Yet another 3DS game 7.5'd

  • 195 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

#1 Posted by Jonwh18 (9350 posts) -

Super Paper Mario Sticker star review is in link

Gamespot be hat'n dem handhelds

#2 Posted by Michael0134567 (28651 posts) -

3DS has no games confirmed.

#4 Posted by Cherokee_Jack (32198 posts) -

ITT:

Getting stuck is no fun at allReview

YOU JUST SUCK AT IT

#5 Posted by Lucky_Krystal (1730 posts) -

You're so right. A game that is scored as "good" must be a piece of flaming dog crap right? Gamespot is sooo biased, I swear :roll:

#6 Posted by darkspineslayer (19549 posts) -
Seems fair to me. Looks like they changed some things for the sake of hanging them. Still a worthwhile game. It's been long enough though. I hope Nintendo sees fit to give us another TTYD on Wii U.
#7 Posted by Jolt_counter119 (3972 posts) -

Kind of expected considering earlier reviews. And honestly I can't say that the cons don't bother me. When IGN said that you needed a specific sticker for specific moments, like you need to warm something but can't use a match, lighter, but need a heater and if you make the wrong choice you lose the sticker and the right one could be anywhere...that sounds horrible. The bland setting, and lack of RPG elements dissapoint me also.

I will not be buying this for a while.

#8 Posted by Jolt_counter119 (3972 posts) -

Also what disappoints me is the lack of creativity in the locations. This in my opinion (and the characters) made TTYD easily the best paper mario, and one of my favorite RPGs of all time. Rogueport, The mystery of the train, Boggly woods, and glitzville, just made the game amazing to play through.

I wish this would have more than just plains, forest, snow, mountain, lava.

#9 Posted by DJ-Lafleur (34144 posts) -

Kid Icarus got a 7.5 as well and I ended up loving that game (despite some control/camera issues), so whatevs.

#10 Posted by Shinobishyguy (22424 posts) -
so apparently this game gets panned for making you explore and not holding your hand. That actually sounds awesome
#11 Posted by SaltyMeatballs (25150 posts) -

Also what disappoints me is the lack of creativity in the locations. This in my opinion (and the characters) made TTYD easily the best paper mario, and one of my favorite RPGs of all time. Rogueport, The mystery of the train, Boggly woods, and glitzville, just made the game amazing to play through.

I wish this would have more than just plains, forest, snow, mountain, lava.

Jolt_counter119
Maybe they do?
#12 Posted by Thefatness16 (4672 posts) -

Flop?

#13 Posted by Shinobishyguy (22424 posts) -
Alright so I'm reading the review...wow this certainly doesn't sound like a 7.5, hell it sounds like the reviewer loved it. Must be the standard .5 deduction rate for being a handheld game
#14 Posted by game_masta14 (3251 posts) -
...GS, you are indeed the WORST source for reviews I've ever seen. I don't even like Mario games but what you listed in The Bad. No, just no.
#15 Posted by ActicEdge (24375 posts) -

Alright so I'm reading the review...wow this certainly doesn't sound like a 7.5, hell it sounds like the reviewer loved it. Must be the standard .5 deduction rate for being a handheld gameShinobishyguy

It read like more of an 8.5 but the complaints are valid. Why the hell is there no leveling up in this game?

#16 Posted by Shinobishyguy (22424 posts) -

[QUOTE="Shinobishyguy"]Alright so I'm reading the review...wow this certainly doesn't sound like a 7.5, hell it sounds like the reviewer loved it. Must be the standard .5 deduction rate for being a handheld gameActicEdge

It read like more of an 8.5 but the complaints are valid. Why the hell is there no leveling up in this game?

most likely to encourage exploration and sidequesting. Apparently you can find hp upgrades and get them as quest rewards.
#17 Posted by SaltyMeatballs (25150 posts) -

[QUOTE="Shinobishyguy"]Alright so I'm reading the review...wow this certainly doesn't sound like a 7.5, hell it sounds like the reviewer loved it. Must be the standard .5 deduction rate for being a handheld gameActicEdge

It read like more of an 8.5 but the complaints are valid. Why the hell is there no leveling up in this game?

Ultimately it works the same, as you progress you get better stickers as opposed to becoming more powerful. I think the argument about battles feeling meaningless at times is probably valid though.
#18 Posted by PCgameruk (1425 posts) -
[QUOTE="Shinobishyguy"]so apparently this game gets panned for making you explore and not holding your hand. That actually sounds awesome

Reviews are strange these days with handhelds. Vita and 3DS have had alot of bad scored games because of quick play stuff. Dev's make games for a handheld then GS/IGN review them like its supposed to be a console game.
#19 Posted by Shinobishyguy (22424 posts) -
[QUOTE="PCgameruk"][QUOTE="Shinobishyguy"]so apparently this game gets panned for making you explore and not holding your hand. That actually sounds awesome

Reviews are strange these days with handhelds. Vita and 3DS have had alot of bad scored games because of quick play stuff. Dev's make games for a handheld then GS/IGN review them like its supposed to be a console game.

unless if it's like a direct port or something I agree that it doesn't make sense to judge it like that. But then again I think most people tend to ignore GS reviews when it comes to handhelds in general.
#20 Posted by King_Dodongo (3247 posts) -

Flop?

Thefatness16
Small flop, it was hyped AA.
#21 Posted by Cherokee_Jack (32198 posts) -

Oh hey guys, I found the parts of the review that explain the reviewer's complaints in detail.

They're easy to miss because you have to scroll past the big number.

Mario's cheery outlook is contagious, and you'll often be happy to accompany him on his latest adventure, but it's easy to find yourself stuck for extended periods, during which the joy gives way to frustration. In the end, however, happiness triumphs over all else; it's worth sticking through the tough spots with Paper Mario and seeing this adventure reach its cheery conclusion.

[...]

But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.

Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.

[...]

However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.

[...]

Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.

Review

#22 Posted by charizard1605 (56063 posts) -

Kid Icarus got a 7.5 as well and I ended up loving that game (despite some control/camera issues), so whatevs.

DJ-Lafleur
Kid Icarus got 8
#23 Posted by DJ-Lafleur (34144 posts) -

[QUOTE="DJ-Lafleur"]

Kid Icarus got a 7.5 as well and I ended up loving that game (despite some control/camera issues), so whatevs.

charizard1605

Kid Icarus got 8

D'oh

#24 Posted by Jonwh18 (9350 posts) -

Oh hey guys, I found the parts of the review that explain the reviewer's complaints in detail.

They're easy to miss because you have to scroll past the big number.

[quote="Review"]But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.

Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.

[...]

However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.

[...]

Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.

Cherokee_Jack

:roll: a likely story

#25 Posted by FlamesOfGrey (7503 posts) -
Handheld games flopping like crazy lately. I've never played a Paper Mario yet even though I own the Gamecube & Wii versions but I'm going to start with this one.
#26 Posted by Shinobishyguy (22424 posts) -

Oh hey guys, I found the parts of the review that explain the reviewer's complaints in detail.

They're easy to miss because you have to scroll past the big number.

[quote="Review"]Mario's cheery outlook is contagious, and you'll often be happy to accompany him on his latest adventure, but it's easy to find yourself stuck for extended periods, during which the joy gives way to frustration. In the end, however, happiness triumphs over all else; it's worth sticking through the tough spots with Paper Mario and seeing this adventure reach its cheery conclusion.

[...]

But the hunt for the right thing sticker can also bring the game to a halt. To defeat a boss, for instance, you might need the aid of a specific thing sticker, but it's entirely possible that you missed the thing you need when you passed through the stage where it's located. Kersti has basic advice to offer you in some situations, but in dilemmas like this, she has nothing useful to say. This leaves you with no option but to return to stages you've already completed, playing them again and again, trying to be sure to leave no rock unhammered and no screen unpaperized, lest you miss the thing you so desperately need.

Exploring stages in search of things and secrets as you make your way through the game is enjoyable. There are many well-hidden rooms, and stumbling upon them carries with it a pleasing sense of discovery. But hitting a brick wall in your progress and needing to find a thing that could be in a number of places makes this normally cheerful adventure an irritating exercise. The joys of your quest outweigh its frustrations, but blemishes like this do hold Sticker Star back from greatness.

[...]

However, one aspect of Sticker Star's structure makes combat feel less meaningful here than it often does in RPGs. Unlike in other Paper Mario games, there are no experience points to be earned here, no levels to acquire. Hearts you periodically find increase your maximum number of hit points, but aside from this, Mario's power never goes up. Defeating an enemy might reward you with some coins and maybe a sticker or two, but it also costs you stickers. As a result, there's often little incentive to fight those enemies who aren't directly in your path, aside from the fun of fighting, and that can wear off when you're fighting koopa paratroopas for the 25th time and could nail the attack timing with your eyes closed. You can always try avoiding enemies if you don't fancy a fight--they typically dash at you when they spot you but can be eluded--but you still find yourself in too many battles with enemies who are no longer interesting to fight, and without the reward of XP, these interludes can feel like pointless interruptions of your progress.

[...]

Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.

Cherokee_Jack

I wonder if they mean that you NEED the sticker to beat the boss or if it simply makes it easier. i remember having to take down hooktail in TTYD without the cricket badge. I actually managed to pull it off though
#27 Posted by Cherokee_Jack (32198 posts) -
:roll: a likely storyJonwh18
So, how do you like the game so far?
#28 Posted by Big_Pecks (5245 posts) -

The score seems undeserved. I get the complaints, but it shouldn't be that low if it's mostly an enjoyable game.

#29 Posted by Jonwh18 (9350 posts) -

[QUOTE="Jonwh18"]:roll: a likely storyCherokee_Jack
So, how do you like the game so far?

I'm just saying, the reliablity for gamespot concrning handheld games has reached zero.

#30 Posted by DJ-Lafleur (34144 posts) -

The score seems undeserved. I get the complaints, but it shouldn't be that low if it's mostly an enjoyable game.

Big_Pecks

7.5 still says a game can be enjoyable, it just has some flaws.

#31 Posted by SaltyMeatballs (25150 posts) -

The score seems undeserved. I get the complaints, but it shouldn't be that low if it's mostly an enjoyable game.

Big_Pecks
You can enjoy a game with few flaws, but it doesn't mean it should get higher scores. 7.5 is good on GS anyway. 7.5 on IGN... yeah probably not a good game. Anything lower on IGN then the reviewer has a personal grudge against the game (or for hits).
#32 Posted by Lucky_Krystal (1730 posts) -

The score seems undeserved. I get the complaints, but it shouldn't be that low if it's mostly an enjoyable game.

Big_Pecks

A mostly enjoyable game with only a few complaints is a good game right?

Well that's exactly the score it got. A 7.5 = good.

#33 Posted by Slashkice (13055 posts) -

I wonder if they mean that you NEED the sticker to beat the boss or if it simply makes it easier. i remember having to take down hooktail in TTYD without the cricket badge. I actually managed to pull it off thoughShinobishyguy

From what I've seen of other reviews, it's been compared to LucasArts adventure games. In other words, you need the specific solution the developer intended even if other solutions make sense to you as a player.

#34 Posted by platniumgamer (4087 posts) -

7.5 is a great score.

TC, you should be ashamed.

#35 Posted by Shinobishyguy (22424 posts) -

[QUOTE="Shinobishyguy"]I wonder if they mean that you NEED the sticker to beat the boss or if it simply makes it easier. i remember having to take down hooktail in TTYD without the cricket badge. I actually managed to pull it off thoughSlashkice

From what I've seen of other reviews, it's been compared to LucasArts adventure games. In other words, you need the specific solution the developer intended even if other solutions make sense to you as a player.

Those are puzzles, I'm talking about the boss battles.
#36 Posted by FlamesOfGrey (7503 posts) -

7.5 is a great score.

TC, you should be ashamed.

platniumgamer
Not in System Wars it isn't. Anything less then 8 is mediocore.
#37 Posted by DJ-Lafleur (34144 posts) -

[QUOTE="platniumgamer"]

7.5 is a great score.

TC, you should be ashamed.

FlamesOfGrey

Not in System Wars it isn't. Anything less then 8 is mediocore.

As dumb as that ideology is, I have to be fair to SWers and put some blame on GS for being so lenient with their scoring before.

#38 Posted by Big_Pecks (5245 posts) -

I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.

#39 Posted by Cherokee_Jack (32198 posts) -

[QUOTE="Cherokee_Jack"][QUOTE="Jonwh18"]:roll: a likely storyJonwh18

So, how do you like the game so far?

I'm just saying, the reliablity for gamespot concrning handheld games has reached zero.

Reliability, as in being a reliable source of scores you like?

I tend to gauge reliability by how fair and well-reasoned a source's critique is in hindsight after I play the game in question, not by how well the score matches up with my hype level, but that's just me.

#40 Posted by Slashkice (13055 posts) -

Those are puzzles, I'm talking about the boss battles.Shinobishyguy

They follow the same logic. You don't have the right sticker, you don't win.

#41 Posted by DJ-Lafleur (34144 posts) -

I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.

Big_Pecks

0-7.5 = bad/mediocre

8.0-10 = good

That makes so much sense...

#42 Posted by Big_Pecks (5245 posts) -

[QUOTE="Big_Pecks"]

I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.

DJ-Lafleur

0-7.5 = bad/mediocre

8.0-10 = good

That makes so much sense...



Yes, that's exactly what I said.

More like
0-5.5 generally bad
6-7.5 mediocre
8-8.5 good
9-9.5 great
10 perfect

#43 Posted by Shinobishyguy (22424 posts) -

[QUOTE="Shinobishyguy"]Those are puzzles, I'm talking about the boss battles.Slashkice

They follow the same logic. You don't have the right sticker, you don't win.

so what, are the bosses completely invincible until you use that sticker or can you still deal a little bit of damage?
#44 Posted by Jonwh18 (9350 posts) -

[QUOTE="Big_Pecks"]

I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.

DJ-Lafleur

0-7.5 = bad/mediocre

8.0-10 = good

That makes so much sense...

well before there was basically a 0-2.5 rating system with .5 only it was disguised as 7.5-10. 7.5 is rather medicore. The problem is they need consistancy which they don't have at all as of right now.

#45 Posted by Shinobishyguy (22424 posts) -

[QUOTE="DJ-Lafleur"]

[QUOTE="Big_Pecks"]

I personally don't find 7.5 good. More edging into mediocre territory. Then again, I don't really believe in any reviews here anyway.

Jonwh18

0-7.5 = bad/mediocre

8.0-10 = good

That makes so much sense...

well before there was basically a 0-2.5 rating system with .5 only it was disguised as 7.5-10. 7.5 is rather medicore. The problem is they need consistancy which they don't have at all as of right now.

pretty much. it seems like it's mainly handheld games that get hammered with fairly low scores and they turn around and go "oh it's not a bad score guys" And then for big console releases they go back to the same 7-10 scale that every other site uses
#46 Posted by Slashkice (13055 posts) -

so what, are the bosses completely invincible until you use that sticker or can you still deal a little bit of damage?Shinobishyguy

Rereading the Siliconera article, it seems like the latter. You can read it here.They say the boss battles are basically puzzles and if you don't have the right sticker combination you'll hit a wall which I guess can be taken to mean you either don't progress, or engage in a long, drawn-out battle.

#47 Posted by Jonwh18 (9350 posts) -

[QUOTE="Jonwh18"]

[QUOTE="DJ-Lafleur"]

0-7.5 = bad/mediocre

8.0-10 = good

That makes so much sense...

Shinobishyguy

well before there was basically a 0-2.5 rating system with .5 only it was disguised as 7.5-10. 7.5 is rather medicore. The problem is they need consistancy which they don't have at all as of right now.

pretty much. it seems like it's mainly handheld games that get hammered with fairly low scores and they turn around and go "oh it's not a bad score guys" And then for big console releases they go back to the same 7-10 scale that every other site uses

yeah and big name games with advertising never drop below 8.5 unless Gamespot is trolling for hits like RE6

#48 Posted by themagicbum9720 (6505 posts) -
they need reviewers who know how to play games and not get stuck.
#49 Posted by Capitan_Kid (6537 posts) -
Not surprised. It may be an ok game but its a crappy Paper Mario game.
#50 Posted by PhazonBlazer (11612 posts) -

They seem really harsh on portable titles recently.