Sign on Options
Theme: [Light Selected] To Dark»
ForumsPrimary Games Discussion › Gaming Conventions Which Are Obsolete Bu ...

General Games Discussion has a new name! Primary Games Discussion forum is the place to discuss all matters of the gaming world, be it the platforms, latest in industry news, or even gaming music and movies!

Rules:

- Follow the Terms of Use and read the FAQ.
- Be respectful and you'll be respected in return.
- No discussion of illegal activities.
- Cross-Platform debates belong in the System Wars forum

Gaming Conventions Which Are Obsolete But Still Stick Around

Forum Actions
  • Level 14
    Ring King
    Posts: 254
    Dec 2, 2012 12:56 pm GMT

    1. Inventory management.

    Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.

    Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.

    2. Turn-based combat

    Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.

    Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.

    Computers nowadays are infinitely faster for doing combat calculations

    3. Click to move. Like you see in Diablo 3.

    Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.

    Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.

    4. Adjusting stats like STR, AGI in games

    Why it's annoying: you don't really see much of an effect in the game, and skill trees are better

    Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.

    1. Inventory management.

    Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.

    Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.

    2. Turn-based combat

    Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.

    Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.

    Computers nowadays are infinitely faster for doing combat calculations

    3. Click to move. Like you see in Diablo 3.

    Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.

    Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.

    4. Adjusting stats like STR, AGI in games

    Why it's annoying: you don't really see much of an effect in the game, and skill trees are better

    Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.

  • Level 22
    Blaster Master
    Posts: 1572
    Dec 2, 2012 2:16 pm GMT
    Hell Yeah ! I Couldnt Agree More !
    I follow a simpler mantra though "no RPG's" of any kind ! Which is shame because Bioshock Infinite really peaked my interest.
    Hell Yeah ! I Couldnt Agree More ! I follow a simpler mantra though "no RPG's" of any kind ! Which is shame because Bioshock Infinite really peaked my interest.
  • Level 44
    Violence Fight
    Posts: 4050
    User is Online
    Dec 2, 2012 2:42 pm GMT

    taiwwa wrote:

    1. Inventory management.

    Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.

    Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.

    2. Turn-based combat

    Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.

    Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.

    Computers nowadays are infinitely faster for doing combat calculations

    3. Click to move. Like you see in Diablo 3.

    Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.

    Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.

    4. Adjusting stats like STR, AGI in games

    Why it's annoying: you don't really see much of an effect in the game, and skill trees are better

    Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.

    1.

    Allow the player to choose what to bring can add to the game by allow them to play more there way.

    2.

    I have yet to see a combat system that reach the control of combat as turn base does. The control leads to a much more detail and fun combat.

    I think that the think of "Turn base is old and not needed" is obsolete.

    3.

    click to move, I have nothing. This is gone but for a few games.

    4.

    What is wrong with states.

    Skill trees are fine but they narrow down what type of role you character can have.

    Stats give players more control on how they want to play.

    What is Obsolete:

    FPS with only health packs healing only and old FPS level designed:

    These two go together. The older FPS were not about good shootouts but enduring many poor shootouts. They can do some much more with current system.

    Edited on Dec 2, 2012 2:49 pm GMT

    [QUOTE="taiwwa"]

    1. Inventory management.

    Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.

    Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.

    2. Turn-based combat

    Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.

    Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.

    Computers nowadays are infinitely faster for doing combat calculations

    3. Click to move. Like you see in Diablo 3.

    Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.

    Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.

    4. Adjusting stats like STR, AGI in games

    Why it's annoying: you don't really see much of an effect in the game, and skill trees are better

    Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.

    [/QUOTE]

    1.

    Allow the player to choose what to bring can add to the game by allow them to play more there way.

    2.

    I have yet to see a combat system that reach the control of combat as turn base does. The control leads to a much more detail and fun combat.

    I think that the think of "Turn base is old and not needed" is obsolete.

    3.

    click to move, I have nothing. This is gone but for a few games.

    4.

    What is wrong with states.

    Skill trees are fine but they narrow down what type of role you character can have.

    Stats give players more control on how they want to play.

    What is Obsolete:

    FPS with only health packs healing only and old FPS level designed:

    These two go together. The older FPS were not about good shootouts but enduring many poor shootouts. They can do some much more with current system.

  • Level 45
    Mishima Zaibatsu
    Posts: 9211
    User is Online
    Dec 2, 2012 3:12 pm GMT

    taiwwa wrote:

    1. Inventory management.

    Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.

    Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.

    2. Turn-based combat

    Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.

    Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.

    Computers nowadays are infinitely faster for doing combat calculations

    3. Click to move. Like you see in Diablo 3.

    Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.

    Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.

    4. Adjusting stats like STR, AGI in games

    Why it's annoying: you don't really see much of an effect in the game, and skill trees are better

    Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.

    ---> Gaming Conventions Which Are Obsolete But Still Stick Around

    Lemme think. Oh, I know. E3!!!! (get it?)

    But seriously, I disagree. While I do think there are many elements of design that are anachronistic in modern games, the above list is not an example of anything I think needs to go away. Most of what you list above are just elements of RPGs and PC games, so it sounds like you just want dumbed down console games. Don't worry, publishers will continue to crank these out but that doesn't mean that intelligent and complex games like Xcom, Civ5, the Total War series, Jagged Alliance, etc have to go away.

    -Byshop

    Desktop - i3770K@ 4.5 (100 x 45) - Gigabyte Sniper.3 quad Xfire UEFI Mobo - 16 GB DDR3 RAM - AMD MSI 6990 and Nvidia 9800GTX for PhysX - Three Dell u2711 27" IPS monitors running plus one u2412m 24" IPS monitors and one Mitsubishi HC5500 1080P Native Projector on an 80" screen/Sharp 37" LCD TV in another room as the 5th monitor.

    ***************************************************

    Alienware M17X R2 17" Laptop - Core i7 920XM ES - 2.0/3.6ghz - 8 GB RAM - 500 GB Hybrid SSD - 5870 Xfire - 1920x1200 RGBLED

    [QUOTE="taiwwa"]

    1. Inventory management.

    Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.

    Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.

    2. Turn-based combat

    Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.

    Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.

    Computers nowadays are infinitely faster for doing combat calculations

    3. Click to move. Like you see in Diablo 3.

    Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.

    Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.

    4. Adjusting stats like STR, AGI in games

    Why it's annoying: you don't really see much of an effect in the game, and skill trees are better

    Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.

    [/QUOTE]

    ---> Gaming Conventions Which Are Obsolete But Still Stick Around

    Lemme think. Oh, I know. E3!!!! (get it?)

    But seriously, I disagree. While I do think there are many elements of design that are anachronistic in modern games, the above list is not an example of anything I think needs to go away. Most of what you list above are just elements of RPGs and PC games, so it sounds like you just want dumbed down console games. Don't worry, publishers will continue to crank these out but that doesn't mean that intelligent and complex games like Xcom, Civ5, the Total War series, Jagged Alliance, etc have to go away.

    -Byshop

  • Level 45
    Mishima Zaibatsu
    Posts: 9211
    User is Online
    Dec 2, 2012 3:26 pm GMT

    Actually I do have one. RPG Random Battles. I don't know a single RPG that is enhanced by the inclusion of the old Final Fantasy-style random battles. Take two steps, fight. Take four steps, fight. Take one step, fight. The change to being able to see monsters in the world map in turn-based RPGs only improved these games IMHO.

    -Byshop

    Desktop - i3770K@ 4.5 (100 x 45) - Gigabyte Sniper.3 quad Xfire UEFI Mobo - 16 GB DDR3 RAM - AMD MSI 6990 and Nvidia 9800GTX for PhysX - Three Dell u2711 27" IPS monitors running plus one u2412m 24" IPS monitors and one Mitsubishi HC5500 1080P Native Projector on an 80" screen/Sharp 37" LCD TV in another room as the 5th monitor.

    ***************************************************

    Alienware M17X R2 17" Laptop - Core i7 920XM ES - 2.0/3.6ghz - 8 GB RAM - 500 GB Hybrid SSD - 5870 Xfire - 1920x1200 RGBLED

    Actually I do have one. RPG Random Battles. I don't know a single RPG that is enhanced by the inclusion of the old Final Fantasy-style random battles. Take two steps, fight. Take four steps, fight. Take one step, fight. The change to being able to see monsters in the world map in turn-based RPGs only improved these games IMHO.

    -Byshop

  • Level 30
    Wicked Sick!
    Posts: 1360
    User is Online
    Dec 2, 2012 4:11 pm GMT

    If a so called "obsolete" convention can still work out just fine in a game then I see no reason to get rid of them. For example, there are a few good turn based RPGs that are still around and work just fine for the game. Some elements just work better in one game than it may in another.

    But I second what Byshop said about random battles. This is the ONLY gaming convention I can think of that is just bothersome, time consuming, and does not add anything good to any game. Random battles should die.

    But as for everything else, I say it depends on the game.

    If a so called "obsolete" convention can still work out just fine in a game then I see no reason to get rid of them. For example, there are a few good turn based RPGs that are still around and work just fine for the game. Some elements just work better in one game than it may in another.

    But I second what Byshop said about random battles. This is the ONLY gaming convention I can think of that is just bothersome, time consuming, and does not add anything good to any game. Random battles should die.

    But as for everything else, I say it depends on the game.

  • Level 45
    Mishima Zaibatsu
    Posts: 9211
    User is Online
    Dec 2, 2012 4:37 pm GMT

    Lucky_Krystal wrote:

    If a so called "obsolete" convention can still work out just fine in a game then I see no reason to get rid of them. For example, there are a few good turn based RPGs that are still around and work just fine for the game. Some elements just work better in one game than it may in another.

    But I second what Byshop said about random battles. This is the ONLY gaming convention I can think of that is just bothersome, time consuming, and does not add anything good to any game. Random battles should die.

    But as for everything else, I say it depends on the game.

    Exactly. Isometric views go along with click to move and that goes along with tactical games. Cramming a 1st person view into a game in which it doesn't belong doesn't make sense. The op's list could just as easily be renamed "Ways that developers dumb down games to make them suitable for console cross-development" and most people would probably agree with it.

    -Byshop

    Desktop - i3770K@ 4.5 (100 x 45) - Gigabyte Sniper.3 quad Xfire UEFI Mobo - 16 GB DDR3 RAM - AMD MSI 6990 and Nvidia 9800GTX for PhysX - Three Dell u2711 27" IPS monitors running plus one u2412m 24" IPS monitors and one Mitsubishi HC5500 1080P Native Projector on an 80" screen/Sharp 37" LCD TV in another room as the 5th monitor.

    ***************************************************

    Alienware M17X R2 17" Laptop - Core i7 920XM ES - 2.0/3.6ghz - 8 GB RAM - 500 GB Hybrid SSD - 5870 Xfire - 1920x1200 RGBLED

    [QUOTE="Lucky_Krystal"]

    If a so called "obsolete" convention can still work out just fine in a game then I see no reason to get rid of them. For example, there are a few good turn based RPGs that are still around and work just fine for the game. Some elements just work better in one game than it may in another.

    But I second what Byshop said about random battles. This is the ONLY gaming convention I can think of that is just bothersome, time consuming, and does not add anything good to any game. Random battles should die.

    But as for everything else, I say it depends on the game.

    [/QUOTE]

    Exactly. Isometric views go along with click to move and that goes along with tactical games. Cramming a 1st person view into a game in which it doesn't belong doesn't make sense. The op's list could just as easily be renamed "Ways that developers dumb down games to make them suitable for console cross-development" and most people would probably agree with it.

    -Byshop

  • Level 32
    Snake Eater
    Posts: 7938
    User is Online
    Dec 2, 2012 4:47 pm GMT
    I disagree in every point

    Click on my sig to vote for the best game on STEAM Greenlight

    I disagree in every point
  • Level 64
    Easter Egg
    Posts: 14844
    Dec 2, 2012 7:08 pm GMT
    So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you.
    So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you.
  • Level 51
    Alien Hominid
    Posts: 10670
    User is Online
    Dec 2, 2012 7:38 pm GMT

    Planeforger wrote:
    So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you.

    This. What is wrong with having to think while playing a game?

    cp2077

    [QUOTE="Planeforger"]So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you. [/QUOTE]

    This. What is wrong with having to think while playing a game?

  • Level 19
    Gitaroo Man
    Posts: 755
    Dec 3, 2012 1:54 am GMT

    i agree.

    i really dont care if 'it works fine'..

    time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.

    i agree.

    i really dont care if 'it works fine'..

    time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.

  • Level 22
    Blaster Master
    Posts: 1572
    Dec 3, 2012 3:06 am GMT
    Kocelot wrote:

    i agree.

    i really dont care if 'it works fine'..

    time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.



    WORD ! Thats Some Hardcore Gaming Gospel Right Thur !
    [QUOTE="Kocelot"]

    i agree.

    i really dont care if 'it works fine'..

    time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.

    [/QUOTE] WORD ! Thats Some Hardcore Gaming Gospel Right Thur !
  • Level 32
    Snake Eater
    Posts: 7938
    User is Online
    Dec 3, 2012 4:36 am GMT
    Kocelot wrote:

    i agree.

    i really dont care if 'it works fine'..

    time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.


    god no!

    Click on my sig to vote for the best game on STEAM Greenlight

    [QUOTE="Kocelot"]

    i agree.

    i really dont care if 'it works fine'..

    time to take a step forward. fine for the nostalgia, but for modern day games? no. it feels like im playing a 10$ value game despite it being 50$ or $60.

    [/QUOTE] god no!
  • Level 14
    Ring King
    Posts: 254
    Dec 3, 2012 6:52 am GMT

    Byshop wrote:

    Actually I do have one. RPG Random Battles. I don't know a single RPG that is enhanced by the inclusion of the old Final Fantasy-style random battles. Take two steps, fight. Take four steps, fight. Take one step, fight. The change to being able to see monsters in the world map in turn-based RPGs only improved these games IMHO.

    -Byshop

    definitely agree on this. I hate random battles

    I actually think that standalone cutscenes using the game engine need to go away.

    Since you can easily give story elements while retaining control of the character.

    Edited on Dec 3, 2012 6:54 am GMT

    [QUOTE="Byshop"]

    Actually I do have one. RPG Random Battles. I don't know a single RPG that is enhanced by the inclusion of the old Final Fantasy-style random battles. Take two steps, fight. Take four steps, fight. Take one step, fight. The change to being able to see monsters in the world map in turn-based RPGs only improved these games IMHO.

    -Byshop

    [/QUOTE]

    definitely agree on this. I hate random battles

    I actually think that standalone cutscenes using the game engine need to go away.

    Since you can easily give story elements while retaining control of the character.

  • Level 44
    Violence Fight
    Posts: 4050
    User is Online
    Dec 3, 2012 8:28 am GMT

    taiwwa wrote:

    I actually think that standalone cutscenes using the game engine need to go away.

    Since you can easily give story elements while retaining control of the character.

    Letting the player control the character during story telling moments need to go and leave moments. They have the power to make better looking scene instead of the ugly camera angle up get by being stuck in the character.

    [QUOTE="taiwwa"]

    I actually think that standalone cutscenes using the game engine need to go away.

    Since you can easily give story elements while retaining control of the character.

    [/QUOTE]

    Letting the player control the character during story telling moments need to go and leave moments. They have the power to make better looking scene instead of the ugly camera angle up get by being stuck in the character.

  • Level 70
    The Boss
    Posts: 43134
    User is Online
    Dec 3, 2012 11:38 am GMT
    Play xcom and tell me turn based is obsolete.

    dvader654 Trophy Card

    THE BEST RESIDENT EVIL SITE ON THE WEB, BIOHAZE. UP TO THE SECOND NEWS ON EVERYTHING RESIDENT EVIL. http://www.biohaze.com/

    Play xcom and tell me turn based is obsolete.
  • Level 70
    The Boss
    Posts: 14255
    User is Online
    Dec 3, 2012 12:54 pm GMT
    Personally I am just fine with things like turn-based combat, random enemy encounters, item management, etc. so I wouldn't say that they are obsolete myself.

    Personally I am just fine with things like turn-based combat, random enemy encounters, item management, etc. so I wouldn't say that they are obsolete myself.
  • Level 29
    Radiant Silvergun
    Posts: 2956
    Dec 3, 2012 1:00 pm GMT
    Vari3ty wrote:

    Planeforger wrote:
    So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you.

    This. What is wrong with having to think while playing a game?


    dvader654 wrote:
    Play xcom and tell me turn based is obsolete.


    All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War.
    [Sig pending. Have another beer!]
    [QUOTE="Vari3ty"]

    [QUOTE="Planeforger"]So...you're basically saying that depth is obsolete in role playing games? Thankfully some smaller developers still disagree with you. [/QUOTE]

    This. What is wrong with having to think while playing a game?

    [/QUOTE] [QUOTE="dvader654"]Play xcom and tell me turn based is obsolete.[/QUOTE] All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War.
  • Level 14
    Ring King
    Posts: 254
    Dec 3, 2012 2:14 pm GMT

    [QUOTE="MadVybz"]

    Vari3ty wrote:

    Planeforger wrote:

    This. What is wrong with having to think while playing a game?

    dvader654 wrote:
    Play xcom and tell me turn based is obsolete.
    All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War.

    This is actually why ME2 was far superior to ME1. Because like you had choices where it really mattered, and didn't have to waste thought energy with choices that did not matter.

    [QUOTE="MadVybz"][QUOTE="Vari3ty"]

    [QUOTE="Planeforger"]

    This. What is wrong with having to think while playing a game?

    [/QUOTE] [QUOTE="dvader654"]Play xcom and tell me turn based is obsolete.[/QUOTE] All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War. [/QUOTE]

    This is actually why ME2 was far superior to ME1. Because like you had choices where it really mattered, and didn't have to waste thought energy with choices that did not matter.

Forum Actions
ForumsPrimary Games Discussion › Gaming Conventions Which Are Obsolete Bu ...