@tormentos
Yes there is concrete evidence that is not on xbox one,the GPU inside it is a straight PC GCN and every one knows this.
Exactly which is the reason why the xbox one doesn't have it,because it has an AMD GCN GPU not a maxwell one.
How is there concrete evidence? We know M$ bought a GCN architecture from AMD but who is to say what they did to it once they had it and started customizing it, to fit their vision. You? Find me an article on the web that does not talk about how customized the xbox one architecture is compared to PS4 off the shelf parts.
DX head always work with the hardware department,since DX runs on the xbox one is call DX11.X and has basically all DX12 features but 2 that require hardware.
Why would the head of Directx work with the hardware team? So now you are retracting your statements that the Xbox one has DX12 by saying it has Dx11 but no hardware support for directx when they clearly said in the interview they adopted dx into the silicon.
The problem here is that you think Nvidia is supporting DX12,when is the other way around MS is supporting hardware features available on the Maxwell GPU,the GPU came first,just like Tile Resources came in 2011 and is up until last year that MS support it,when OpenGL has since 2011,which you refuse to admit like a blind fanboy.
This one is just funny, you mean to tell me that, Nvidia just designed a gpu on whim, on the off chance that M$ would make a new API to support it. Like I keep telling you it was leaked a few years ago when AMD released mantle that M$ was working on a new API. M$ was working on Directx12 before we even heard about Maxwell. Tiled resources is a hardware work around which is most likely why Nvidia is touting volume tiled resources as the next best thing, but we saw this 2 years ago at a M$ build conference.
DX12 is MS version of their console API done on PC so that DX can compete with Mantle,as simple as that,i hope you get it now because you just don't understand this.
I don't even know for were you get that the xbox one GPU is not a damn GCN from what i say,because i am stating it very clear so stop spinning.
Yet again we come full circle with you. If Dx12 is xbox one API then you proved my point that it has built in hardware support. Xbox gpu is GCN but so will the new gpu's that come from AMD to support DX12 they will be GCN gpu's also but they will support Dx12 at a hardware level.
Consoles have always have low CPU over head,and have to the metal push and have way more draw calls than PC always,DX12 is MS response to Mantle,neither the 360 hardware or the xbox one hardware was build around DX12 you idiot when the xbox 360 was out it was DX9,and the 360 wasn't compatible with DX10 let alone DX12.
Lol cpu is the main bottleneck on consoles neither the PS or the Xbox share the workload evenly amongst their cores, given they do have less overhead than PC there's still always room for improvement or else Sony would not be looking into optimizing in this area also. Like I said Xbox 360 was built in 2005 but had a built in tessellation unit, tessellation unit's were needed for directx 11 which came out like 4 or 5 years later.
I don't even know for were you get that the xbox one GPU is not a damn GCN from what i say,because i am stating it very clear so stop spinning.
DX12 is MS version of their console API done on PC so that DX can compete with Mantle,as simple as that,i hope you get it now because you just don't understand this.
Nope you spinning, I never said it wasn't GCN I said it was heavily modified, there is a difference. AMd will still label their new GPU's GCN, the only difference will be that they have built in Dx12 support. They don't need to compete with Mantle because even AMD will support Dx12, they have already even admitted this, Dx12 will be the new universal API.
Hahaha you edited that quoted from DF...
Digital Foundry: DirectX as an API is very mature now. Developers have got a lot of experience with it. To what extent do you think this is an advantage for Xbox One? Bearing in mind how mature the API is, could you optimise the silicon around it?
Andrew Goossen: To a large extent we inherited a lot of DX11 design. When we went with AMD, that was a baseline requirement. When we started off the project, AMD already had a very nice DX11 design. The API on top, yeah I think we'll see a big benefit. We've been doing a lot of work to remove a lot of the overhead in terms of the implementation and for a console we can go and make it so that when you call a D3D API it writes directly to the command buffer to update the GPU registers right there in that API function without making any other function calls. There's not layers and layers of software. We did a lot of work in that respect.
And your owned again,by your own link in what part it say it was build with DX12 in mind,.?
All i see there is DX11 been quoted left and right,oh wait they talk about removing the over head of DX11 which is what DX12 do..hahahaa
SoDX11.X = DX12 on xbox one with a few less features because of hardware.
Like i already say DX12 is nothing more than MS console tools on PC not the other way around...lol
First of all I did not edit the quote, I highlighted the main idea of the paragraph because you reading comprehension is not so good, I figured if I kept it simple you would get my point. They asked if the xbox hardware was built around Dx and the answer was yes, plain and simple. So like I said even if Dx12 is the Xbox one API M$ customized the architecture for it, I mean come on he clearly states in the opening sentence of his response that they optimized the hardware for Dx.
With DirectX 12 running the same demo, all four cores carried a balanced amount of the workload, and the overall workload was reduced by half.
For a real-world demo, Gosalia trotted out Chris Tector of Turn 10 Studios to show off DirectX 12’s capabilities with Forza 5 on a PC powered by an Nvidia Titan Black GPU. “At Turn 10, we’re strictly a console developer and we’re used to going as close to the metal as we can,” said Tector.
Turn 10 tried to port Forza 5 to DirectX 11, but found massive CPU overhead created a lot of stuttering. The DirectX 12 demo we saw, on the other hand, ran at a smooth framerate primarily because many of its new features—such as bundling resources—were drawn directly from Microsoft’s Xbox One tools.
http://www.pcworld.com/article/2110085/next-gen-directx-12-graphics-tech-revealed-hitting-microsoft-platforms-in-2015.html
The final nail in your coffin...lol
ummmm...no you keep helping me prove my point with post like this, like I said even if it is on the xbox one there will be hardware support because the quote you posted above Gossen clearly states that the architecture was built with Dx in mind.
When DX12 hit PC the xbox one version will just probably change name from DX11.x to DX12,just to fallow the joke...hahah
Why because you said so, or maybe because the whole system was built with DX in mind?
1-Scare hahahaaaaaaaaaa DX mean shit to sony.
But it means everything to you.
2-Sony has more games on PS4 than MS have on xbox ,that should tell you something about the developing community they care 3 shits for DX12,they care more about who is selling more units.
PS4 has more Indy games than M$ and let's not forget that UE is the goto for Indy devs, I wonder how that will work out once UE4 is released and they can build games for Xbox and PC at pretty much the same time. Going by numbers Xbox could ride PC coat tail just to get Indy Devs onboard, XBOX+PC sales>>>>>>PS4 sales.
3-UE4 runs on PS4 moron.
http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4
Well DUH! Who said it didn't it's just that M$ is getting a lot more support for their API than Sony is.
4-And.?
Struck a nerve I see
5-The PS4 support UE4..lol
Of course but I don't see Epic building UE4 around PS4 API. Once Dx hits everyone will be supporting it making it easier to build games for xbox because Dx is universally supported
Once again you have been royally owned..lol
IF it makes you sleep better at night tell yourself that but I'm just not seeing it, all I see is a biased person trying to downplay everything he hears that does not align with his agenda, no matter if a developer says it or someone who actually knows if it does not fit your agenda, beliefs, or opinion it's not true. If every major developer came out tomorrow and saisd we were wrong about DX you would still claim that they know nothing compared to you and that M$ paid them to say that, sort of how you try to avoid the whole cloudgine topic because there's a chance you could be wrong.
I'm starting to think I should have went to law school instead of software engineering.
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