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which pc games in 2012 provide saving the game in the middle of the mission?

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  • Level 5
    Tapper
    Posts: 21
    Jan 4, 2013 12:29 am GMT

    which pc games in 2012 providing the feature of saving the game in the middle of the mission?

    which pc games in 2012 providing the feature of saving the game in the middle of the mission?

  • Level 45
    Mishima Zaibatsu
    Posts: 2175
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    Jan 4, 2013 1:01 am GMT
    That's a strangely specific question.
    That's a strangely specific question.
  • Level 42
    Karnov
    Posts: 3069
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    Jan 4, 2013 1:24 am GMT

    Do you mean quicksaving?


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    Do you mean quicksaving?

  • Level 38
    DJ Boy
    Posts: 4797
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    Jan 4, 2013 1:36 am GMT

    NoAssKicker47 wrote:

    Do you mean quicksaving?

    Yeah I think so. Most PC games have quicksave....

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    [QUOTE="NoAssKicker47"]

    Do you mean quicksaving?

    [/QUOTE]

    Yeah I think so. Most PC games have quicksave....

  • Level 58
    Death=Adder
    Posts: 32207
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    Jan 4, 2013 1:37 am GMT
    Quicksaving.. let's see. Deus Ex Human Revolution.


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    Quicksaving.. let's see. Deus Ex Human Revolution.
  • Level 42
    Karnov
    Posts: 3069
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    Jan 4, 2013 1:42 am GMT
    Masenkoe wrote:

    NoAssKicker47 wrote:

    Do you mean quicksaving?

    Yeah I think so. Most PC games have quicksave....


    Actually, this feature seems to grow increasingly rare over the last few years, well mainly in shooters anyway.


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    [QUOTE="Masenkoe"]

    [QUOTE="NoAssKicker47"]

    Do you mean quicksaving?

    [/QUOTE]

    Yeah I think so. Most PC games have quicksave....

    [/QUOTE] Actually, this feature seems to grow increasingly rare over the last few years, well mainly in shooters anyway.
  • Level 33
    Goombella
    Posts: 8779
    Jan 4, 2013 2:04 am GMT

    I think you mean to ask, what games use a regular save system, as opposed to a specific save location, or the increasingly popular checkpoints.

    What is love? Baby, don't hurt me. Don't hurt me. No more.

    I think you mean to ask, what games use a regular save system, as opposed to a specific save location, or the increasingly popular checkpoints.

  • Level 25
    Defias Brotherhood
    Posts: 17
    User is Online
    Jan 4, 2013 2:04 am GMT
    Dishonored
    Dishonored
  • Level 5
    Tapper
    Posts: 21
    Jan 7, 2013 1:38 am GMT
    kresimirzvonko wrote:
    Dishonored


    good, but only one pc game in 2012 having a feature of saving in middle of mission?
    [QUOTE="kresimirzvonko"]Dishonored [/QUOTE] good, but only one pc game in 2012 having a feature of saving in middle of mission?
  • Level 45
    Mishima Zaibatsu
    Posts: 9490
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    Jan 7, 2013 5:26 pm GMT

    Ganeshvol wrote:
    kresimirzvonko wrote:
    Dishonored
    good, but only one pc game in 2012 having a feature of saving in middle of mission?

    What do you even mean by "in a mission"? Not every game is mission based, and many that are don't necessarily lock you into one mission at a time. Here are some games that kind of meet what you're talking about, but the question itself doesn't really make a lot of sense:

    Borderlands 2

    Call of Duty Black Ops (has checkpoints within missions that you can resume from after quitting the game).

    Hitman Absolution (has checkpoints within missions that you can resume from after quitting the game, but doesn't apply to player activated checkpoints).

    Xcom Enemy Unknown I think lets you save during turn based combat (i.e. missions).

    Mass Effect 3

    etc

    -Byshop

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    ***************************************************

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    [QUOTE="Ganeshvol"][QUOTE="kresimirzvonko"]Dishonored [/QUOTE] good, but only one pc game in 2012 having a feature of saving in middle of mission?[/QUOTE]

    What do you even mean by "in a mission"? Not every game is mission based, and many that are don't necessarily lock you into one mission at a time. Here are some games that kind of meet what you're talking about, but the question itself doesn't really make a lot of sense:

    Borderlands 2

    Call of Duty Black Ops (has checkpoints within missions that you can resume from after quitting the game).

    Hitman Absolution (has checkpoints within missions that you can resume from after quitting the game, but doesn't apply to player activated checkpoints).

    Xcom Enemy Unknown I think lets you save during turn based combat (i.e. missions).

    Mass Effect 3

    etc

    -Byshop

  • Level 63
    Big Smoke
    Posts: 9700
    Jan 7, 2013 5:45 pm GMT
    You could save in the middle of Risen 1... so maybe Risen 2?

    Now Playing -Far Cry 3, Saint Row: The Third, Alan Wake (PC)

    You could save in the middle of Risen 1... so maybe Risen 2?
  • Level 42
    Karnov
    Posts: 13902
    User is Online
    Jan 7, 2013 8:53 pm GMT

    There are a lot fewer games with a true quicksave now. It's pretty damn annoying. I attribute it to all the ports and cross-platform games. I was just replaying FEAR and enjoying the fact that I could quicksave till my heart's content.

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    There are a lot fewer games with a true quicksave now. It's pretty damn annoying. I attribute it to all the ports and cross-platform games. I was just replaying FEAR and enjoying the fact that I could quicksave till my heart's content.

  • Level 72
    King of All Cosmos
    Posts: 46746
    Site moderatorBoard Moderator
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    Jan 7, 2013 10:20 pm GMT

    NoAssKicker47 wrote:
    Masenkoe wrote:

    NoAssKicker47 wrote:

    Do you mean quicksaving?

    Yeah I think so. Most PC games have quicksave....

    Actually, this feature seems to grow increasingly rare over the last few years, well mainly in shooters anyway.

    Well quick-saving can really take the challenge out of the game. It really reduces the risk/reward ratios for linear games. More open world and sandbox games need a quick-save feature though. Otherwise you'll feel less likely to actually try different things.

    A game like CoD or Battlefield, with their linear campaigns wouldn't really benifit from quick saving.

    Now Playing: Planetside 2 (PC)

    [QUOTE="NoAssKicker47"][QUOTE="Masenkoe"]

    [QUOTE="NoAssKicker47"]

    Do you mean quicksaving?

    [/QUOTE]

    Yeah I think so. Most PC games have quicksave....

    [/QUOTE] Actually, this feature seems to grow increasingly rare over the last few years, well mainly in shooters anyway.[/QUOTE]

    Well quick-saving can really take the challenge out of the game. It really reduces the risk/reward ratios for linear games. More open world and sandbox games need a quick-save feature though. Otherwise you'll feel less likely to actually try different things.

    A game like CoD or Battlefield, with their linear campaigns wouldn't really benifit from quick saving.

  • Level 42
    Karnov
    Posts: 13902
    User is Online
    Jan 9, 2013 7:20 pm GMT

    Wasdie wrote:

    NoAssKicker47 wrote:
    Masenkoe wrote:

    Yeah I think so. Most PC games have quicksave....

    Actually, this feature seems to grow increasingly rare over the last few years, well mainly in shooters anyway.

    Well quick-saving can really take the challenge out of the game. It really reduces the risk/reward ratios for linear games. More open world and sandbox games need a quick-save feature though. Otherwise you'll feel less likely to actually try different things.

    A game like CoD or Battlefield, with their linear campaigns wouldn't really benifit from quick saving.

    I'd like the option of deciding if I want the challenge.

    i5-3570k@4.5ghz/CM Hyper 212+/Gigabyte Z77-D3H/8GB Corsair DDR3/Gigabyte GTX 560 Ti SOC 1GB/128GB Samsung 830 Series SSD/1 TB WD Caviar Black HDD/Creative X-FI Xtremegamer/DVD Burner+Blu-ray/CM 692 case/Acer H233H 23" 1080p/Panasonic TCP50-VT25 50" 3d Plasma TV/Klipsch Promedia 2.1/Antec Earthwatts 650 watt PSU/Vista X64

    [QUOTE="Wasdie"]

    [QUOTE="NoAssKicker47"][QUOTE="Masenkoe"]

    Yeah I think so. Most PC games have quicksave....

    [/QUOTE] Actually, this feature seems to grow increasingly rare over the last few years, well mainly in shooters anyway.[/QUOTE]

    Well quick-saving can really take the challenge out of the game. It really reduces the risk/reward ratios for linear games. More open world and sandbox games need a quick-save feature though. Otherwise you'll feel less likely to actually try different things.

    A game like CoD or Battlefield, with their linear campaigns wouldn't really benifit from quick saving.

    [/QUOTE]

    I'd like the option of deciding if I want the challenge.

  • Level 63
    Big Smoke
    Posts: 25424
    User is Online
    Jan 9, 2013 7:22 pm GMT
    Black Mesa. I'm playing FC3 at the moment and I can't believe that Ubisoft didn't put in a conventional save system.

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    Black Mesa. I'm playing FC3 at the moment and I can't believe that Ubisoft didn't put in a conventional save system.
  • Level 42
    Karnov
    Posts: 13902
    User is Online
    Jan 9, 2013 7:30 pm GMT

    biggest_loser wrote:
    Black Mesa. I'm playing FC3 at the moment and I can't believe that Ubisoft didn't put in a conventional save system.

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

    i5-3570k@4.5ghz/CM Hyper 212+/Gigabyte Z77-D3H/8GB Corsair DDR3/Gigabyte GTX 560 Ti SOC 1GB/128GB Samsung 830 Series SSD/1 TB WD Caviar Black HDD/Creative X-FI Xtremegamer/DVD Burner+Blu-ray/CM 692 case/Acer H233H 23" 1080p/Panasonic TCP50-VT25 50" 3d Plasma TV/Klipsch Promedia 2.1/Antec Earthwatts 650 watt PSU/Vista X64

    [QUOTE="biggest_loser"]Black Mesa. I'm playing FC3 at the moment and I can't believe that Ubisoft didn't put in a conventional save system. [/QUOTE]

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

  • Level 45
    Mishima Zaibatsu
    Posts: 9490
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    Jan 10, 2013 6:47 am GMT

    hartsickdiscipl wrote:

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

    A quicksave would have made it too easy. As it is, when you're attacking an outpost if you could quicksave before each kill then stealthing each outpost 100% would be far too simple. Same goes for missions where stealth is required. I liked the idea that if I screwed up an Outpost attack I had to just run away and come back later.

    -Byshop

    Desktop - i3770K@ 4.5 (100 x 45) - Gigabyte Sniper.3 quad Xfire UEFI Mobo - 16 GB DDR3 RAM - AMD MSI 6990 and Nvidia 9800GTX for PhysX - Three Dell u2711 27" IPS monitors running plus one u2412m 24" IPS monitors and one Mitsubishi HC5500 1080P Native Projector on an 80" screen/Sharp 37" LCD TV in another room as the 5th monitor.

    ***************************************************

    Alienware M17X R2 17" Laptop - Core i7 920XM ES - 2.0/3.6ghz - 8 GB RAM - 500 GB Hybrid SSD - 5870 Xfire - 1920x1200 RGBLED

    [QUOTE="hartsickdiscipl"]

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

    [/QUOTE]

    A quicksave would have made it too easy. As it is, when you're attacking an outpost if you could quicksave before each kill then stealthing each outpost 100% would be far too simple. Same goes for missions where stealth is required. I liked the idea that if I screwed up an Outpost attack I had to just run away and come back later.

    -Byshop

  • Level 63
    Big Smoke
    Posts: 9700
    Jan 10, 2013 5:49 pm GMT
    Byshop wrote:

    hartsickdiscipl wrote:

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

    A quicksave would have made it too easy. As it is, when you're attacking an outpost if you could quicksave before each kill then stealthing each outpost 100% would be far too simple. Same goes for missions where stealth is required. I liked the idea that if I screwed up an Outpost attack I had to just run away and come back later.

    -Byshop


    Did you actually stealth each outpost successfully? I *tried*, but messed up (a lot) so I resorted to the guns-blazing method.

    Now Playing -Far Cry 3, Saint Row: The Third, Alan Wake (PC)

    [QUOTE="Byshop"]

    [QUOTE="hartsickdiscipl"]

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

    [/QUOTE]

    A quicksave would have made it too easy. As it is, when you're attacking an outpost if you could quicksave before each kill then stealthing each outpost 100% would be far too simple. Same goes for missions where stealth is required. I liked the idea that if I screwed up an Outpost attack I had to just run away and come back later.

    -Byshop

    [/QUOTE] Did you actually stealth each outpost successfully? I *tried*, but messed up (a lot) so I resorted to the guns-blazing method.
  • Level 42
    Karnov
    Posts: 13902
    User is Online
    Jan 10, 2013 8:39 pm GMT

    Byshop wrote:

    hartsickdiscipl wrote:

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

    A quicksave would have made it too easy. As it is, when you're attacking an outpost if you could quicksave before each kill then stealthing each outpost 100% would be far too simple. Same goes for missions where stealth is required. I liked the idea that if I screwed up an Outpost attack I had to just run away and come back later.

    -Byshop

    I'd like to be able to make that choice for myself, thank you.

    i5-3570k@4.5ghz/CM Hyper 212+/Gigabyte Z77-D3H/8GB Corsair DDR3/Gigabyte GTX 560 Ti SOC 1GB/128GB Samsung 830 Series SSD/1 TB WD Caviar Black HDD/Creative X-FI Xtremegamer/DVD Burner+Blu-ray/CM 692 case/Acer H233H 23" 1080p/Panasonic TCP50-VT25 50" 3d Plasma TV/Klipsch Promedia 2.1/Antec Earthwatts 650 watt PSU/Vista X64

    [QUOTE="Byshop"]

    [QUOTE="hartsickdiscipl"]

    I'm with you there. I really enjoyed FC3, but quicksave would've made it much more enjoyable.

    [/QUOTE]

    A quicksave would have made it too easy. As it is, when you're attacking an outpost if you could quicksave before each kill then stealthing each outpost 100% would be far too simple. Same goes for missions where stealth is required. I liked the idea that if I screwed up an Outpost attack I had to just run away and come back later.

    -Byshop

    [/QUOTE]

    I'd like to be able to make that choice for myself, thank you.

  • Level 27
    Sheng Long
    Posts: 3479
    Jan 11, 2013 2:18 am GMT

    Like Elann has already mentioned Dues Ex Human Revolution. But you've probably played it by now.

    i5 2500 @ 3.3GHz l Gigabyte GA-P67A-UD4 l RipjawsX 16GB DDR3 Ram l EVGA Superclocked GTX 460 1GB

    Like Elann has already mentioned Dues Ex Human Revolution. But you've probably played it by now.

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