the next gen Castlevania's might be in very impressive 2d? If not, they'd better make more interesting and not as similar looking locales to explore this time. That was the main downfall of the 3d Castlevania's, and they certainly should have enough memory this time. It all comes down to work ethic. yermomsboxx
It's possible. It might also be possible that 2D games really start becoming more scarce by the time the next generation is in full swing, at least on consoles. Many are starting to talk about how outdated 2D fighting games look now and 2D fighting games have been a standard for a long time.
It's easy to assume the handheld Castlevanias will remain 2D. The next-gen consoles will have so much power, even a super-detailed 2D game might seem out of place. Konami might expect a 3D game to be developed; just so that another one of their flagships can be "next-gen".
It would be interesting to see what they could do with a side-scroller that is rendered in 3D. I imagine the detail would be pretty fantastic.  It would be really good, even in this generation.  That might be because they would be only be having to draw the environments in one direction, the characters would look pretty good too.
Work ethic is part of it, yes, but so is budget. Work ethic is great until you are running out of money and ideas and still have environments to develop. Igarashi has said on many occasions that if people want better environments, they have to do one thing. . .  'Convince Konami to give them more money to work with'. You can take that as you will, we all know Iga is a bit odd. It seems the real money for Konami in Castlevania is still with the 2D games. It's just more economical for them to put more money toward those.
As for level designs. . . That goes back to budget. There are no real limitations in this generation with storage capacity on the DVD format. They could have had some insane ideas, but scrapped them because of money. The levels in Curse of Darkness and Lament of Innocence had the right ideas behind them. They just didn't have the last little push to make them fully realized creations. I don't know if we should believe what Iga says about the budget or not, but developers do cut corners. Often in places where that is the last thing needed.
It would be great to see another CV with designs similar to Legacy of Darkness, those were some unique, well-constructed levels.
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