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Spec Ops: The Line may be the most important game this year
- Nov 11, 2012 3:29 pm GMT
Anyone who has played and actually paid attention to Spec Ops probably already knows this, but as more and more people start to really dig into the game and what it says/does, I think that it is becoming increasingly apparent that Specs Ops could be the most IMPORTANT game of this year.
In a fledgling industry like this, which is still struggling with artistic expression and meaning, games like Spec Ops are extremely important to allowing people to understand the larger scope of meaning that games can bring. The game could become one of the seminal tentpoles of the entire "Games as Art" argument simply because the mechanics and gameplay are not dissonant with the narrative. Spec Ops, unlike BioShock/Braid/Limbo, cannot be split into its game parts and its narrative parts. The art is cohesive and whole.
For those that want an overview of what I am talking about, here is a fantastic video on it. Spoilerific, but massively interesting.
20-30 years from now, we could all look back on Spec Ops as one of the most significant titles in the "Games as Art" movement.
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I just beat the game last night.Really tripped me out at some points.
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- Nov 11, 2012 3:36 pm GMT
Man I beat the game and think people look too deeply into it, just because it's a video game. It was a mediocre game with a mediocre story.- Please wait. Quick reply will be available shortly.
- Nov 11, 2012 3:37 pm GMT
[QUOTE="tagyhag"]Man I beat the game and think people look too deeply into it, just because it's a video game. It was a mediocre game with a mediocre story. [/QUOTE]
Watch the video.
It is totally a retelling of Heart of Darkness, but then again so is Apocalypse Now. The game is a very, VERY strong indictment of the entire modern FPS Genre.
People aren't looking too deeply into it... The game is totally doing everything that is being brought up.
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- Nov 11, 2012 3:37 pm GMT
__________________________________________________________________________

Get your own Gamercard Sig.
My Reviews: http://www.gamespot.com/users/WTA2k5/contributions[QUOTE="tagyhag"]Man I beat the game and think people look too deeply into it, just because it's a video game. It was a mediocre game with a mediocre story. [/QUOTE]
No.
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- Nov 11, 2012 3:42 pm GMT
I had no idea the story was so good. I really should give it a shot, I had heard people say it was good before but after reading up on it just now it seems like it's really something.
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- Nov 11, 2012 3:44 pm GMT
[QUOTE="seanmcloughlin"]
I had no idea the story was so good. I really should give it a shot, I had heard people say it was good before but after reading up on it just now it seems like it's really something.
[/QUOTE]
Frankly, it would be best if you came into it expecting it to be COD-Clone-102, so ignore what I say below.
It is good in the sense that what it is doing is really reflexive and critical. The game almost hates itself and you for playing it. But that is what makes it so interesting.
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- Nov 11, 2012 3:51 pm GMTLaihendi wrote:I would rather exhibit traits of a sociopath than an altruist. Many characteristics of sociopathy are actually signs of healthy individuals. Many people mistakenly believe that whatever is normal or common is healthy, and whatever is different/abnormal is unhealthy. Altruism is by consensus healthy simply because it is normal, when in reality it is an irrational and destructive mental illness. The characteristics of sociopathy are mostly healthy and rational but people who exhibit them are considered deranged anyways because they contradict the social norm.It seems interesting - I might pick it up if it goes on sale on Steam and I clear some of my massive backlog.
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- Nov 11, 2012 3:54 pm GMT
That video was spot on, and it's not even looking too deep into the game. Me and my brother talked about this game for hours on end. It makes me want to play through it again.- Please wait. Quick reply will be available shortly.
- Nov 11, 2012 3:57 pm GMT

All the talk of the game is making me interested in playing it, though it seems like half the people who've played it say it's a Heart of Darkness rip with pedestrian gameplay. But I've enjoyed divisive games before, and loved them (Nier comes to mind), so I'll likely check it out during a Steam sale or something.
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- Nov 11, 2012 4:10 pm GMT
[QUOTE="Slashkice"]
All the talk of the game is making me interested in playing it, though it seems like half the people who've played it say it's a Heart of Darkness rip with pedestrian gameplay. But I've enjoyed divisive games before, and loved them (Nier comes to mind), so I'll likely check it out during a Steam sale or something.
[/QUOTE]
Those people aren't wrong necessarily, but the game has a lot to same about the Games Industry, which is sort of what makes it interesting. Apocalypse Now is a "Heart of Darkness rip" at its core also. And a pretty sloppy "rip" at that. Doesn't make that film any less of a classic or any less outstanding.
In the case of Spec Ops, I'd argue that the mundane/pedestrian gameplay is a significant and vital part of the game in that it helps to provide much of the meaning to its thematic and narrative tones. There is another video by Extra Credit (the Penny Arcade-based series) which discusses that and points out that it is as if Yager(the developer) looked at what they could do with their budget and timeline, and decided not to try to fight the fact that they were not going to be able to make a game as mechanically sound as Call of Duty, or with gameplay as interesting as Halo 4. Instead, they embraced the mundane/pedestrian gameplay design, and decided to take that as an opportunity to level a massive critical assault on the state of the modern game industry.
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I'll pick it up when the price comes down. I still need to play Dishonored, Halo 4, The Witcher 2, and Assassins Creed 3.
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- Nov 11, 2012 4:21 pm GMT
Edited on Mar 17, 2089 6:09 pm GMT
Console Gaming is dying.

[QUOTE="tagyhag"]Man I beat the game and think people look too deeply into it, just because it's a video game. It was a mediocre game with a mediocre story. [/QUOTE]
Thats exactly how I felt about the story and I thought the gameplywas repetitive and quite boring at times too.
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- Nov 11, 2012 4:33 pm GMT
[QUOTE="KingsMessenger"][QUOTE="tagyhag"]Man I beat the game and think people look too deeply into it, just because it's a video game. It was a mediocre game with a mediocre story. [/QUOTE]
Watch the video.
It is totally a retelling of Heart of Darkness, but then again so is Apocalypse Now. The game is a very, VERY strong indictment of the entire modern FPS Genre.
People aren't looking too deeply into it... The game is totally doing everything that is being brought up.
[/QUOTE] I applaud the game for trying to be different. But if we were to put the game alongside other mediums where stuff like Apocalypse Now is...It's going to look like sh*t. [QUOTE="WTA2k5"]No.
[/QUOTE] Well you convinced me.- Please wait. Quick reply will be available shortly.
- Nov 11, 2012 4:44 pm GMT
[QUOTE="tagyhag"][QUOTE="KingsMessenger"]
[QUOTE="tagyhag"]
Watch the video.
It is totally a retelling of Heart of Darkness, but then again so is Apocalypse Now. The game is a very, VERY strong indictment of the entire modern FPS Genre.
People aren't looking too deeply into it... The game is totally doing everything that is being brought up.
[/QUOTE] I applaud the game for trying to be different. But if we were to put the game alongside other mediums where stuff like Apocalypse Now is...It's going to look like sh*t. [QUOTE="WTA2k5"]
No.
[/QUOTE] Well you convinced me.[/QUOTE]
Gaming, comparatively, is still very young.
And when you consider that the technical limitations of gaming hindered progress/slowed for like twenty years, I'd say of course Spec Ops isn't going to compare favorably with Apocalypse Now... Spec Ops also was underfinanced, overly ambitious, and had too little time. Doesn't make its impact or thematic core any less significant. The game did what BioShock, Half-Life, Halo and countless other games failed to do. It had a coherent and cohesive unity, whereby the gameplay reinforce the narrative and was in fact part of the thematic core of the game, rather than just being the dissonant distraction that players embark upon for no reason other than "Because it is a game." Without the gameplay design that the game has coupled with the narrative that it tells, Spec Ops wouldn't mean the same thing. Separate one from the other; tell this story in a different game or tell a different story in this game, and the result wouldn't be the same. BioShock's story would mean the same thing with any other gameplay design. BioShock's gameplay design would feel the same with almost any other story... Can't say the same about Spec Ops. The game's meaning comes from its WHOLE.
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- Nov 11, 2012 4:53 pm GMT

Now Playing- Chivalry Medieval Warfare
that certainly was an interesting read, I will definitely have to check this game out, i didn't realize how much of a cult hit it has become.
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- Nov 11, 2012 5:11 pm GMTI did find the demo fairly enjoyable, and I've seen quite a bit of people praising this game. I might consider purchasing it if I ever see it at Gamestop.
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- Nov 11, 2012 5:13 pm GMT

[QUOTE="tagyhag"]Man I beat the game and think people look too deeply into it, just because it's a video game. It was a mediocre game with a mediocre story. [/QUOTE]
^This
Spec Ops: The Line a work of art? XD Is this a joke?
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- Nov 11, 2012 5:14 pm GMT
[QUOTE="GeoffZak"]
[QUOTE="tagyhag"]Man I beat the game and think people look too deeply into it, just because it's a video game. It was a mediocre game with a mediocre story. [/QUOTE]
^This
Spec Ops: The Line a work of art? XD Is this a joke?
[/QUOTE]
No. Seriously, watch the video.
I am not saying it is the best game... I am merely saying that it is important. It legitimately does something -- which almost every other game that everyone like to laud in the "Games as Art" discussions likes to whip around -- unique. It is coherent and cohesive. It thematic meaning is truly rooted in the GAMEPLAY, combined with the narrative... In that way, it is more of a piece of "art" than BioShock and the like, which are at best interesting narratives framed around a run-of-the-mill shooter, with a ludicrous amount of cognitive dissonance surround everything you, as the player, do.
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- Nov 11, 2012 5:14 pm GMT
[QUOTE="KingsMessenger"][QUOTE="tagyhag"][QUOTE="KingsMessenger"] I applaud the game for trying to be different. But if we were to put the game alongside other mediums where stuff like Apocalypse Now is...It's going to look like sh*t. [QUOTE="WTA2k5"]
No.
[/QUOTE] Well you convinced me.[/QUOTE]
Gaming, comparatively, is still very young.
And when you consider that the technical limitations of gaming hindered progress/slowed for like twenty years, I'd say of course Spec Ops isn't going to compare favorably with Apocalypse Now... Spec Ops also was underfinanced, overly ambitious, and had too little time. Doesn't make its impact or thematic core any less significant. The game did what BioShock, Half-Life, Halo and countless other games failed to do. It had a coherent and cohesive unity, whereby the gameplay reinforce the narrative and was in fact part of the thematic core of the game, rather than just being the dissonant distraction that players embark upon for no reason other than "Because it is a game." Without the gameplay design that the game has coupled with the narrative that it tells, Spec Ops wouldn't mean the same thing. Separate one from the other; tell this story in a different game or tell a different story in this game, and the result wouldn't be the same. BioShock's story would mean the same thing with any other gameplay design. BioShock's gameplay design would feel the same with almost any other story... Can't say the same about Spec Ops. The game's meaning comes from its WHOLE.
[/QUOTE] Well I envy you for being able to enjoy its gameplay. As for me I've been spoiled by better games gameplay-wise.- Please wait. Quick reply will be available shortly.






