General Games Discussion has a new name! Primary Games Discussion forum is the place to discuss all matters of the gaming world, be it the platforms, latest in industry news, or even gaming music and movies!
Rules:
- Follow the Terms of Use and read the FAQ.
- Be respectful and you'll be respected in return.
- No discussion of illegal activities.
- Cross-Platform debates belong in the System Wars forum
Hitman Absolution wins GameTrailer's MDGOTY
- Jan 2, 2013 3:00 am GMT
Terrible choice, Hitman: Absolution was awesome.
- Please wait. Quick reply will be available shortly.
- Jan 2, 2013 12:59 pm GMTPSN: sadisticXIII
lol you guys keep going back and forth. and now that dude went from saying its a piece of crap to praising it cuz he was getting pwned lol. now i haven't played it, nor any of the hitman games (i actually just got absolution today thus my interest in this thread).
now every level there is a target or whatever right? and im assuming that the target is a fairly known and important individual? i dont know, but im assuming that most NPCs would know that they are around that important guy, and know atleast something about him, possibly including the fact that he may be subject to an assassination attempt. so then the cautiousness or paranoia would be kinda justified no? i dont know and honestly don't care that much but just a thought. maybe if you think about it like that the paranoia would be more forgiveable?
i dont know i have yet to start it. i was planning to buy something else but i saw it for $30 at ebgames today and i thought that was a pretty good price for a game that is fairly new, and ive been wanting to play a good stealth game for a while. got a question though, since everyone complains about the disguise system, can you go through this game wearing your suit only? cuz honestly i think id prefer just doing that if its an option since he just looks more awesome in the suit anyway. lol i dont know its just a thing with me and games, i always value looking cool a lot in games especially if im going to be a stealthy assassin type dude.
- Please wait. Quick reply will be available shortly.
- Jan 2, 2013 6:54 pm GMT

Can't remember the title of a game? Ask us in the Game Remembrance Thread
Over 200 resolved queriesReplaying it on normal difficulty and it's a completely different game. Much more enjoyable. Hard mode is completely broken, but normal mode is a lot of fun. If you are going to play it for the first time play on normal turning the hints off in the options.- Please wait. Quick reply will be available shortly.
- Jan 2, 2013 8:20 pm GMT
Now Playing: Disonored: Knife Of Dunwall (360), Soul Sacrifice (Vita), Call Of Juarez: Gunslinger (360)
I picked up the Collectors Edition, and I'm definitely enjoying the game so far. Only criticism I can really level at the game at this point is that I wish I could customize my loadout before missions, and it's a bit of a tease to say "Weapon Unlocked!" or see all my CE bonuses completely unusable in the Main game. I loved that about the original Hitman (the only other Hitman I played), and I think it would've improved the experience here. I can, however, see how it would create balance issues in some way, but even that doesn't sit well with me. Starting a mission with a f**cking snub-nose six-shooter with no silencer? Really?
Other than that though, the game seems to be quality.
- Please wait. Quick reply will be available shortly.
- Jan 3, 2013 5:50 am GMT[QUOTE="Black_Knight_00"]Replaying it on normal difficulty and it's a completely different game. Much more enjoyable. Hard mode is completely broken, but normal mode is a lot of fun. If you are going to play it for the first time play on normal turning the hints off in the options.[/QUOTE] Well at least you're having some fun now. I imagine on hard the instinct meter must drain a lot faster making the guards notice you a lot quicker? Like a lot? If so then I understand why you would be frustrated cause that would get annoying. Luckily I started on normal (cause I always found the hitman games tough) so I didn't have that. Think I get where you're coming from though.
- Please wait. Quick reply will be available shortly.
- Jan 3, 2013 5:59 am GMT

Can't remember the title of a game? Ask us in the Game Remembrance Thread
Over 200 resolved queries[QUOTE="GodModeEnabled"][QUOTE="Black_Knight_00"]Replaying it on normal difficulty and it's a completely different game. Much more enjoyable. Hard mode is completely broken, but normal mode is a lot of fun. If you are going to play it for the first time play on normal turning the hints off in the options.[/QUOTE] Well at least you're having some fun now. I imagine on hard the instinct meter must drain a lot faster making the guards notice you a lot quicker? Like a lot? If so then I understand why you would be frustrated cause that would get annoying. Luckily I started on normal (cause I always found the hitman games tough) so I didn't have that. Think I get where you're coming from though.[/QUOTE] On hard, bypassing a single guard literally depletes half your instinct meter. Plus, guards get suspicious from 20 feet away so you're constantly spinning plates to counter the awareness arrows. Also, there's twice as many guards on hard, so the sum of these factors makes the game incredibly aggravating to play. Normal is much more laid back, allowing you to walk around more and find all sorts of cool things that you would otherwise miss on hard. I just electrocuted a thug to death through his piss stream, how cool is that?- Please wait. Quick reply will be available shortly.
- Jan 3, 2013 7:00 am GMT

[QUOTE="Black_Knight_00"]
You're focusing on my angry first impressions and ignoring my follow-up posts. Fair enough. Still, try not to get stuck on an angry reaction due to the huge hype I had for this title, and don't dismiss the fact that I specifically said the game would be excellent were it not for the frustrating paranoid NPCs. Just disregard the "piece of crap statement" and focus on what I've said after.
After beating the game and going back to a few levels on Normal instead of Hard, I noticed the AI seems to be far less aggravating to deal with. This further confirms my theory that starting games on hard may alter the perception of the overall game. I will play it again on normal and see if I find it more playable.
I actually concur with you about many of the points you listed: it looks stunning and I/O's crowd engine (which was already impressive in Blood Money and Kane & Lynch) is simply astonishing. Gunfights are fun and extremely brutal and believable (reminded me of Max payne 3) which is an even greater merit considering they are entirely optional, thus not the main focus of the game. I will also add sound design, writing and voice acting, which are stellar.
That said, I find that the absence of the safehouse with its weapon and equipment customization to be a massive loss: half the fun in Blood Money was the preparation, the other half being the execution. Knowing you had to compromise between available equipment and the ability to blend in. It's all gone here. I also find it hard to ignore the often backwards reactions by the AI to your actions (see the aforementioned courthouse example), the step back in realism in some key areas (hiding three pistols, a gasoline can, a large landmine, a shotgun and a rifle in a topless wrestling outfit, for instance). The limited disguise options in most levels to justify the instict system. The sectorial AI which makes enemies on the other side of a "checkpoint" door unaware of a massive firefight in the next room. Contracts is nice, I guess, but it was advertised as user generated content while in practice it is nothing but alternate objectives in the campaign levels. 47 losing weapons and disguises in between levels even if the take place seconds one after the other.
There's a great game hidden beneath these many flaws, but the result is ultimately disappointing.Concerning FarCry 3, I believe the frustration of being killed by a sneaking tiger is hardly comparable to having to reload a checkpoint multiple times because you bumped into a cook in a corridor.
[/QUOTE]
Firstly I'm focusing on your initial post because it was hyperbolic, reactionary and entirely the opposite of the intelligent critiques you usually post. If you don't want that post used against you redact it and move on and so too will I.
The game takes a different approach regarding preparation but the truth is most of the weapons deliver the same results and Contracts Mode does give you an opportunity to customize and select your arsenal. Also, Contract Mode was never advertised as anything but what was delivered: a level-editor that allows you to change the dynamics of the hit.
The inventory system that allows you to hide all manner of weapons on your person has been a staple of Hitman since the beginning: it didn't make logical sense in the previous games and it doesn't make sense now.
I do agree the AI is inconsistent but that's hardly something new with this franchise or even this genre as a whole. I would still assert the AI in Absolution is superior to what was seen in Blood Money, even if those areas of superiority vary.
The game is compartmentalized and that essentially makes it feel more like a game in some regards, though the level of malleability present remains staggering given how many options the player is given.
Absolution is a great game, period. What you need to understand is those flaws you mention are design choices, most of which I consider strengths. Like I already stated, if I want Blood Money (replete with crappy combat mechanics) I'll play Blood Money because Absolution is looking to do something different. It is a situation analogous to the whole Splinter Cell: Conviction debate, where a good segment of the fan base hated that game and claimed certain key design choices were flaws, often ignoring the radically innovative aspects and overall quality that franchise entry represented.
And yes, I think having a random tiger chew me up, causing me to lose a significant amount of progress, constitutes the same type of frustration as having to reset a checkpoint multiple times.
That said, Far Cry 3 is brilliant.
- Please wait. Quick reply will be available shortly.
- Jan 3, 2013 9:48 am GMT

Can't remember the title of a game? Ask us in the Game Remembrance Thread
Over 200 resolved queries[QUOTE="Grammaton-Cleric"][...] The inventory system that allows you to hide all manner of weapons on your person has been a staple of Hitman since the beginning: it didn't make logical sense in the previous games and it doesn't make sense now. [...] And yes, I think having a random tiger chew me up, causing me to lose a significant amount of progress, constitutes the same type of frustration as having to reset a checkpoint multiple times. [/QUOTE] Allow me a correction: previous hitman games did not allow you to hide a long weapon (rifles, shotguns...) on your person. Trying to do so would only cause 47 to lower the gun and in no case would he hide it. With the exception of the MP5 in Blood Money that was concealable, which was a notable flaw in my opinion. That said, in case you missed my latest post, I already went partially back on my original statement (I have no problem admitting I was partially wrong when I am): playing the game on Normal is very entertaining, as you can focus on creativity rather than poorly implemented stealth. Although I stand by my assertion that Hard mode should be avoided if one wants to enjoy the game on the first run.- Please wait. Quick reply will be available shortly.
- Jan 3, 2013 9:52 am GMT[QUOTE="Black_Knight_00"][QUOTE="GodModeEnabled"][QUOTE="Black_Knight_00"]Replaying it on normal difficulty and it's a completely different game. Much more enjoyable. Hard mode is completely broken, but normal mode is a lot of fun. If you are going to play it for the first time play on normal turning the hints off in the options.[/QUOTE] Well at least you're having some fun now. I imagine on hard the instinct meter must drain a lot faster making the guards notice you a lot quicker? Like a lot? If so then I understand why you would be frustrated cause that would get annoying. Luckily I started on normal (cause I always found the hitman games tough) so I didn't have that. Think I get where you're coming from though.[/QUOTE] On hard, bypassing a single guard literally depletes half your instinct meter. Plus, guards get suspicious from 20 feet away so you're constantly spinning plates to counter the awareness arrows. Also, there's twice as many guards on hard, so the sum of these factors makes the game incredibly aggravating to play. Normal is much more laid back, allowing you to walk around more and find all sorts of cool things that you would otherwise miss on hard. I just electrocuted a thug to death through his piss stream, how cool is that?[/QUOTE] Hahaha yeah I did that too, that was hilarious.
- Please wait. Quick reply will be available shortly.
- Jan 3, 2013 9:53 am GMT[QUOTE="Grammaton-Cleric"]And yes, I think having a random tiger chew me up, causing me to lose a significant amount of progress, constitutes the same type of frustration as having to reset a checkpoint multiple times.
That said, Far Cry 3 is brilliant.
[/QUOTE] But can't you save anytime you want in that game? ;) /troll- Please wait. Quick reply will be available shortly.
- Jan 4, 2013 3:21 pm GMT

Can't remember the title of a game? Ask us in the Game Remembrance Thread
Over 200 resolved queriesProof that I ended up really enjoying this game: I just got 1000/1000G on it :P- Please wait. Quick reply will be available shortly.
[QUOTE="Black_Knight_00"]Proof that I ended up really enjoying this game: I just got 1000/1000G on it :P[/QUOTE]
May your scoail life R.I.P
- Please wait. Quick reply will be available shortly.
- Jan 4, 2013 3:52 pm GMT

Can't remember the title of a game? Ask us in the Game Remembrance Thread
Over 200 resolved queries[QUOTE="contracts420"][QUOTE="Black_Knight_00"]Proof that I ended up really enjoying this game: I just got 1000/1000G on it :P[/QUOTE]
May your scoail life R.I.P
[/QUOTE] psh. I got 1000G on my social life long ago- Please wait. Quick reply will be available shortly.
- Jan 5, 2013 8:47 am GMT

[QUOTE="GodModeEnabled"][QUOTE="Grammaton-Cleric"]And yes, I think having a random tiger chew me up, causing me to lose a significant amount of progress, constitutes the same type of frustration as having to reset a checkpoint multiple times.
That said, Far Cry 3 is brilliant.
[/QUOTE] But can't you save anytime you want in that game? ;) /troll[/QUOTE]
For certain, though the wildlife in that game is so persistently murderous that you really are forced to save constantly, almost excessively.
Also, the animals are bullet sponges; way harder to kill than the humans.
Still, as I already stated, FC3 is brilliant.
- Please wait. Quick reply will be available shortly.




