Super Paper Mario Sticker star review is in link
Gamespot be hat'n dem handhelds
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You're so right. A game that is scored as "good" must be a piece of flaming dog crap right? Gamespot is sooo biased, I swear :roll:
Kind of expected considering earlier reviews. And honestly I can't say that the cons don't bother me. When IGN said that you needed a specific sticker for specific moments, like you need to warm something but can't use a match, lighter, but need a heater and if you make the wrong choice you lose the sticker and the right one could be anywhere...that sounds horrible. The bland setting, and lack of RPG elements dissapoint me also.
I will not be buying this for a while.
Also what disappoints me is the lack of creativity in the locations. This in my opinion (and the characters) made TTYD easily the best paper mario, and one of my favorite RPGs of all time. Rogueport, The mystery of the train, Boggly woods, and glitzville, just made the game amazing to play through.
I wish this would have more than just plains, forest, snow, mountain, lava.
Kid Icarus got a 7.5 as well and I ended up loving that game (despite some control/camera issues), so whatevs.
Maybe they do?Also what disappoints me is the lack of creativity in the locations. This in my opinion (and the characters) made TTYD easily the best paper mario, and one of my favorite RPGs of all time. Rogueport, The mystery of the train, Boggly woods, and glitzville, just made the game amazing to play through.
I wish this would have more than just plains, forest, snow, mountain, lava.
Jolt_counter119
Alright so I'm reading the review...wow this certainly doesn't sound like a 7.5, hell it sounds like the reviewer loved it. Must be the standard .5 deduction rate for being a handheld gameShinobishyguy
It read like more of an 8.5 but the complaints are valid. Why the hell is there no leveling up in this game?
[QUOTE="Shinobishyguy"]Alright so I'm reading the review...wow this certainly doesn't sound like a 7.5, hell it sounds like the reviewer loved it. Must be the standard .5 deduction rate for being a handheld gameActicEdge
It read like more of an 8.5 but the complaints are valid. Why the hell is there no leveling up in this game?
most likely to encourage exploration and sidequesting. Apparently you can find hp upgrades and get them as quest rewards.[QUOTE="Shinobishyguy"]Alright so I'm reading the review...wow this certainly doesn't sound like a 7.5, hell it sounds like the reviewer loved it. Must be the standard .5 deduction rate for being a handheld gameActicEdge
It read like more of an 8.5 but the complaints are valid. Why the hell is there no leveling up in this game?
Ultimately it works the same, as you progress you get better stickers as opposed to becoming more powerful. I think the argument about battles feeling meaningless at times is probably valid though.Oh hey guys, I found the parts of the review that explain the reviewer's complaints in detail.
They're easy to miss because you have to scroll past the big number.
Mario's cheery outlook is contagious, and you'll often be happy to accompany him on his latest adventure, but it's easy to find yourself stuck for extended periods, during which the joy gives way to frustration. In the end, however, happiness triumphs over all else; it's worth sticking through the tough spots with Paper Mario and seeing this adventure reach its cheery conclusion.[...]
But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.
Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.
[...]
However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.
[...]
Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.
Review
Kid Icarus got 8Kid Icarus got a 7.5 as well and I ended up loving that game (despite some control/camera issues), so whatevs.
DJ-Lafleur
[QUOTE="DJ-Lafleur"]Kid Icarus got 8Kid Icarus got a 7.5 as well and I ended up loving that game (despite some control/camera issues), so whatevs.
charizard1605
D'oh
:roll: a likely storyOh hey guys, I found the parts of the review that explain the reviewer's complaints in detail.
They're easy to miss because you have to scroll past the big number.
[quote="Review"]But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.
Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.
[...]
However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.
[...]
Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.
Cherokee_Jack
I wonder if they mean that you NEED the sticker to beat the boss or if it simply makes it easier. i remember having to take down hooktail in TTYD without the cricket badge. I actually managed to pull it off thoughOh hey guys, I found the parts of the review that explain the reviewer's complaints in detail.
They're easy to miss because you have to scroll past the big number.
[quote="Review"]Mario's cheery outlook is contagious, and you'll often be happy to accompany him on his latest adventure, but it's easy to find yourself stuck for extended periods, during which the joy gives way to frustration. In the end, however, happiness triumphs over all else; it's worth sticking through the tough spots with Paper Mario and seeing this adventure reach its cheery conclusion.
[...]
But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.
Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.
[...]
However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.
[...]
Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.
Cherokee_Jack
The score seems undeserved. I get the complaints, but it shouldn't be that low if it's mostly an enjoyable game.
Big_Pecks
7.5 still says a game can be enjoyable, it just has some flaws.
You can enjoy a game with few flaws, but it doesn't mean it should get higher scores. 7.5 is good on GS anyway. 7.5 on IGN... yeah probably not a good game. Anything lower on IGN then the reviewer has a personal grudge against the game (or for hits).The score seems undeserved. I get the complaints, but it shouldn't be that low if it's mostly an enjoyable game.
Big_Pecks
The score seems undeserved. I get the complaints, but it shouldn't be that low if it's mostly an enjoyable game.
Big_Pecks
A mostly enjoyable game with only a few complaints is a good game right?
Well that's exactly the score it got. A 7.5 = good.
[QUOTE="Shinobishyguy"]I wonder if they mean that you NEED the sticker to beat the boss or if it simply makes it easier. i remember having to take down hooktail in TTYD without the cricket badge. I actually managed to pull it off thoughSlashkice
From what I've seen of other reviews, it's been compared to LucasArts adventure games. In other words, you need the specific solution the developer intended even if other solutions make sense to you as a player.
Those are puzzles, I'm talking about the boss battles.Not in System Wars it isn't. Anything less then 8 is mediocore.7.5 is a great score.
TC, you should be ashamed.
platniumgamer
[QUOTE="platniumgamer"]Not in System Wars it isn't. Anything less then 8 is mediocore.7.5 is a great score.
TC, you should be ashamed.
FlamesOfGrey
As dumb as that ideology is, I have to be fair to SWers and put some blame on GS for being so lenient with their scoring before.
So, how do you like the game so far? I'm just saying, the reliablity for gamespot concrning handheld games has reached zero.[QUOTE="Cherokee_Jack"][QUOTE="Jonwh18"]:roll: a likely storyJonwh18
Reliability, as in being a reliable source of scores you like?
I tend to gauge reliability by how fair and well-reasoned a source's critique is in hindsight after I play the game in question, not by how well the score matches up with my hype level, but that's just me.
I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.
Big_Pecks
0-7.5 = bad/mediocre
8.0-10 = good
That makes so much sense...
[QUOTE="Big_Pecks"]
I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.
DJ-Lafleur
0-7.5 = bad/mediocre
8.0-10 = good
That makes so much sense...
[QUOTE="Shinobishyguy"]Those are puzzles, I'm talking about the boss battles.Slashkice
They follow the same logic. You don't have the right sticker, you don't win.
so what, are the bosses completely invincible until you use that sticker or can you still deal a little bit of damage?[QUOTE="Big_Pecks"]
I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.
DJ-Lafleur
0-7.5 = bad/mediocre
8.0-10 = good
That makes so much sense...
well before there was basically a 0-2.5 rating system with .5 only it was disguised as 7.5-10. 7.5 is rather medicore. The problem is they need consistancy which they don't have at all as of right now.[QUOTE="DJ-Lafleur"]
[QUOTE="Big_Pecks"]
I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.
Jonwh18
0-7.5 = bad/mediocre
8.0-10 = good
That makes so much sense...
well before there was basically a 0-2.5 rating system with .5 only it was disguised as 7.5-10. 7.5 is rather medicore. The problem is they need consistancy which they don't have at all as of right now. pretty much. it seems like it's mainly handheld games that get hammered with fairly low scores and they turn around and go "oh it's not a bad score guys" And then for big console releases they go back to the same 7-10 scale that every other site uses[QUOTE="Jonwh18"]well before there was basically a 0-2.5 rating system with .5 only it was disguised as 7.5-10. 7.5 is rather medicore. The problem is they need consistancy which they don't have at all as of right now. pretty much. it seems like it's mainly handheld games that get hammered with fairly low scores and they turn around and go "oh it's not a bad score guys" And then for big console releases they go back to the same 7-10 scale that every other site uses yeah and big name games with advertising never drop below 8.5 unless Gamespot is trolling for hits like RE6[QUOTE="DJ-Lafleur"]
0-7.5 = bad/mediocre
8.0-10 = good
That makes so much sense...
Shinobishyguy
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