Dragon Fantasy Book II headed to Vita next year [With cross-buy]

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danish-death

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#1 danish-death
Member since 2004 • 5314 Posts

http://www.youtube.com/watch?v=wXVdOQuLCM8&feature=player_embedded

Building the first Dragon Fantasy was an amazing experience. And after pouring your heart and soul into a project like that, you can only think Where do I go from here?. After wed really pushed the limits of 8-bit gameplay and graphics with the first game, we knew it was time to bump the game a generation. This meant being a lot more ambitious with what we wanted to do, and bigger ambitions require bigger support. So with the support of SCEAs Pub Fund, were thrilled to announce Dragon Fantasy Book II is headed for PS3 and PS Vita next year on PSN!

Originally, we had planned to follow the original three chapters of 8-bit style with another three chapters in a more 16-bit style. We planned to do a slow and steady progression, chapter by chapter adding more and more features. But as soon as we started work on the new chapters we quickly found ourselves aiming squarely at the end of that generation immediately. We didnt want to start out simple again as we had already done that. We wanted to make the best RPG possible. So, we decided instead that wed combine the three stories into one massive sequel, and add a few scenes here and there to glue things together. It made the story flow more naturally, sure, but more importantly to the player, it let us load this sucker up with hot 16-bit-era eye candy from the get-go!

Dragon Fantasy Book II for PS3 and PS Vita

The first next-gen (for the early 90s) feature we threw in was a throwback to what was then known as Mode7. For the blast-processing set out there, Mode 7 was a special video mode that let the very 2D hardware make (for the time) eye-popping 3D effects. Weve always had an affinity for that look, so it had to be part of Book II. Were using it for all the traveling scenes in the game,and well be using it for some pretty intense battle scenes later in the game.
After thoroughly stepping up the visuals, it was time to give the audio some love. The 16-bit era of video games are known for some truly amazing music, and we wanted to express that in our sequel as well. And so, our audio director, Morgan Tucker (a.k.a. Crashfaster, and the head of 8-bit SF and Monobomb Records got some very his samples assembled and leaped at the task.

In the original DF game, we used a very static, very traditional battle system that took was very reminiscent of the best 8-bit era RPG battle systems. I thought it turned out very nicely, and it certainly did the trick for the theme we were going for. We even showed an early version of Book II at PAX East. But with all the other new features in the game, the old school battle system just felt out of place. So we built an all-new system from the ground up. Battles now take place in the same world that the player walks around in, and monsters can be seen lurking around every corner. When battles begin, its just a matter of a status screen and a menu bar sliding onto screen. The game retains the quirky text descriptions that the first game was known for, but now theyre accompanied by fully animated attacks and highly effect-driven magic spells.

Finally, we added multiplayer support. Up to four players can play together, each acting as one of the four party members in the first players party. Each player is free to explore the surrounding areas on their own, and can even engage in separate battles on their own as well. And of course, if they choose to help each other out, any player can just walk right up to another battle in progress and join in on the next round! This works not only in the regular game mode, but were planning a coliseum mode where players can form a mixed party of their own party members and those of their friends to fight battles for glorious prizes and honor.

Dragon Fantasy Book II for PS3 and PS Vita

Oh, yeah, we should probably mention the story, eh? I mean, thats generally the big thing when discussing RPGs, right? As the story begins, the Imperial Armada is closing in on our heroes. Its not quite clear to them yet why the empire is pursuing them, but theyll learn soon enough. As they head further and further into the southlands, our heroes will be split up into three teams (representing the original three chapters wed planned to do episodically), with each discovering important secrets about the war between the Kingdom of Tundaria and the Empire of Sandheim. Well see whats happened in Westeria in our heroes absence! And finally, well learn a little bit about where the Dark Lord came from, how the Woodsman got to be so knowledgeable about things, and just what that purple talisman is all about.

Dragon Fantasy 2 is such a huge, huge departure from the first game stylistically that its easy to think that the two games arent actually related. But if you spend a little time with both, a lot of the throwaway gags in the first game will turn out to be very serious omens of the things to come in the second. A lot of that is because when Bryan and I first started on this series, we had intended all of this to be one, gigantic game. But we started on the game when we were both 14 years old. And it turns out that making a huge, huge RPG to rival the best contemporary RPGs of the time was a wee bit much for a couple teenagers! After 17 years, weve learned to tackle things one step at a time, and Dragon Fantasy Book II is our latest and greatest step towards the completion of our epic story!

Got questions about Dragon Fantasy 2 (or Dragon Fantasy 1?) Want to know what the ultimate fate of Jerald is? Wondering how the biological functions of the Rock Monsters work? Curious where to order Rock Monster plushies? Let us know in the comments!

http://blog.us.playstation.com/2012/08/29/classic-rpg-love-dragon-fantasy-book-ii-comes-to-ps3-ps-vita-next-year/

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danish-death

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#2 danish-death
Member since 2004 • 5314 Posts

From the blog:

"Weve got you covered on that both the PS3 and PS Vita versions of the game have optional filters to up rez the graphics to full resolution on both systems!"

"As was mentioned above, the first time you launch the game youre given the option between styles the pixelated 16-bit style as shown above, or a hi-res mode where the artwork is all smoothed out and clean."

"Multiplayer between the PS3 and PS Vita is something were definitely planning on."

"Cross-buy is the plan for this yes. People need to be able to get their retro goodness everywhere!"

"We dont yet have an official plan for what trophies will be awarded in the game beyond yes we will have them as for platinumthats something I unfortunately cant really answer yet."

"As was mentioned elsewhere, as this is part of SCEAs PubFund program, the game will be a digital-only release.
Sadly the costs for an independent developer/publisher going to retail are just far too high in the case of a game like this, it would very likely cost as much if not more to get the game manufactured and shipped to stores than the rest of the development costs combined!"

"We will be releasing the game in Europe as well, yes!"

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Granpire

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#3 Granpire
Member since 2008 • 2749 Posts
I'm not a fan of RPGs in general, but if the story is good and the battle system is a little more fast-paced than usual, then I might check this out. Cross-Buy is always a good thing.
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damann22

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#4 damann22
Member since 2004 • 7655 Posts

Looks good to me, and even though its cross buy I have no intention of playing this on my ps3.

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Granpire

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#5 Granpire
Member since 2008 • 2749 Posts
I don't even own a PS3 myself, since I've now moved to Montreal for University, but Cross-Buy lets me get a free copy of the game for my cousin and my brother. :D