Sign on Options
Theme: [Light Selected] To Dark»
ForumsPrimary Games Discussion › id Software seriously needs to rethink t ...

General Games Discussion has a new name! Primary Games Discussion forum is the place to discuss all matters of the gaming world, be it the platforms, latest in industry news, or even gaming music and movies!

Rules:

- Follow the Terms of Use and read the FAQ.
- Be respectful and you'll be respected in return.
- No discussion of illegal activities.
- Cross-Platform debates belong in the System Wars forum

id Software seriously needs to rethink their approach to making games

Forum Actions
  • Level 50
    Strawberry Candy
    Posts: 3798
    User is Online
    Dec 21, 2012 5:25 pm GMT

    a developer living off past glories.

    both rage and doom 3 were painfully average

    --------------------------------------------------

    a developer living off past glories.

    both rage and doom 3 were painfully average

  • Level 42
    Karnov
    Posts: 7410
    Dec 21, 2012 10:45 pm GMT

    id's demise was initiated by the shift to consoles as the dominant FPS market and the subsequent wussification of the average FPS player.

    They can't make games with dynamic movement and weapons anymore because they won't function properly on a gamepad, and also because all of that frightens the current-generation shooter fan who just wants regenerating health and no more than two guns at a time, with the only movement options they have to consider being sprint or crouch.

    The result was that they decided to go after graphics and engines full-time, seeing as how they have Carmack, but they couldn't make up for the loss of gameplay mechanics.

    --
    "Who is more humble? The scientist who looks at the universe with an open mind and accepts whatever it has to teach us, or somebody who says everything in this book must be considered the literal truth and never mind the fallibility of all the human beings involved?"

    id's demise was initiated by the shift to consoles as the dominant FPS market and the subsequent wussification of the average FPS player.

    They can't make games with dynamic movement and weapons anymore because they won't function properly on a gamepad, and also because all of that frightens the current-generation shooter fan who just wants regenerating health and no more than two guns at a time, with the only movement options they have to consider being sprint or crouch.

    The result was that they decided to go after graphics and engines full-time, seeing as how they have Carmack, but they couldn't make up for the loss of gameplay mechanics.

  • Level 20
    Metal Slime
    Posts: 745
    User is Online
    Dec 22, 2012 5:26 am GMT
    syztem wrote:

    id's demise was initiated by the shift to consoles as the dominant FPS market and the subsequent wussification of the average FPS player.

    They can't make games with dynamic movement and weapons anymore because they won't function properly on a gamepad, and also because all of that frightens the current-generation shooter fan who just wants regenerating health and no more than two guns at a time, with the only movement options they have to consider being sprint or crouch.

    The result was that they decided to go after graphics and engines full-time, seeing as how they have Carmack, but they couldn't make up for the loss of gameplay mechanics.


    What exactly are you saying? That they don't know how to code games for consoles?
    [QUOTE="syztem"]

    id's demise was initiated by the shift to consoles as the dominant FPS market and the subsequent wussification of the average FPS player.

    They can't make games with dynamic movement and weapons anymore because they won't function properly on a gamepad, and also because all of that frightens the current-generation shooter fan who just wants regenerating health and no more than two guns at a time, with the only movement options they have to consider being sprint or crouch.

    The result was that they decided to go after graphics and engines full-time, seeing as how they have Carmack, but they couldn't make up for the loss of gameplay mechanics.

    [/QUOTE] What exactly are you saying? That they don't know how to code games for consoles?
  • Level 53
    Zenny
    Posts: 17153
    User is Online
    Dec 22, 2012 10:32 am GMT
    nameless12345 wrote:

    They should make Quake Arena II and Doom 4 and Doom 4 should take place on Earth like Doom II did and have great visuals and tons of enemies (old-school style shooter).

    Of course the games should be developed for the PC first and foremost, with the console versions in 2nd plan.

    That would please the fanbase imo (except for the CoD wimps, but screw them).



    I agree 110%! They these awesome franchises that they aren't doing anything with.. where is a new Quake, Doom and Quake Arena? Going back to the old school FPS days.. I think they could do a great job.
    [QUOTE="nameless12345"]

    They should make Quake Arena II and Doom 4 and Doom 4 should take place on Earth like Doom II did and have great visuals and tons of enemies (old-school style shooter).

    Of course the games should be developed for the PC first and foremost, with the console versions in 2nd plan.

    That would please the fanbase imo (except for the CoD wimps, but screw them).

    [/QUOTE] I agree 110%! They these awesome franchises that they aren't doing anything with.. where is a new Quake, Doom and Quake Arena? Going back to the old school FPS days.. I think they could do a great job.
  • Level 50
    Strawberry Candy
    Posts: 8714
    User is Online
    Dec 23, 2012 8:52 am GMT

    On a technical level it was rather poor, although the game's visuals were somewhat saved by the interesting, colourful art design. In terms of gameplay, I thought it was absolutely terrific. The gunfights were a mix of FEAR and BioShock, with light tactical combat and tons of crazy weapons. The game's main problem is that it lacked a clear structure, and the open world element felt out-of-place. But in the end I really enjoyed the 20 hours I spent on it (including the new DLC), and I'm sure I'll replay it at one point.

    On a technical level it was rather poor, although the game's visuals were somewhat saved by the interesting, colourful art design. In terms of gameplay, I thought it was absolutely terrific. The gunfights were a mix of FEAR and BioShock, with light tactical combat and tons of crazy weapons. The game's main problem is that it lacked a clear structure, and the open world element felt out-of-place. But in the end I really enjoyed the 20 hours I spent on it (including the new DLC), and I'm sure I'll replay it at one point.

  • Level 42
    Karnov
    Posts: 7410
    Dec 23, 2012 9:29 am GMT

    capaho wrote:
    syztem wrote:

    id's demise was initiated by the shift to consoles as the dominant FPS market and the subsequent wussification of the average FPS player.

    They can't make games with dynamic movement and weapons anymore because they won't function properly on a gamepad, and also because all of that frightens the current-generation shooter fan who just wants regenerating health and no more than two guns at a time, with the only movement options they have to consider being sprint or crouch.

    The result was that they decided to go after graphics and engines full-time, seeing as how they have Carmack, but they couldn't make up for the loss of gameplay mechanics.

    What exactly are you saying? That they don't know how to code games for consoles?


    That it's not possible to make an authentic id game function properly on a console, and that even if it were possible it wouldn't appeal to the weakling new-breed FPS player.

    Hence, they've had to try and come up with a new way of doing things, and have failed outside of creating some more engines.

    --
    "Who is more humble? The scientist who looks at the universe with an open mind and accepts whatever it has to teach us, or somebody who says everything in this book must be considered the literal truth and never mind the fallibility of all the human beings involved?"

    [QUOTE="capaho"][QUOTE="syztem"]

    id's demise was initiated by the shift to consoles as the dominant FPS market and the subsequent wussification of the average FPS player.

    They can't make games with dynamic movement and weapons anymore because they won't function properly on a gamepad, and also because all of that frightens the current-generation shooter fan who just wants regenerating health and no more than two guns at a time, with the only movement options they have to consider being sprint or crouch.

    The result was that they decided to go after graphics and engines full-time, seeing as how they have Carmack, but they couldn't make up for the loss of gameplay mechanics.

    [/QUOTE] What exactly are you saying? That they don't know how to code games for consoles?[/QUOTE]

    That it's not possible to make an authentic id game function properly on a console, and that even if it were possible it wouldn't appeal to the weakling new-breed FPS player.

    Hence, they've had to try and come up with a new way of doing things, and have failed outside of creating some more engines.

  • Level 20
    Metal Slime
    Posts: 745
    User is Online
    Dec 24, 2012 2:49 am GMT
    syztem wrote:

    capaho wrote:
    What exactly are you saying? That they don't know how to code games for consoles?


    That it's not possible to make an authentic id game function properly on a console, and that even if it were possible it wouldn't appeal to the weakling new-breed FPS player.

    Hence, they've had to try and come up with a new way of doing things, and have failed outside of creating some more engines.


    I don't get your reasoning on that one. Every game Id makes is an authentic Id game. They are no less capable of coding for consoles than any other game developer. The weakling new breed of gamers were in diapers when Doom was originally released, if they were even around at all back then. I liked Rage, it definitely wasn't Doom, but it was still a good game for me.
    [QUOTE="syztem"]

    [QUOTE="capaho"]What exactly are you saying? That they don't know how to code games for consoles?[/QUOTE]

    That it's not possible to make an authentic id game function properly on a console, and that even if it were possible it wouldn't appeal to the weakling new-breed FPS player.

    Hence, they've had to try and come up with a new way of doing things, and have failed outside of creating some more engines.

    [/QUOTE] I don't get your reasoning on that one. Every game Id makes is an authentic Id game. They are no less capable of coding for consoles than any other game developer. The weakling new breed of gamers were in diapers when Doom was originally released, if they were even around at all back then. I liked Rage, it definitely wasn't Doom, but it was still a good game for me.
Forum Actions
ForumsPrimary Games Discussion › id Software seriously needs to rethink t ...