Zombie Studios reveals "Daylight", an Unreal Engine 4 game

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#1 Posted by campzor (34932 posts) -

Source

Gaf link

 

Just revealed at the DICE summit, Daylight is a "randomly generated" horror game built on Unreal Engine 4. This is the first 3rd party UE4 game to be announced.

 

Daylight is a horror game featuring a procedurally-generated environment. With only the light of a cell phone to guide them, players will navigate the halls of a dark building as a woman whos just woken up. Every experience will be different as rooms are randomly generated, and players will only learn about the games story via clues they discover as they explore.

 

"Youre essentially a rat in a cage, but the cage is an asylum and its scary as hell. You need to find your way out, and each time you do it its completely different."

 

Daylight is coming to Steam sometime this year, and will be priced under $20.

 

daylight002jpg-756db3.jpg

daylight_011.jpg

 

We have staff from Saw, Condemned, and FEAR working on it.

 

 

Got to say..the pictures dont look that good... i hope this isnt an indication of whats to come out of UE4 :\

#2 Posted by clyde46 (43695 posts) -
That looks freaking awesome.
#3 Posted by Tessellation (8792 posts) -
Wonder why is PC only :cool:
#4 Posted by LadyBlue (3760 posts) -
Remind me of zombiu.... I like.
#5 Posted by nutcrackr (12297 posts) -

A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements.

ugh

#6 Posted by faizan_faizan (7720 posts) -

I remember Zombie Studios licensed the engine a few months ago.
Also "We have staff from Saw, Condemned, and FEAR working on it." FEAR? I'm in.

Another thing that interests me is the randomly generated environment, Which means, Every time i play it, It won't feel the same,
Much like in L4D where Zombies appeared from different directions everytime. 

#7 Posted by ultraking (6904 posts) -
Looks and sounds awesome
#8 Posted by el3m2tigre (4232 posts) -

Looks cool.

#9 Posted by klusps (10381 posts) -

Sounds really interesting. I like the idea of randomly generated levels. 

#10 Posted by ChubbyGuy40 (26071 posts) -

I see some flat edges on what should be a round object (the grate.) Lazy, incompetent devs am confirmed. :P

Hopefully it'll have some kind of combat system so we're not constantly running away the entire time.

#11 Posted by campzor (34932 posts) -

A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements.nutcrackr

ugh

Yeee, i just caught this... I cant stand these short games.
#12 Posted by Tessellation (8792 posts) -
PC ahead of consoles that aren't even out yet,and idiots saying PS4 delivers the next gen feeling only LMAO :cool:
#13 Posted by JohnF111 (14014 posts) -
Looks crap.
#14 Posted by Ly_the_Fairy (8652 posts) -

It could be cool.

This is a good year for horror fans (if you have a PC).

#15 Posted by Inconsistancy (8091 posts) -
20-30mins, the hell?
#16 Posted by lawlessx (46288 posts) -

20-30mins, the hell?Inconsistancy

the human heart can only take so much..:P

#17 Posted by Wanderer5 (25646 posts) -

Sounds pretty cool. PC has a nice horror lineup.

#18 Posted by JohnF111 (14014 posts) -

Sounds pretty cool. PC has a nice horror lineup.

Wanderer5
The only thing horrifying is knowing there are more zombie games coming out.
#19 Posted by Ly_the_Fairy (8652 posts) -

20-30mins, the hell?Inconsistancy

I've only seen something similar in one other game called "The Path", and it's somewhat interesting.

The Path is unfortunately art first, game second so it's not really fun to play.

"

Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.

But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?

The Path is a game about growing, about changing, about making choices, about accepting the consequences of these choices. A game about playing, and failing, about embracing life, perhaps by accepting death.

"

The Path, but with good gameplay, could actually be pretty awesome I think, so I hope that's what we get with Daylight

#20 Posted by Cherokee_Jack (32198 posts) -

as well as Jessica Chobot, who wrote the game.IGN

VeQZAPC.gif

#21 Posted by NoodleFighter (6948 posts) -

[QUOTE="nutcrackr"]

A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements.campzor

ugh

Yeee, i just caught this... I cant stand these short games.

Multiple playthroughs to get the whole story plus it's like $20 and the plan on continuing with "chapters"

#22 Posted by NoodleFighter (6948 posts) -

I see some flat edges on what should be a round object (the grate.) Lazy, incompetent devs am confirmed. :P

Hopefully it'll have some kind of combat system so we're not constantly running away the entire time.

ChubbyGuy40

They said that the game would have some sort of Hack n Slash combat

#23 Posted by Baranga (14217 posts) -

It's procedurally generated and the updates will throw in more tiles and assets, not new stories.

#24 Posted by NoodleFighter (6948 posts) -

It's procedurally generated and the updates will throw in more tiles and assets, not new stories.

Baranga

well in my defense :P

"A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements."

 

Also TC here are some pics from Polygon

Image
Image

  
#25 Posted by StrongBlackVine (8408 posts) -

 

 

Got to say..the pictures dont look that good... i hope this isnt an indication of whats to come out of UE4 :\

campzor

Are you blind? That first picture is amazing...

#26 Posted by StrongBlackVine (8408 posts) -

I see some flat edges on what should be a round object (the grate.) Lazy, incompetent devs am confirmed. :P

Hopefully it'll have some kind of combat system so we're not constantly running away the entire time.

ChubbyGuy40

NO COMBAT. Only running.

#27 Posted by StrongBlackVine (8408 posts) -

[QUOTE="Baranga"]

It's procedurally generated and the updates will throw in more tiles and assets, not new stories.

NoodleFighter

well in my defense :P

"A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements."

 

Also TC here are some pics from Polygon

Image
Image

  

Now these pictures look like crap. Pass....

#28 Posted by campzor (34932 posts) -

[QUOTE="campzor"]

 

 

Got to say..the pictures dont look that good... i hope this isnt an indication of whats to come out of UE4 :\

StrongBlackVine

Are you blind? That first picture is amazing...

i must be, because it doesnt look like anything technologically advanced compared to what we see nowadays, or even from recent past years. Id have to see it in motion.
#29 Posted by ChubbyGuy40 (26071 posts) -

NO COMBAT. Only running.

StrongBlackVine

Shut up.

#30 Posted by Baranga (14217 posts) -

The lighting is excellent except in the picture with hands. They look pasted over.

There's plenty of chromatic aberration too. Unfortunately that looks to be next generation's buzzword.

#31 Posted by SAGE_OF_FIRE (15587 posts) -

At DICE, IGN had a chance to speak with Zombie creative director and studio head Jared Gerritzen as well as Jessica Chobot, who wrote the game.

as well as Jessica Chobot, who wrote the game.

who wrote the game

IGN

AHAHAHAHAHAHAHAHAAHAHAHAHA

 

#32 Posted by McStrongfast (4262 posts) -
#33 Posted by McStrongfast (4262 posts) -

[QUOTE="IGN"]

At DICE, IGN had a chance to speak with Zombie creative director and studio head Jared Gerritzen as well as Jessica Chobot, who wrote the game.

as well as Jessica Chobot, who wrote the game.

who wrote the game

SAGE_OF_FIRE

AHAHAHAHAHAHAHAHAAHAHAHAHA

 

What is happening. I'm scared. Hold me.
#34 Posted by ReadingRainbow4 (12855 posts) -

[QUOTE="SAGE_OF_FIRE"]

[QUOTE="IGN"]

At DICE, IGN had a chance to speak with Zombie creative director and studio head Jared Gerritzen as well as Jessica Chobot, who wrote the game.

as well as Jessica Chobot, who wrote the game.

who wrote the game

McStrongfast

AHAHAHAHAHAHAHAHAAHAHAHAHA

What is happening. I'm scared. Hold me.

Now the game is truly terrifying.

#35 Posted by nutcrackr (12297 posts) -
#36 Posted by Baroni88 (340 posts) -
I was hoping it would be coming to console so we don't have to put in a fortune for a high end PC. I need a game like Amnesia to hit console. That game is amazing.
#37 Posted by SAGE_OF_FIRE (15587 posts) -

I was hoping it would be coming to console so we don't have to put in a fortune for a high end PC. I need a game like Amnesia to hit console. That game is amazing. Baroni88

[spoiler]  a [/spoiler] .

#38 Posted by McStrongfast (4262 posts) -

If IGN reviews this game there will be shart.

Outlast looks better

nutcrackr

The other thing I posted (The Vanishing of Ethan Carter) sounds more interesting to me.
Outlast seems to be some sort of Condemned with parkour and hiding instead of combat.

And Daylight...for some reason I've always wanted to see that movie but never have.

#39 Posted by Mr_BillGates (3186 posts) -

Shovelware.

#40 Posted by McStrongfast (4262 posts) -
No but this thing sounds like it's got some neat ideas.
#41 Posted by hoola (6422 posts) -

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

#42 Posted by StrongBlackVine (8408 posts) -

[QUOTE="StrongBlackVine"]

NO COMBAT. Only running.

ChubbyGuy40

Shut up.

I just wanted save you the wasted time of illegally downloading it...

#43 Posted by Baranga (14217 posts) -

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

hoola

Horror comes from the unknown and the unpredictable. Scripted horror is good only for a first playthrough.

#44 Posted by Planeforger (15411 posts) -
So it's Betrayal at House on the Hill, minus the 'Betrayal' part? Eh, could be worth a look.
#45 Posted by lawlessx (46288 posts) -

[QUOTE="hoola"]

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

Baranga

Horror comes from the unknown and the unpredictable. Scripted horror is good only for a first playthrough.

Left for Dead is a good example. Not knowing what was going to happen and when is what made the game great.

#46 Posted by seanmcloughlin (38172 posts) -

Interesting. Will keep an eye out

#47 Posted by ferret-gamer (17310 posts) -

[QUOTE="Baranga"]

[QUOTE="hoola"]

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

lawlessx

Horror comes from the unknown and the unpredictable. Scripted horror is good only for a first playthrough.

Left for Dead is a good example. Not knowing what was going to happen and when is what made the game great.

That game so often turned into utter chaos, especially with Versus mode, and that is a lot of what made it so fun.
#49 Posted by faizan_faizan (7720 posts) -

The lighting is excellent except in the picture with hands. They look pasted over.

There's plenty of chromatic aberration too. Unfortunately that looks to be next generation's buzzword.

Baranga

Man i hate chromatic aberration, The only downside about Crysis 3's graphics :( And i have a strong feeling that this will be the new Next Gen graphics trend, Which is a BAD thing. The lighting however is great, UE4 is doing SVOGI (Sparse Voxel Octree Global Illumination).

#50 Posted by ferret-gamer (17310 posts) -

[QUOTE="Baranga"]

The lighting is excellent except in the picture with hands. They look pasted over.

There's plenty of chromatic aberration too. Unfortunately that looks to be next generation's buzzword.

faizan_faizan

Man i hate chromatic aberration, The only downside about Crysis 3's graphics :( And i have a strong feeling that this will be the new Next Gen graphics trend, Which is a BAD thing. The lighting however is great, UE4 is doing SVOGI (Sparse Voxel Octree Global Illumination).

Chromatic aberration has been used in an absolute ton of games already this generation, I don't get why people have just started complaining about it now and calling it a next gen thing.