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FPS Limiter - Cap your framerate for any DirectX 8/9 or OpenGL game.

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  • Level 17
    Minus World
    Posts: 17
    Jul 3, 2009 6:45 am GMT

    Alot of people have problems with there framerate in games and there has been a program released a while back, but with limited information about it, and with a ton of problems that people can seem to get around. I have been fooling around with this program for a while and have eliminated all of the possible bugs/problems that other people have had. In order for you to achieve 100% results, follow every instruction CAREFULLY.

    This topic is basically to clear up any questions and answers that everyone has about how this program works and how to get it functionally working.

    Question 1 - Why would you want to "limit" your framerate?

    Answer - Limiting the framerate for your games is basically to achieve the best "consistent" framerate for your games. This means that things like framerate spikes (large FPS drops or gains during games that can typically annoy the common person) will be either extremely reduced to the point where you wont even notice it, or completely eliminated. Both of these results are based on what kind of machine you are running, and what games you're playing.

    Question 2 - What does it mean to "limit" your framerate?

    Answer - Game performance has been the PC gamer topic every since games were invented. It is the pinnacle point between quality and performance of what type of balance you will get for your games. Essentially, the human eye is very effecient in spotting the differences between high and low framerates, for example, if your playing a game, and the FPS is in the high 60's (the best consistently smooth framerate for 60hz Monitors) and drops to the low 30's or even 20's, the human eye will immidiately detect that there isnt a smooth picture anymore.

    Question 3 - Does lower framerate mean less of a smooth moving picture?

    Answer - Yes it does. However, the human eye is very unique in a way where it can adapt to certain rates of images. For example, if there is a consistant 30fps (Frames Per Second) in front of you, your eye is more likely to be comfortable with that then if your framerate is increasing and decreasing every second for random periods of time. Console games today use 2 common framerate caps - 30fps and 60fps. These framerate caps are put in place for this very reason - to have consistent framerates through your gamig experience.

    Question 4 - What are the limits of what is considered consistent and what is not?

    Answer - The most common FPS locks are basically any number above 30, but with multiples of 5 or 10. So 35, 40, 45, 50 and even 55 are the numbers to hit for best results. Keep in mind, this concept of limiting your FPS is strictly LIMITING your framerate, as you cannot add framerates that you could not get in the first place.

    The steps listed below will guide you from start to finish on how to cap your framerates in your games.

    ==========================================================================================

    Step 1 - Download the link below:

    http://rapidshare.com/files/160642187/FPS_Limiter_0.2.rar

    Step 2 - Extract the file anywhere you like, but make sure that the place where you put it, will be its PERMENANT location (this is to eliminate directory path problems in the future).

    Step 3 - Run the file in the folder that you just extracted, called "FPS_Limiter_GUI.jar", DO NOT run the "FPS_Limiter.exe" file, it will not work.

    Step 4 - When you have the program running in front of you, you will need to browse to the root location of the executable file of the game of your choosing. (NOTE: Games that already have an automatic 30fps cap cannot be increased any higher, so it is pointless to select these games)

    Step 5 - Once you have the game's DIRECT executable chosen, select from one of the 3 in the dropdown list at the menu at the top of the screen.

    D3D8 - DirectX 8 games

    D3D9 - DirectX 9 games

    OGL - OpenGL games (very few games run with the OpenGL language)

    Step 6 - Once you have selected either D3D8/D3D9/OGL, then select which framerate you want the game to lock at at the "maximum fps" box. For best results, if your lowest framerate is under 30, select a number that is 5-10 fps above for that specific game. If your framerate is above 30, select any number between 30 to 50. Experiment with it a little, you can always change your framerate lock.

    Step 7 - Once you've selected your Maximum FPS, click on "create bat" to make a .bat file in the FPS Limiter folder.

    Step 8 - When you're ready to play, double click on that .bat file. If you wish to make a shortcut, right click on the .bat file and select "Create Shortcut". You can change the name of the shortcut ONLY, do not change the name of the .bat file.

    NOTE: To change your Maximum FPS setting without repeating the whole process, right click on the .bat file created, and go to edit. Now find the line that says "/f:X" replace the "X" variable with whatever you like.

    FOR ATI USERS ONLY - ATI Tray Tools or any other 3rd Party Driver software cannot be run while using FPS Limiter. I am not sure how the program reacts with Nvidia 3rd Party Drivers, but it is recommended that you disable it before continuing.

    Here is a list of games that I personally own and have tested that work with the program:

    NOTE #1 - A [*] beside the game indicates that there is an alternate method to cap the games FPS, but the FPS Limiter program still works with it.

    NOTE #2 - Games that do not use a direct executable file to run, can not be used with FPS Limiter.

    ===============================================================

    DirectX Games:

    =============

    BioShock

    Crysis [*]

    Crysis: Warhead [*]

    F.E.A.R. 2: Project Origin [*]

    Fallout 3

    FarCry

    FarCry 2 [*]

    Frontlines: Fuel of War

    Half Life 2: Episode One [*]

    Half Life 2: Episode Two [*]

    Portal [*]

    Left 4 Dead [*]

    Medal of Honor: Airborne

    Mirrors Edge [*]

    Prototype

    S.T.A.L.K.E.R.: Shadow of Chernobyl

    Titan Quest

    Tom Clancy's Rainbow Six Vegas

    Tom Clancy's Rainbow Six Vegas 2

    Turok (2007)

    Unreal Tournament III [*]

    Velvet Assassin

    Age of Empires III (Including All Expansions)

    Assassins Creed

    Clive Barker's Jericho

    Tom Clancy's Ghost Recon: Advanced Warfighter

    Tom Clancy's Ghost Recon: Advanced Warfighter 2

    Halo: Combat Evolved

    Halo 2

    Lost Planet: Extreme Condition (Includes Colonies Edition)

    Mass Effect [*]

    Need for Speed - Most Wanted

    Rise of The Argonauts

    OpenGL Games:

    =============

    Doom 3 (Inludes Expansion Pack)

    Quake 4

    Prey

    The Chronicles of Riddick: Assault on Dark Athena

    Edited on Jul 3, 2009 11:31 am GMT

    Alot of people have problems with there framerate in games and there has been a program released a while back, but with limited information about it, and with a ton of problems that people can seem to get around. I have been fooling around with this program for a while and have eliminated all of the possible bugs/problems that other people have had. In order for you to achieve 100% results, follow every instruction CAREFULLY.

    This topic is basically to clear up any questions and answers that everyone has about how this program works and how to get it functionally working.

    Question 1 - Why would you want to "limit" your framerate?

    Answer - Limiting the framerate for your games is basically to achieve the best "consistent" framerate for your games. This means that things like framerate spikes (large FPS drops or gains during games that can typically annoy the common person) will be either extremely reduced to the point where you wont even notice it, or completely eliminated. Both of these results are based on what kind of machine you are running, and what games you're playing.

    Question 2 - What does it mean to "limit" your framerate?

    Answer - Game performance has been the PC gamer topic every since games were invented. It is the pinnacle point between quality and performance of what type of balance you will get for your games. Essentially, the human eye is very effecient in spotting the differences between high and low framerates, for example, if your playing a game, and the FPS is in the high 60's (the best consistently smooth framerate for 60hz Monitors) and drops to the low 30's or even 20's, the human eye will immidiately detect that there isnt a smooth picture anymore.

    Question 3 - Does lower framerate mean less of a smooth moving picture?

    Answer - Yes it does. However, the human eye is very unique in a way where it can adapt to certain rates of images. For example, if there is a consistant 30fps (Frames Per Second) in front of you, your eye is more likely to be comfortable with that then if your framerate is increasing and decreasing every second for random periods of time. Console games today use 2 common framerate caps - 30fps and 60fps. These framerate caps are put in place for this very reason - to have consistent framerates through your gamig experience.

    Question 4 - What are the limits of what is considered consistent and what is not?

    Answer - The most common FPS locks are basically any number above 30, but with multiples of 5 or 10. So 35, 40, 45, 50 and even 55 are the numbers to hit for best results. Keep in mind, this concept of limiting your FPS is strictly LIMITING your framerate, as you cannot add framerates that you could not get in the first place.

    The steps listed below will guide you from start to finish on how to cap your framerates in your games.

    ==========================================================================================

    Step 1 - Download the link below:

    http://rapidshare.com/files/160642187/FPS_Limiter_0.2.rar

    Step 2 - Extract the file anywhere you like, but make sure that the place where you put it, will be its PERMENANT location (this is to eliminate directory path problems in the future).

    Step 3 - Run the file in the folder that you just extracted, called "FPS_Limiter_GUI.jar", DO NOT run the "FPS_Limiter.exe" file, it will not work.

    Step 4 - When you have the program running in front of you, you will need to browse to the root location of the executable file of the game of your choosing. (NOTE: Games that already have an automatic 30fps cap cannot be increased any higher, so it is pointless to select these games)

    Step 5 - Once you have the game's DIRECT executable chosen, select from one of the 3 in the dropdown list at the menu at the top of the screen.

    D3D8 - DirectX 8 games

    D3D9 - DirectX 9 games

    OGL - OpenGL games (very few games run with the OpenGL language)

    Step 6 - Once you have selected either D3D8/D3D9/OGL, then select which framerate you want the game to lock at at the "maximum fps" box. For best results, if your lowest framerate is under 30, select a number that is 5-10 fps above for that specific game. If your framerate is above 30, select any number between 30 to 50. Experiment with it a little, you can always change your framerate lock.

    Step 7 - Once you've selected your Maximum FPS, click on "create bat" to make a .bat file in the FPS Limiter folder.

    Step 8 - When you're ready to play, double click on that .bat file. If you wish to make a shortcut, right click on the .bat file and select "Create Shortcut". You can change the name of the shortcut ONLY, do not change the name of the .bat file.

    NOTE: To change your Maximum FPS setting without repeating the whole process, right click on the .bat file created, and go to edit. Now find the line that says "/f:X" replace the "X" variable with whatever you like.

    FOR ATI USERS ONLY - ATI Tray Tools or any other 3rd Party Driver software cannot be run while using FPS Limiter. I am not sure how the program reacts with Nvidia 3rd Party Drivers, but it is recommended that you disable it before continuing.

    Here is a list of games that I personally own and have tested that work with the program:

    NOTE #1 - A [*] beside the game indicates that there is an alternate method to cap the games FPS, but the FPS Limiter program still works with it.

    NOTE #2 - Games that do not use a direct executable file to run, can not be used with FPS Limiter.

    ===============================================================

    DirectX Games:

    =============

    BioShock

    Crysis [*]

    Crysis: Warhead [*]

    F.E.A.R. 2: Project Origin [*]

    Fallout 3

    FarCry

    FarCry 2 [*]

    Frontlines: Fuel of War

    Half Life 2: Episode One [*]

    Half Life 2: Episode Two [*]

    Portal [*]

    Left 4 Dead [*]

    Medal of Honor: Airborne

    Mirrors Edge [*]

    Prototype

    S.T.A.L.K.E.R.: Shadow of Chernobyl

    Titan Quest

    Tom Clancy's Rainbow Six Vegas

    Tom Clancy's Rainbow Six Vegas 2

    Turok (2007)

    Unreal Tournament III [*]

    Velvet Assassin

    Age of Empires III (Including All Expansions)

    Assassins Creed

    Clive Barker's Jericho

    Tom Clancy's Ghost Recon: Advanced Warfighter

    Tom Clancy's Ghost Recon: Advanced Warfighter 2

    Halo: Combat Evolved

    Halo 2

    Lost Planet: Extreme Condition (Includes Colonies Edition)

    Mass Effect [*]

    Need for Speed - Most Wanted

    Rise of The Argonauts

    OpenGL Games:

    =============

    Doom 3 (Inludes Expansion Pack)

    Quake 4

    Prey

    The Chronicles of Riddick: Assault on Dark Athena

  • Level 18
    Flicky
    Posts: 3668
    Jul 3, 2009 8:15 am GMT

    Useful post, altough I'm not completely sure this is the right board.

    Anyone "Sticky please"?

    Useful post, altough I'm not completely sure this is the right board.

    Anyone "Sticky please"?

  • Level 24
    I Feel Asleep!!
    Posts: 1255
    Jul 3, 2009 9:37 am GMT
    I am wary of downloading anything that imposes artificial caps on my hardware - but I am sure someone will find it useful.

    That said - the standard way of limiting FPS is with Vertical Sync; not as much diversity as this program, as it can only cap it to your refresh rate, but its an option most games support.

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    I am wary of downloading anything that imposes artificial caps on my hardware - but I am sure someone will find it useful. That said - the standard way of limiting FPS is with Vertical Sync; not as much diversity as this program, as it can only cap it to your refresh rate, but its an option most games support.
  • Level 15
    Nobunaga's Ambition
    Posts: 59
    Apr 30, 2011 2:48 pm GMT

    Haha, sorry for the late reply. I found this tool useful in Fallout: New Vegas after I upgraded my system. The game looked really weird at 100fps, so I locked it at 30 to make it feel more cinematic. Just saying.

    Haha, sorry for the late reply. I found this tool useful in Fallout: New Vegas after I upgraded my system. The game looked really weird at 100fps, so I locked it at 30 to make it feel more cinematic. Just saying.

  • Level 24
    I Feel Asleep!!
    Posts: 1435
    Apr 30, 2011 2:50 pm GMT
    I hope it works with Red Faction: Guerrilla!
    I hope it works with Red Faction: Guerrilla!
  • Level 64
    Easter Egg
    Posts: 160562
    Apr 30, 2011 3:03 pm GMT

    kjhsadmin666 wrote:

    Haha, sorry for the late reply.

    Yeah, 2 years late.

    [QUOTE="kjhsadmin666"]

    Haha, sorry for the late reply. [/QUOTE] Yeah, 2 years late.

  • Level 3
    Mediator
    Posts: 1
    Sep 3, 2011 9:41 pm GMT
    very nice....also very detailed.....but the link provided is broken..So here
    http://www.mediafire.com/?ym4g3rugdyg
    http://www.4shared.com/file/rpNSxwjK/FPS_Limiter_02.html
    very nice....also very detailed.....but the link provided is broken..So here http://www.mediafire.com/?ym4g3rugdyg http://www.4shared.com/file/rpNSxwjK/FPS_Limiter_02.html
  • Level 38
    DJ Boy
    Posts: 8162
    User is Online
    Sep 3, 2011 10:42 pm GMT
    Twice!?!??! >.>

    Once Were Warriors - New Zealands favourite romantic comedy

    Twice!?!??! >.>
  • Level 64
    Easter Egg
    Posts: 80566
    User is Online
    Sep 3, 2011 11:02 pm GMT
    I think this one needs to be locked up.
    I think this one needs to be locked up. :P
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