well, to first properly understand the changing importance of consoles and pc gaming, one first needs to examine the exact role each plays in the gaming community. i think it was sid meiers who gave the most eloquent differentiation between the 2 in an interview. he said that console gaming is what u play when u come back home from the pub, and need to kill a quick few minutes whereas pc gaming is what u play instead of going to the pub in the first place. the most crucial thing for me is that this analogy does not hold true anymore, and that is where we start seeing the hardcore gaming line blur between the 2 platforms.Â
from the customer's perspective, there is no doubt that both the quantity and quality of the triple a titles have gone up on the consoles. in fact, other than the input devices to b used, there is very little to choose from for some of these cross platform titles. 5 yrs back, games like call of duty would have had its home only on a pc, but now, is that the case anymore? and even more importantly, in making the shift, have these games compromised on their quality? the answer's probably not.
however, before anyone starts thinking i m a pure console fanatic, let's examine the other side of the coin. a couple of points stand out immediately: the controls advantage on the pc for rts and fps titles, and so on. computers r beasts that evolve almost constantly. whereas consoles represent a snapshot of technological peak at a point in time, once that time is past, the pc inevitably overtakes it. the current console life-cycle, for me, still has more than half its life ahead of it, but it has already been trumpeted by the pc in terms of pure horsepower. and this happened well before his yr. so there really is no doubt that if a person were to choose a platform, that any given point in time, represents the best current generation of gaming has to offer (in terms of hardware, i.e.), there really is no substitute for the pc.
all this, of course, are arguments in what may be. the sad reality, however, is that the future of gaming is not decided by gamers, but the economics of the gaming industry. as any industry enters expansion in serch of higher revenues, it will need to divert away from the original core audience, and need to develop products that cater to a much wider audience. a very obvious reminder of this reality is the nintendo wii. u'll find very few self-respecting hardcore gamers claiming it to b their platform of choice, and yet, here it is, the runaway winner in the current generation. my expectation is that in search of constantly expanding the market, and bringing in new segments, u'll find in the not so distant future that the gaming industry is dominated by the non-hardcore market (assuming i divide the market along those lines). in fact, if anything, that trend is already showing, and is only going to get worse. bottom line? hardcore segment will genuinely become what the name implies, just one of the number of segments. and not one of the bigger ones either.
trust me, i m one of those sucky corporate people who make decisions like this to make an extra dollar (although not in gaming, but another industry), i would know.
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