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Ubisoft eyeing microtransactions for full priced $60 titles
- Oct 4, 2012 8:19 am GMT
There is little different between microtransaction and DLC. If used poor they are a con.
The second thing is how long of a window for DLC do most single player games have? There not that long of a time for a singple player game to have DLC that will sell.
To go along with this is the that it seem many games believe anything that you can get for the game was cut from the game and should have been there from the start.
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- [QUOTE="LordQuorthon"]
You HARDCORE AND SRS GAMERZ spent this entire generation voting with your wallets and the suits have listened.
[/QUOTE] Unfortunately, this is true. There have been a few examples this generation where DLC was a positive- I'd point to the GTA4 expansions as fine examples of DLC. But most of it was utter crap. All I've learned from this generation is to never pay full price for a game on release day. What's the point when you're not getting the full story? It's just better to wait for a 'complete' edition at a budget price.- Please wait. Quick reply will be available shortly.
- Oct 5, 2012 6:49 am GMTLaihendi wrote:Atlas Shrugged is an objective representation of the real world in the form of a novel.

So don't buy the microtransactions. Problem solved.
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- Ubisoft games are 9/10 times utter trash anyway. Unless these microtransactions involve them paying me I don't really care.
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- Oct 5, 2012 3:07 pm GMT
As if we werent getting ripped off enough by DLC, Online Passes, Season Passes, and games in general that cost 60$ for six hours of gameplay.
Said it before I will say it again, the only thing that will kill these BS business practices is A: Gamers stop buying into them like the good little sheep the pubs see us as and B: the publishers themselves go too far and we have another repeat of 1984.
Which at this point I feel we need another major crash to get the publishers to freaking wake up that they themselves are their own worst enemy.
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- Oct 6, 2012 7:27 am GMT

[QUOTE="svaubel"]
As if we werent getting ripped off enough by DLC, Online Passes, Season Passes, and games in general that cost 60$ for six hours of gameplay.
Said it before I will say it again, the only thing that will kill these BS business practices is A: Gamers stop buying into them like the good little sheep the pubs see us as and B: the publishers themselves go too far and we have another repeat of 1984.
Which at this point I feel we need another major crash to get the publishers to freaking wake up that they themselves are their own worst enemy.
[/QUOTE]
Gaming isn't gonna crash again, and gamers will never stop buying so-called AAA titles. The market is too big now, it's too easy to make "appealing" games and marketing teams are more competent than ever.
I mean, RE6 seems to be the epitome of AAA failure, but even if those 4.5 million copies Capcom shipped stay on the shelves, it's still not gonna affect the industry as a whole like ET did
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