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Gaming Conventions Which Are Obsolete But Still Stick Around
- Dec 2, 2012 12:56 pm GMT
1. Inventory management.
Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.
Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.
2. Turn-based combat
Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.
Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.
Computers nowadays are infinitely faster for doing combat calculations
3. Click to move. Like you see in Diablo 3.
Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.
Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.
4. Adjusting stats like STR, AGI in games
Why it's annoying: you don't really see much of an effect in the game, and skill trees are better
Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.
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- Dec 2, 2012 2:16 pm GMTHell Yeah ! I Couldnt Agree More ! I follow a simpler mantra though "no RPG's" of any kind ! Which is shame because Bioshock Infinite really peaked my interest.
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- Dec 2, 2012 2:42 pm GMT
[QUOTE="taiwwa"]
1. Inventory management.
Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.
Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.
2. Turn-based combat
Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.
Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.
Computers nowadays are infinitely faster for doing combat calculations
3. Click to move. Like you see in Diablo 3.
Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.
Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.
4. Adjusting stats like STR, AGI in games
Why it's annoying: you don't really see much of an effect in the game, and skill trees are better
Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.
[/QUOTE]
1.
Allow the player to choose what to bring can add to the game by allow them to play more there way.
2.
I have yet to see a combat system that reach the control of combat as turn base does. The control leads to a much more detail and fun combat.
I think that the think of "Turn base is old and not needed" is obsolete.
3.
click to move, I have nothing. This is gone but for a few games.
4.
What is wrong with states.
Skill trees are fine but they narrow down what type of role you character can have.
Stats give players more control on how they want to play.
What is Obsolete:
FPS with only health packs healing only and old FPS level designed:
These two go together. The older FPS were not about good shootouts but enduring many poor shootouts. They can do some much more with current system.
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- Dec 2, 2012 3:12 pm GMT
Desktop - i3770K@ 4.5 (100 x 45) - Gigabyte Sniper.3 quad Xfire UEFI Mobo - 16 GB DDR3 RAM - AMD MSI 6990 and Nvidia 9800GTX for PhysX - Three Dell u2711 27" IPS monitors running plus one u2412m 24" IPS monitors and one Mitsubishi HC5500 1080P Native Projector on an 80" screen/Sharp 37" LCD TV in another room as the 5th monitor.
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Alienware M17X R2 17" Laptop - Core i7 920XM ES - 2.0/3.6ghz - 8 GB RAM - 500 GB Hybrid SSD - 5870 Xfire - 1920x1200 RGBLED
[QUOTE="taiwwa"]
1. Inventory management.
Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.
Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.
2. Turn-based combat
Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.
Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.
Computers nowadays are infinitely faster for doing combat calculations
3. Click to move. Like you see in Diablo 3.
Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.
Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.
4. Adjusting stats like STR, AGI in games
Why it's annoying: you don't really see much of an effect in the game, and skill trees are better
Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.
[/QUOTE]
---> Gaming Conventions Which Are Obsolete But Still Stick Around
Lemme think. Oh, I know. E3!!!! (get it?)
But seriously, I disagree. While I do think there are many elements of design that are anachronistic in modern games, the above list is not an example of anything I think needs to go away. Most of what you list above are just elements of RPGs and PC games, so it sounds like you just want dumbed down console games. Don't worry, publishers will continue to crank these out but that doesn't mean that intelligent and complex games like Xcom, Civ5, the Total War series, Jagged Alliance, etc have to go away.
-Byshop
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- Dec 2, 2012 3:26 pm GMT
Desktop - i3770K@ 4.5 (100 x 45) - Gigabyte Sniper.3 quad Xfire UEFI Mobo - 16 GB DDR3 RAM - AMD MSI 6990 and Nvidia 9800GTX for PhysX - Three Dell u2711 27" IPS monitors running plus one u2412m 24" IPS monitors and one Mitsubishi HC5500 1080P Native Projector on an 80" screen/Sharp 37" LCD TV in another room as the 5th monitor.
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Alienware M17X R2 17" Laptop - Core i7 920XM ES - 2.0/3.6ghz - 8 GB RAM - 500 GB Hybrid SSD - 5870 Xfire - 1920x1200 RGBLED
Actually I do have one. RPG Random Battles. I don't know a single RPG that is enhanced by the inclusion of the old Final Fantasy-style random battles. Take two steps, fight. Take four steps, fight. Take one step, fight. The change to being able to see monsters in the world map in turn-based RPGs only improved these games IMHO.
-Byshop
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- Dec 2, 2012 4:11 pm GMT
If a so called "obsolete" convention can still work out just fine in a game then I see no reason to get rid of them. For example, there are a few good turn based RPGs that are still around and work just fine for the game. Some elements just work better in one game than it may in another.
But I second what Byshop said about random battles. This is the ONLY gaming convention I can think of that is just bothersome, time consuming, and does not add anything good to any game. Random battles should die.
But as for everything else, I say it depends on the game.
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- Dec 2, 2012 4:37 pm GMT
Desktop - i3770K@ 4.5 (100 x 45) - Gigabyte Sniper.3 quad Xfire UEFI Mobo - 16 GB DDR3 RAM - AMD MSI 6990 and Nvidia 9800GTX for PhysX - Three Dell u2711 27" IPS monitors running plus one u2412m 24" IPS monitors and one Mitsubishi HC5500 1080P Native Projector on an 80" screen/Sharp 37" LCD TV in another room as the 5th monitor.
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Alienware M17X R2 17" Laptop - Core i7 920XM ES - 2.0/3.6ghz - 8 GB RAM - 500 GB Hybrid SSD - 5870 Xfire - 1920x1200 RGBLED
[QUOTE="Lucky_Krystal"]
If a so called "obsolete" convention can still work out just fine in a game then I see no reason to get rid of them. For example, there are a few good turn based RPGs that are still around and work just fine for the game. Some elements just work better in one game than it may in another.
But I second what Byshop said about random battles. This is the ONLY gaming convention I can think of that is just bothersome, time consuming, and does not add anything good to any game. Random battles should die.
But as for everything else, I say it depends on the game.
[/QUOTE]
Exactly. Isometric views go along with click to move and that goes along with tactical games. Cramming a 1st person view into a game in which it doesn't belong doesn't make sense. The op's list could just as easily be renamed "Ways that developers dumb down games to make them suitable for console cross-development" and most people would probably agree with it.
-Byshop
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- I disagree in every point
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- Dec 2, 2012 7:08 pm GMTSo...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you.
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- Dec 2, 2012 7:38 pm GMT
[QUOTE="Planeforger"]So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you. [/QUOTE]
This. What is wrong with having to think while playing a game?
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- Dec 3, 2012 1:54 am GMT
i agree.
i really dont care if 'it works fine'..
time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.
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- Dec 3, 2012 3:06 am GMT[QUOTE="Kocelot"]
i agree.
i really dont care if 'it works fine'..
time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.
[/QUOTE] WORD ! Thats Some Hardcore Gaming Gospel Right Thur !- Please wait. Quick reply will be available shortly.
- [QUOTE="Kocelot"]
i agree.
i really dont care if 'it works fine'..
time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.
[/QUOTE] god no!- Please wait. Quick reply will be available shortly.
- Dec 3, 2012 6:52 am GMT
[QUOTE="Byshop"]
Actually I do have one. RPG Random Battles. I don't know a single RPG that is enhanced by the inclusion of the old Final Fantasy-style random battles. Take two steps, fight. Take four steps, fight. Take one step, fight. The change to being able to see monsters in the world map in turn-based RPGs only improved these games IMHO.
-Byshop
[/QUOTE]
definitely agree on this. I hate random battles
I actually think that standalone cutscenes using the game engine need to go away.
Since you can easily give story elements while retaining control of the character.
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- Dec 3, 2012 8:28 am GMT
[QUOTE="taiwwa"]
I actually think that standalone cutscenes using the game engine need to go away.
Since you can easily give story elements while retaining control of the character.
[/QUOTE]
Letting the player control the character during story telling moments need to go and leave moments. They have the power to make better looking scene instead of the ugly camera angle up get by being stuck in the character.
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- Dec 3, 2012 11:38 am GMT
THE BEST RESIDENT EVIL SITE ON THE WEB, BIOHAZE. UP TO THE SECOND NEWS ON EVERYTHING RESIDENT EVIL. http://www.biohaze.com/
Play xcom and tell me turn based is obsolete.- Please wait. Quick reply will be available shortly.
- Personally I am just fine with things like turn-based combat, random enemy encounters, item management, etc. so I wouldn't say that they are obsolete myself.
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- Dec 3, 2012 1:00 pm GMT[Sig pending. Have another beer!][QUOTE="Vari3ty"]
[QUOTE="Planeforger"]So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you. [/QUOTE]
This. What is wrong with having to think while playing a game?
[/QUOTE] [QUOTE="dvader654"]Play xcom and tell me turn based is obsolete.[/QUOTE] All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War.- Please wait. Quick reply will be available shortly.
- Dec 3, 2012 2:14 pm GMT
[QUOTE="MadVybz"][QUOTE="Vari3ty"]
[QUOTE="Planeforger"]
This. What is wrong with having to think while playing a game?
[/QUOTE] [QUOTE="dvader654"]Play xcom and tell me turn based is obsolete.[/QUOTE] All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War. [/QUOTE]
This is actually why ME2 was far superior to ME1. Because like you had choices where it really mattered, and didn't have to waste thought energy with choices that did not matter.
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