Deeb: >getting much better
Practice makes perfect, so they say. Â Though, experimentation is also important. Â Research. Â Testing.
>CoH PAIN+
Among the others. Â Perhaps Wulf can help us get a PAIN+ for the full game (more a concern with Cestsus and NW).
NOTE: No run skeleton?
>Gates of Olympia
What of the Gazebo? Â You note spam of the quick Curse string, but not where it is done or much else in terms of details. Â Do you fight by the starting point, the chokepoint, the cliffs, the door or what? Â Do you do battle in the thick of Hounds and Legionnaires or try to focus on one before the other? Â OH is a bit risky when not one-on-one with a Legionnaire. Â With a Hound it should have i-frames. Â You can force an OH lock on Legionnaires, but there are better options much of the time. Â When a Legionnaire gets a "O", would you use it? Â There is the ring-out option, do you consider it?
>City of Olympia
Ring-out by various means, mini-game reverses, BR chip, etc. Â Sweet spot abuse can feed into BR chip easily aside from just getting the Centaur alone (charging). Â Ringing out the Centaur works nicely too. Â Just chipping from the sweet spot would take some time. Â I'm sure you did more than that (when either foe type reaches "O"). Â No point in only getting damage kills if you can kill safely and easily with the grab when worn down.
>Chimera
Quick Curse lock is fine for Snake. Â Indeed you can chip out Lion with the same, but it won't lock as well. Â Only 'roar' seems to get interrupted by Curse here. Â Didn't do too much testing with T and air t1 though. Â Maybe they would do well in some tactic. Â Goat didn't get staggered out of his charge with Curse, but landing that move worked well for getting damage in (as with the old Plume/Spirit tactics with BoA/BoE). Â I went with flanking during his flamethrower to punish with Curse primarily.
>Berserker
>s,s,s,s,t
Punishing the tuant is it? Â And how did you go about getting him to taunt? Â I preferred just sticking to the simple quick Curse, but was still using the old kick baiting method back then (not so much the boundary abuse).
>Wraiths/Archers
I prefer ring-out for the first Wraith encounter and the second. Â As for the Archers, clean up Wraiths then do what you must (bow). Â OS to air OS is something I'd use for lack of ring-out when dealing with other foes around the Wraith (otherwise OH infinite). Â CG is good for the ring-out (their burrow). Â T would likely work for the second case, but I'm more used to using the OH on that front. Â Regular CG for ring-out can't be used like with BoE (sadly).
>Caverns Box
BR the Sentries? Â I prefer keeping them around for the Minotaurs. Â Lament on the Minotaurs, is it? Â Tricky to get to work how one would want. Â I'd sooner use T for the ring-out (or BR). Â BR for Mongrel is fine (then using him to wipe out the rest). Â Archers with the bow, yes? My notes say that I would use light strings to juggle the Minotaurs after the T launch.
>Hermes
>Curse chip
To be expected.Â
Wulf: >approval seeking behavior
Quite the charge.
>differentiate with from BoA/BoE
Not a whole lot of room to do that, from what I recall. Â Just a bit though. Â The T is better (some knockback, better damage, safe, faster, better coverage, etc.), the air t1 is better (similar notes), s5 has some perks (less range than BoA/BoE s6, but can cause OH on a grounded foe *not as good as it could have been*) *fails to start with S, sadly*, Curse compares favorable against t0 (better damage in most cases, lingers, similar properties, etc., but slightly less reach and not as reliable with locking the likes of a Cyclops) *big issue being the lack of a 'super' version to compete with Spirit*, CG is far inferior (something you just have to contend with), the evade is arguably better (longer range, quicker, etc.), it seems to cancel faster (for what that matters *jet dashing outside of fights to get around quickly*) *not as fast as NW though*, etc.
Log in to comment