasting resources on AA you can use it for something else.[/QUOTE] 1080p reduces jaggies but doesnt remove them. I need 4xaa at 1080p.[/QUOTE]
depends on your rig specs..
http://www.youtube.com/watch?v=Sv6e688R3aU
everything on ultra at 1080p, MSAA OFF
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:15 pm GMT
[QUOTE="Cranler"][QUOTE="Exxite"]
[QUOTE="Cranler"] Thats not what I'm arguing. I'm saying that the graphics in Halo 4 and GOW 3 are so much better that they look better at 720 on console than DS would look at 1080 on pc.[/QUOTE]
Those games don't exist on the pc. So that isn't a possible "saying".
[/QUOTE] Why would a game need to be on the same platform to compare the graphics? Are you saying we cant conclusively say that Halo 4 looks better than the original Half Life unmodded since Halo 4 isnt on pc?[/QUOTE]
Na i misread what you said. Still what you said is an opinion and not fact.
Now if following through with the past if GOW 3 and Halo 4 were released on pc they would look better than their console counterpart. Thus going back to the whole yes more resolution is needed because the game dev's artists are adding more detail than the ps3/360 can currently show at decent frame rates. That assumption is based off nearly every single multiplat released for pc.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:16 pm GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="Tessellation"][QUOTE="Cranler"][QUOTE="Tessellation"]At higher Resolutions jaggies are not noticeable and instead of wasting resources on AA you can use it for something else.[/QUOTE] 1080p reduces jaggies but doesnt remove them. I need 4xaa at 1080p.[/QUOTE]
depends on your rig specs..
http://www.youtube.com/watch?v=Sv6e688R3aU
everything on ultra at 1080p, MSAA OFF
[/QUOTE] How exactly do rig specs affect aliasing without antialiasing enabled? Your link isnt working for me.- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:17 pm GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="Exxite"]
[QUOTE="Cranler"][QUOTE="Exxite"]
Those games don't exist on the pc. So that isn't a possible "saying".
[/QUOTE] Why would a game need to be on the same platform to compare the graphics? Are you saying we cant conclusively say that Halo 4 looks better than the original Half Life unmodded since Halo 4 isnt on pc?[/QUOTE]
Na i misread what you said. Still what you said is an opinion and not fact.
Now if following through with the past if GOW 3 and Halo 4 were released on pc they would look better than their console counterpart. Thus going back to the whole yes more resolution is needed because the game dev's artists are adding more detail than the ps3/360 can currently show at decent frame rates. That assumption is based off nearly every single multiplat released for pc.
[/QUOTE] It could be proven on a technical level that Halo 4 and GOW 3 are more advanced. I'm talking about technical graphics not art direction. What I cant figure out is how cgi like Avatar looks better in sd than any pc game at 4k
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:20 pm GMT
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Our goal for Unreal Engine 4 console-wise is next-gen consoles. If you want to make a Wii U game, we have Unreal Engine 3. Mark Rein-Epic Games
[QUOTE="StrongBlackVine"]No 1080p and 60FPS, no buy from me. Will switch to PC gaming.
[/QUOTE] 60fps standard console would be bad for pc gaming actually. Would mean worse looking multiplats.- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:21 pm GMT
[QUOTE="Cranler"][QUOTE="Tessellation"]
[QUOTE="Cranler"] 1080p reduces jaggies but doesnt remove them. I need 4xaa at 1080p.[/QUOTE]
depends on your rig specs..
http://www.youtube.com/watch?v=Sv6e688R3aU
everything on ultra at 1080p, MSAA OFF
[/QUOTE] How exactly do rig specs affect aliasing without antialiasing enabled? Your link isnt working for me. [/QUOTE]
I think the screen size and dot pitch more has to do with jaggies at that resolution. If you have a cheap monitor with a crappy TN lcd panel and a high dot pictch (distance from one pixel to the next) then you will notice more jagged edges and stuff. If you have a decent lcd with an IPS or VA panel with a low dot pitch you won't notice as much stuff.
Closest example I can think of is a dot matrix printer. The more dots in the same area forming the text i.e. lower dot pitch the easier the font is to read. Similar principal.
For instance I use a dell ultrasharp 2408wfp with a VA panel it has a low dot pitch and I notice very few jaggies at 1920x1200.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:21 pm GMTloosingENDS Wisdom:
My PC is not a gaming PC in the sense that does not have a GPU that will run games in playable frame rates, other than that is a DX11 GPU that will run any game in any setting
Was xbox 360 based on a 9800 pro of 2003 ?
No, it was based on a 8800GTX of 2006
[QUOTE="Cranler"][QUOTE="the_bi99man"]
[QUOTE="Cranler"] Thats is not an accurate representation of resolution. If 720p is that blurry then how did gamers ever read game menus or ammo counters in sd games? [/QUOTE]
Because the UI elements were rendered using more pixels, relative to the full resolution.
[/QUOTE] Faces and objects simply arent blurry like that in 720p. What I'd like explained is how cgi like Avatar looks better in sd than Battlefield 3 at 4k.[/QUOTE] Yes games are that blurry when they are on a 1080 screen being upscaled from 720, You dont understand the concept of pre rendered animations being rendered without any compression at 2048x1152 resolution. The reason why a pre rendered movie looks better then a game is because movies are not rendered in real time and take months to years to render them.
With Avatar
"For the last month or more of production those 40,000 processors were handling 7 or 8 gigabytes of data per second, running 24 hours a day. A final copy of Avatar equated to 17.28 gigabytes per minute of storage."
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:21 pm GMT
[QUOTE="Cranler"]
It could be proven on a technical level that Halo 4 and GOW 3 are more advanced. I'm talking about technical graphics not art direction. What I cant figure out is how cgi like Avatar looks better in sd than any pc game at 4k
[/QUOTE]
I'll save you the trouble. It doesn't 'look' better.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:22 pm GMT
PS3 FO LIFE
PSN ID : DwellerVirginSonyfanboy21
Making cows upset since 2009.
[QUOTE="Cranler"][QUOTE="Tessellation"][QUOTE="Cranler"] 1080p reduces jaggies but doesnt remove them. I need 4xaa at 1080p.[/QUOTE]
depends on your rig specs..
http://www.youtube.com/watch?v=Sv6e688R3aU
everything on ultra at 1080p, MSAA OFF
[/QUOTE] How exactly do rig specs affect aliasing without antialiasing enabled? Your link isnt working for me. [/QUOTE] i just gave an example of no needing MSAA at higher resolutions.- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:23 pm GMT
There are tons of stuff that can be improved in next gen games without increasing the resolution. Higher polygon count, higher resolution on textures and shadows, bigger levels, better physics and gameplay. I just played Tomb Raider Underworld on PC, at 1080p resolution, everything on high, and the game still looked awefull.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:24 pm GMT
[QUOTE="Tessellation"][QUOTE="Cranler"][QUOTE="Tessellation"]
depends on your rig specs..
http://www.youtube.com/watch?v=Sv6e688R3aU
everything on ultra at 1080p, MSAA OFF
[/QUOTE] How exactly do rig specs affect aliasing without antialiasing enabled? Your link isnt working for me. [/QUOTE] i just gave an example of no needing MSAA at higher resolutions.[/QUOTE]
What do rigs specs have to do with that.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:24 pm GMT

.Aerofly FS............FSX.................IL2: CoD........Hard Reset.......Crysis 3............Far Cry 3....
AMD 2.8ghz Phenom II X3 720BE @ 3.2ghz, 4th Core Unlocked/GTX 560 Ti and PS3 + Eagle Eye Combo
[QUOTE="04dcarraher"][QUOTE="Cranler"][QUOTE="the_bi99man"]
Because the UI elements were rendered using more pixels, relative to the full resolution.
[/QUOTE] Faces and objects simply arent blurry like that in 720p. What I'd like explained is how cgi like Avatar looks better in sd than Battlefield 3 at 4k.[/QUOTE] Yes games are that blurry when they are on a 1080 screen being upscaled from 720, You dont understand the concept of pre rendered animations being rendered without any compression at 2048x1152 resolution. The reason why a pre rendered movie looks better then a game is because movies are not rendered in real time and take months to years to render them.[/QUOTE]
Rendering even one frame can take a while like this POVRAY image from its Web site:

- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:26 pm GMTloosingENDS Wisdom:
My PC is not a gaming PC in the sense that does not have a GPU that will run games in playable frame rates, other than that is a DX11 GPU that will run any game in any setting
Was xbox 360 based on a 9800 pro of 2003 ?
No, it was based on a 8800GTX of 2006
[QUOTE="jun_aka_pekto"][QUOTE="04dcarraher"][QUOTE="Cranler"] Faces and objects simply arent blurry like that in 720p. What I'd like explained is how cgi like Avatar looks better in sd than Battlefield 3 at 4k.[/QUOTE] Yes games are that blurry when they are on a 1080 screen being upscaled from 720, You dont understand the concept of pre rendered animations being rendered without any compression at 2048x1152 resolution. The reason why a pre rendered movie looks better then a game is because movies are not rendered in real time and take months to years to render them.[/QUOTE]
Rendering even one frame can take a while like this POVRAY image from its Web site:
[/QUOTE] Heck with Avatar "For the last month or more of production those 40,000 processors were handling 7 or 8 gigabytes of data per second, running 24 hours a day. A final copy of Avatar equated to 17.28 gigabytes per minute of storage."
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:26 pm GMT

[QUOTE="Cranler"][QUOTE="Tessellation"]
[QUOTE="Cranler"] 1080p reduces jaggies but doesnt remove them. I need 4xaa at 1080p.[/QUOTE]
depends on your rig specs..
http://www.youtube.com/watch?v=Sv6e688R3aU
everything on ultra at 1080p, MSAA OFF
[/QUOTE] How exactly do rig specs affect aliasing without antialiasing enabled? Your link isnt working for me. [/QUOTE]
I would also like to know that. The link links me to this page.
- Please wait. Quick reply will be available shortly.
- Jan 21, 2013 2:26 pm GMT
[QUOTE="Cranler"]
[QUOTE="Exxite"]
[QUOTE="Cranler"] Why would a game need to be on the same platform to compare the graphics? Are you saying we cant conclusively say that Halo 4 looks better than the original Half Life unmodded since Halo 4 isnt on pc?[/QUOTE]
Na i misread what you said. Still what you said is an opinion and not fact.
Now if following through with the past if GOW 3 and Halo 4 were released on pc they would look better than their console counterpart. Thus going back to the whole yes more resolution is needed because the game dev's artists are adding more detail than the ps3/360 can currently show at decent frame rates. That assumption is based off nearly every single multiplat released for pc.
[/QUOTE] It could be proven on a technical level that Halo 4 and GOW 3 are more advanced. I'm talking about technical graphics not art direction. What I cant figure out is how cgi like Avatar looks better in sd than any pc game at 4k
[/QUOTE]
What are you the op? Do you really not understand?
- Please wait. Quick reply will be available shortly.



