I thought it might be a good thing to have one thread to discuss graphics and Zelda...since really no other franchise garners so much attention and remarks as Zelda does concerning the graphics used in the games.
Taking a quick look back we have seen a variety of styles used, sometimes dues to hardware restraints, some for artistic expression. We all fell in love with the fantasy world in Ocarina of Time, and Majoras Mask told us this was the style we should be expecting...WRONG!!!
Wind Waker brought us a tale in a very different way...this style was echoed in Minish Cap and Four Sword Adventures...then we saw Twilight Princess in May 2004, and lo and behold it was a return back to OoT. Or you thought.
Is TP like OoT graphically? Yes and no. It is a much more realized fantasy world than OoT....this is what Ocarina wanted to be, but couldn't. But the world is different - it's THIS Zelda's world - not the Zelda from OoT.
I have found that the Zelda series (and I'm willing to bet) uses graphics to tell a part of the story itself, I love the look and feel of Wind Waker, just like I love Ocarina / Majoras Mask / Link to the Past and many others.
When in this world of the Twilight Princess it's important to remember you are seeing this world, this fantasy world of this Zelda, while there are references to previous games and Nintendo is starting to tie different games together - each game is a world unto itself and the expression of that world throught the use of varying styles of graphics add to the 'Legend'.
The world of Twilight Princess stands up there with the best, it is it's own world, it's beautiful and very much alive with birds, bugs, butterflys, enemies, grass, trees, steams, rivers and large lakes filled with fish.....there is no shortage of activity in the world.
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