Xbox One Parity Clause is no more.

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NyaDC

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#1  Edited By NyaDC
Member since 2014 • 8006 Posts

Phil Spencer does it again and abolishes this restrictive clause, this guy is on fire, best gaming executive on planet Earth, and the flood of games comes in 3...2...1...

You've really got to hand it to good old Phil, he's got gamers in mind as the #1 priority, this is fantastic news.

http://www.gamespot.com/articles/xbox-ones-launch-parity-clause-is-pretty-much-over/1100-6429261/

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#2 UltimateImp
Member since 2015 • 1192 Posts

He was defending this parity clause when they first introduced it. I'm glad he now sees the error of their own doing.

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#3  Edited By NyaDC
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@ultimateimp said:

He was defending this parity clause when they first introduced it. I'm glad he now sees the error of their own doing.

He was? Or other Microsoft executives were? There's a big difference there and I don't remember him personally ever defending this.

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#4 Zero_epyon
Member since 2004 • 20103 Posts

All I read is that there's no change in policy, since the parity clause policy never officially existed. So he didn't really do anything lol.

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#5 BobRossPerm
Member since 2015 • 2886 Posts

Excellent. Trully awe inspiring actually.

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NyaDC

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#6 NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:

All I read is that there's no change in policy, since the parity clause policy never officially existed. So he didn't really do anything lol.

I think it was more a "If this game doesn't come out at the same time for us we're not going to allow it" instead of an actual clause, something internal, that's what he got rid of.

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#7 lostrib
Member since 2009 • 49999 Posts

seemed like a dumb idea to begin with

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#8  Edited By NyaDC
Member since 2014 • 8006 Posts

@lostrib said:

seemed like a dumb idea to begin with

It was likely a threatening stance under Mattrick that backfired, he probably thought that people would go along with it due to the loss of revenue by not being on Xbox instead of saying screw you like most did.

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Shadowchronicle

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#9 Shadowchronicle
Member since 2008 • 26969 Posts

Well now that we have what we should have where is all the good stuff?

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#10 UltimateImp
Member since 2015 • 1192 Posts

@nyadc said:

He was? Or other Microsoft executives were? There's a big difference there and I don't remember him personally ever defending this.

http://www.gamespot.com/articles/xbox-ones-parity-clause-meant-to-make-owners-feel-/1100-6422886/

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#11  Edited By cainetao11
Member since 2006 • 38035 Posts

@nyadc said:
@lostrib said:

seemed like a dumb idea to begin with

It was likely a threatening stance under Mattrick that backfired, he probably thought that people would go along with it due to the loss of revenue by not being on Xbox instead of saying screw you like most did.

LOL I couldn't help myself

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NyaDC

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#12 NyaDC
Member since 2014 • 8006 Posts

@ultimateimp said:
@nyadc said:

He was? Or other Microsoft executives were? There's a big difference there and I don't remember him personally ever defending this.

http://www.gamespot.com/articles/xbox-ones-parity-clause-meant-to-make-owners-feel-/1100-6422886/

Oh okay that, I think that was more PR because it was in place before him, people were complaining about it and he had to spin it some way. He can't just come out and say "this is bullshit", he has bosses like everyone else.

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#13  Edited By UltimateImp
Member since 2015 • 1192 Posts

@shadowchronicle said:

Well now that we have what we should have where is all the good stuff?

Good stuff? Xbox, and Microsoft never really enforced this clause. There are many indie games which made it into other platforms first, and months later made it into Xbox. Shovel Knight is an example. Microsoft aren't dumb enough to turn down good games, regardless of whether they were on other platforms or not.

Oh okay that, I think that was more PR because it was in place before him, people were complaining about it and he had to spin it some way. He can't just come out and say "this is bullshit", he has bosses like everyone else.

Makes sense, since he never really enforced the rule.

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#14 Shadowchronicle
Member since 2008 • 26969 Posts

@ultimateimp said:
@shadowchronicle said:

Well now that we have what we should have where is all the good stuff?

Good stuff? Xbox, and Microsoft never really enforced this clause. There are many indie games which made it into other platforms first, and months later made it into Xbox. Shovel Knight is an example. Microsoft aren't dumb enough to turn down good games, regardless of whether they were on other platforms or not.

As in the parity clause does nothing and it shouldn't have existed in any form to begin with.

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#15  Edited By NyaDC
Member since 2014 • 8006 Posts

@shadowchronicle said:
@ultimateimp said:
@shadowchronicle said:

Well now that we have what we should have where is all the good stuff?

Good stuff? Xbox, and Microsoft never really enforced this clause. There are many indie games which made it into other platforms first, and months later made it into Xbox. Shovel Knight is an example. Microsoft aren't dumb enough to turn down good games, regardless of whether they were on other platforms or not.

As in the parity clause does nothing and it shouldn't have existed in any form to begin with.

It's the reason Killing Floor 2 is not on Xbox One, Tripwire actually came out and flat out said it, it had to of done something.

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#16 Shadowchronicle
Member since 2008 • 26969 Posts
@nyadc said:
@shadowchronicle said:
@ultimateimp said:
@shadowchronicle said:

Well now that we have what we should have where is all the good stuff?

Good stuff? Xbox, and Microsoft never really enforced this clause. There are many indie games which made it into other platforms first, and months later made it into Xbox. Shovel Knight is an example. Microsoft aren't dumb enough to turn down good games, regardless of whether they were on other platforms or not.

As in the parity clause does nothing and it shouldn't have existed in any form to begin with.

It's the reason Killing Floor 2 is not on Xbox One, Tripwire actually came out and flat out said it, it had to of done something.

I was wrong about change then. Although I see this just back to where things should be not some nice bonus.

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#17 Chutebox
Member since 2007 • 50556 Posts

Indi games count again, hurray!

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#18 Shewgenja
Member since 2009 • 21456 Posts

Well, that's good news. Likely, they were going to find themselves less and less able to actually leverage it.

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#19  Edited By XboxStache
Member since 2013 • 1530 Posts

@nyadc said:

Phil Spencer does it again and abolishes this restrictive clause, this guy is on fire, best gaming executive on planet Earth, and the flood of games comes in 3...2...1...

You've really got to hand it to good old Phil, he's got gamers in mind as the #1 priority, this is fantastic news.

http://www.gamespot.com/articles/xbox-ones-launch-parity-clause-is-pretty-much-over/1100-6429261/

I'll give credit when credit's due, even though Yoshida is the greatest face in gaming (remember, he brought TLG to fruition because he listens to demand, and it will be the greatest exclusive this gen), but what can make Phil better at what he does is if he actually secures exclusives for the Xbox One and halt this PC/PS4 bound release routine. Still, for such a relatively short time in taking the driver's seat, he's done a good job.

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#21 Alucard_Prime
Member since 2008 • 10107 Posts

Cool I guess but it was a lose policy to begin with, and the article mentions examples such as Outlast that came to XOne after the PS4. I honestly don't see anything wrong with this policy in theory, and I'm pretty sure I read that they always review games on a case by case basis anyways. It's just a form of quality control, and it seems they were always open for solid games like Outlast.

Hey I love indie games and just this weekend I spent several hours with the Binding of Isaac....fantastic game. But I never felt there was a lack of indie games last year, and I still have several games that I got on sales that I have not even had the opportunity to try even once. So now that the floodgates are open so to speak, does that mean we will see more Instances of garbage indie games being released? We'll see how it changes things, but all in all if it means more games then that is a good thing.....maybe this means the XOne will get Gauntlet soon :)

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#22 Ten_Pints
Member since 2014 • 4072 Posts

How many more 180's are left?

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#23  Edited By NyaDC
Member since 2014 • 8006 Posts
@ten_pints said:

How many more 180's are left?

They took care of the controller, the Kinect, their policies and clauses, put in backward compatibility, their SDK is making games perform much better and at higher resolutions, Windows 10 comes out very soon so the UI is getting overhauled plus there is DirectX 12 and there is a bevy of new games coming out over the next 5 months.

I can't really think of anything else they need to actually do, they've pretty much nailed everything.

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#24 tormentos
Member since 2003 • 33784 Posts

@Zero_epyon said:

All I read is that there's no change in policy, since the parity clause policy never officially existed. So he didn't really do anything lol.

This...

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#25  Edited By Zero_epyon
Member since 2004 • 20103 Posts

@nyadc said:
@Zero_epyon said:

All I read is that there's no change in policy, since the parity clause policy never officially existed. So he didn't really do anything lol.

I think it was more a "If this game doesn't come out at the same time for us we're not going to allow it" instead of an actual clause, something internal, that's what he got rid of.

When asked directly if the rule is dead, Spencer said, "I think so. There's this idea that's been named 'parity clause,' but there is no clause... If there's a developer who's building a game and they just can't get the game done for both platforms--cool. We'll take a staggered release. We've done it before, and we'll work with them on that."

I mean, am I reading this wrong?

Back in March, Spencer told GameSpot that Microsoft was loosening its restrictions and would work with developers who had made timed-exclusivity deals with other platforms. He said then that Microsoft would help tweak the games to make them special for their launch on Xbox. In this new interview, Spencer reiterated this option and emphasized that Microsoft does not hold these deals against developers.

"If another platform does a deal with you as a developer to build an exclusive version of your game for them, and you can't ship on my platform for a year, when the game comes out in a year let's just work together to make it special in some way," he explained.

So yeah, he's saying the policy never existed, and reiterates that. He didn't do anything!

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#26  Edited By NyaDC
Member since 2014 • 8006 Posts

@Zero_epyon said:
@nyadc said:
@Zero_epyon said:

All I read is that there's no change in policy, since the parity clause policy never officially existed. So he didn't really do anything lol.

I think it was more a "If this game doesn't come out at the same time for us we're not going to allow it" instead of an actual clause, something internal, that's what he got rid of.

When asked directly if the rule is dead, Spencer said, "I think so. There's this idea that's been named 'parity clause,' but there is no clause... If there's a developer who's building a game and they just can't get the game done for both platforms--cool. We'll take a staggered release. We've done it before, and we'll work with them on that."

I mean, am I reading this wrong?

Back in March, Spencer told GameSpot that Microsoft was loosening its restrictions and would work with developers who had made timed-exclusivity deals with other platforms. He said then that Microsoft would help tweak the games to make them special for their launch on Xbox. In this new interview, Spencer reiterated this option and emphasized that Microsoft does not hold these deals against developers.

"If another platform does a deal with you as a developer to build an exclusive version of your game for them, and you can't ship on my platform for a year, when the game comes out in a year let's just work together to make it special in some way," he explained.

So yeah, he's saying the policy never existed, and reiterates that. He didn't do anything!

Something existed that inhibited developers from releasing games, I don't know what it was officially called or the capacity in which it existed, but it did exist. Things like this and something being called a "parity clause" don't just spring into existence for no reason, also Microsoft acknowledged its existence, there was something there and whatever that was has now been phased out.

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#27 ReadingRainbow4
Member since 2012 • 18733 Posts

Parity has always been bullshit.

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#28 Zero_epyon
Member since 2004 • 20103 Posts

@nyadc said:
@Zero_epyon said:
@nyadc said:
@Zero_epyon said:

All I read is that there's no change in policy, since the parity clause policy never officially existed. So he didn't really do anything lol.

I think it was more a "If this game doesn't come out at the same time for us we're not going to allow it" instead of an actual clause, something internal, that's what he got rid of.

When asked directly if the rule is dead, Spencer said, "I think so. There's this idea that's been named 'parity clause,' but there is no clause... If there's a developer who's building a game and they just can't get the game done for both platforms--cool. We'll take a staggered release. We've done it before, and we'll work with them on that."

I mean, am I reading this wrong?

Back in March, Spencer told GameSpot that Microsoft was loosening its restrictions and would work with developers who had made timed-exclusivity deals with other platforms. He said then that Microsoft would help tweak the games to make them special for their launch on Xbox. In this new interview, Spencer reiterated this option and emphasized that Microsoft does not hold these deals against developers.

"If another platform does a deal with you as a developer to build an exclusive version of your game for them, and you can't ship on my platform for a year, when the game comes out in a year let's just work together to make it special in some way," he explained.

So yeah, he's saying the policy never existed, and reiterates that. He didn't do anything!

Something existed that inhibited developers from releasing games, I don't know what it was officially called or the capacity in which it existed, but it did exist. Things like this and something being called a "parity clause" don't just spring into existence for no reason, also Microsoft acknowledged its existence, there was something there and whatever that was has now been phased out.

Ok, but that's not what's being said in this article. Phil has denied the existence of said clause twice. How do you phase out a policy that doesn't exist? And then how do you praise a guy for doing nothing?

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#29  Edited By NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:

Ok, but that's not what's being said in this article. Phil has denied the existence of said clause twice. How do you phase out a policy that doesn't exist? And then how do you praise a guy for doing nothing?

It's never been denied, he actually acknowledges it here, it's well known as something which existed for a fact, I think they just have their own internal name for whatever it is and they don't like referring to it as the "parity clause" because that has a negative connotation associated with it.

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#30 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

Did they really have a choice?

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#31  Edited By Zero_epyon
Member since 2004 • 20103 Posts

@nyadc said:
@Zero_epyon said:

Ok, but that's not what's being said in this article. Phil has denied the existence of said clause twice. How do you phase out a policy that doesn't exist? And then how do you praise a guy for doing nothing?

It's never been denied, he actually acknowledges it here, it's well known as something which existed for a fact, I think they just have their own internal name for whatever it is and they don't like referring to it as the "parity clause" because that has a negative connotation associated with it.

"But I don't want somebody to come in and just think 'I'm going to go do a special game on one platform and then I'll get to Xbox whenever I get to it,' because I don't think that's right," he said. "And I think, as Xbox One customers, we want good games when they come out on both platforms. But I also get that, hey, for some guys, they just can't afford the time to get both done, so we've just entered into conversations with people as they're launching, and I feel pretty good about the plan."

"I think so. There's this idea that's been named 'parity clause,' but there is no clause... If there's a developer who's building a game and they just can't get the game done for both platforms--cool. We'll take a staggered release. We've done it before, and we'll work with them on that."

Seriously. Nothing changed.

Edit: On top of that, if you say he acknowledged that it existed, then you just proved him a liar, since he just said there is no clause. Obviously, he's not a liar, since he clarifies that it's not a set in stone policy that applies to all devs. They have a mission but are certainly flexible about it.

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#32 lamprey263
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@nyadc said:

It's the reason Killing Floor 2 is not on Xbox One, Tripwire actually came out and flat out said it, it had to of done something.

I know devs have said they can't make games on Xbox One before due to parity clause but that wasn't actually the case, they just assumed that was the case even though MS has backed off of their parity clause rules since 2013. For instance, Free Lives has said that they couldn't make Broforce on Xbox One over it, even though MS clearly stated nobody at Free Lives contacted MS to ask about staggering it there and that they'd be very happy to have it anyways. Free Lives apparently hasn't respond to the invitation.

I don't know the news regarding Killing Floor 2, but I suspect they're full of shit since MS has allowed for staggered releases on the Xbox One since 2013, it's 2015, I mean just look at Outlast and Oddworld: New 'n' Tasty and Shovel Knight to see that they're allowing for staggered releases. Even devs can act like ignorant fanboys.

Still, I think the biggest problem for MS is the "nobody contacted us" bit. I've seen other devs specifically say that Sony reached out to get the support of indie devs. If MS wants to shake the image of the restrictive parity clause, they're going to have to reach out to studios and ask for they're support, and not just sit around waiting for the phone to ring.

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#33 Zero_epyon
Member since 2004 • 20103 Posts

@lamprey263 said:
@nyadc said:

It's the reason Killing Floor 2 is not on Xbox One, Tripwire actually came out and flat out said it, it had to of done something.

I know devs have said they can't make games on Xbox One before due to parity clause but that wasn't actually the case, they just assumed that was the case even though MS has backed off of their parity clause rules since 2013. For instance, Free Lives has said that they couldn't make Broforce on Xbox One over it, even though MS clearly stated nobody at Free Lives contacted MS to ask about staggering it there and that they'd be very happy to have it anyways. Free Lives apparently hasn't respond to the invitation.

I don't know the news regarding Killing Floor 2, but I suspect they're full of shit since MS has allowed for staggered releases on the Xbox One since 2013, it's 2015, I mean just look at Outlast and Oddworld: New 'n' Tasty and Shovel Knight to see that they're allowing for staggered releases. Even devs can act like ignorant fanboys.

Still, I think the biggest problem for MS is the "nobody contacted us" bit. I've seen other devs specifically say that Sony reached out to get the support of indie devs. If MS wants to shake the image of the restrictive parity clause, they're going to have to reach out to studios and ask for they're support, and not just sit around waiting for the phone to ring.

Before Spencer was made head of Xbox. Which furthers my point that he didn't do anything. He just states the same thing in a different way.

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#34 playharderfool
Member since 2009 • 2085 Posts

Lol well when you're getting your shit kicked in you don't have the power to make demands.

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#35 lamprey263
Member since 2006 • 44557 Posts
@Zero_epyon said:
@lamprey263 said:

I know devs have said they can't make games on Xbox One before due to parity clause but that wasn't actually the case, they just assumed that was the case even though MS has backed off of their parity clause rules since 2013. For instance, Free Lives has said that they couldn't make Broforce on Xbox One over it, even though MS clearly stated nobody at Free Lives contacted MS to ask about staggering it there and that they'd be very happy to have it anyways. Free Lives apparently hasn't respond to the invitation.

I don't know the news regarding Killing Floor 2, but I suspect they're full of shit since MS has allowed for staggered releases on the Xbox One since 2013, it's 2015, I mean just look at Outlast and Oddworld: New 'n' Tasty and Shovel Knight to see that they're allowing for staggered releases. Even devs can act like ignorant fanboys.

Still, I think the biggest problem for MS is the "nobody contacted us" bit. I've seen other devs specifically say that Sony reached out to get the support of indie devs. If MS wants to shake the image of the restrictive parity clause, they're going to have to reach out to studios and ask for they're support, and not just sit around waiting for the phone to ring.

Before Spencer was made head of Xbox. Which furthers my point that he didn't do anything. He just states the same thing in a different way.

I'm confused, are they just restating the position of the parity clause that existed in 2013, or they saying it's officially dead? Because it did still exist to an extent. Publishers could still stagger releases, just on a case-by-case conditional, like say they had to maybe offer it at a reduced price (like Oddworld releasing for $20 instead of $30), or offer exclusive content (like BattleToads in Shovel Knight). Are they just restating the case because some devs still seem confused by this? Or is it offically no-conditions dead? Because I'd agree, from the link it sounds like the same thing I've heard before, just repeating it again to get the message out there I assume. And if that's the case, I stand by what I said before. Don't sit around waiting for the phone to ring, MS. Go hunt down support.

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#36 Zero_epyon
Member since 2004 • 20103 Posts

@lamprey263 said:
@Zero_epyon said:
@lamprey263 said:

I know devs have said they can't make games on Xbox One before due to parity clause but that wasn't actually the case, they just assumed that was the case even though MS has backed off of their parity clause rules since 2013. For instance, Free Lives has said that they couldn't make Broforce on Xbox One over it, even though MS clearly stated nobody at Free Lives contacted MS to ask about staggering it there and that they'd be very happy to have it anyways. Free Lives apparently hasn't respond to the invitation.

I don't know the news regarding Killing Floor 2, but I suspect they're full of shit since MS has allowed for staggered releases on the Xbox One since 2013, it's 2015, I mean just look at Outlast and Oddworld: New 'n' Tasty and Shovel Knight to see that they're allowing for staggered releases. Even devs can act like ignorant fanboys.

Still, I think the biggest problem for MS is the "nobody contacted us" bit. I've seen other devs specifically say that Sony reached out to get the support of indie devs. If MS wants to shake the image of the restrictive parity clause, they're going to have to reach out to studios and ask for they're support, and not just sit around waiting for the phone to ring.

Before Spencer was made head of Xbox. Which furthers my point that he didn't do anything. He just states the same thing in a different way.

I'm confused, are they just restating the position of the parity clause that existed in 2013, or they saying it's officially dead? Because it did still exist to an extent. Publishers could still stagger releases, just on a case-by-case conditional, like say they had to maybe offer it at a reduced price (like Oddworld releasing for $20 instead of $30), or offer exclusive content (like BattleToads in Shovel Knight). Are they just restating the case because some devs still seem confused by this? Or is it offically no-conditions dead? Because I'd agree, from the link it sounds like the same thing I've heard before, just repeating it again to get the message out there I assume. And if that's the case, I stand by what I said before. Don't sit around waiting for the phone to ring, MS. Go hunt down support.

This is what Spencer says in the article put up by TC:

"When asked directly if the rule is dead, Spencer said, "I think so. There's this idea that's been named 'parity clause,' but there is no clause... If there's a developer who's building a game and they just can't get the game done for both platforms--cool. We'll take a staggered release. We've done it before, and we'll work with them on that."

Basically saying there is no "Parity Clause," just that they prefer a game to come out on both systems at once and are willing to do staggered releases. It seems to be the same thing that was being done in 2013.

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jg4xchamp

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#37 jg4xchamp
Member since 2006 • 64037 Posts

@ultimateimp: probably because it being around for as long as it was had to be coming from people much higher on the food chain.

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Dire_Weasel

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#38  Edited By Dire_Weasel
Member since 2002 • 16681 Posts

It doesn't really look like the "Parity Clause" has gone anywhere, since all the same policies are still in place. It's just Phil talking out of the side of his mouth, again.

Reading comprehension for the win, OP.

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PS4hasNOgames

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#39 PS4hasNOgames
Member since 2014 • 2620 Posts

so xbox one doesnt suck as much ass as it did at launch? lol go have a party.

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SolidTy

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#40  Edited By SolidTy
Member since 2005 • 49991 Posts

Great news.

The Parity Clause was a Mattrick-Era, stupid policy keeping games off of Xbone. It took way too long to remove, and Spencer himself did defend the parity clause himself a few times, but thankfully killing off this stupid rule should improve the situation with developers and M$ going forward.

Although, Spencer's wording is a bit worrisome:

When asked directly if the rule is dead, Spencer said, "I think so..." That's not a resounding yes from the Head of Xbox like I would hope, but it's something.

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SolidTy

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#41  Edited By SolidTy
Member since 2005 • 49991 Posts

@nyadc said:
@ultimateimp said:

He was defending this parity clause when they first introduced it. I'm glad he now sees the error of their own doing.

He was? Or other Microsoft executives were? There's a big difference there and I don't remember him personally ever defending this.

No, Spencer definitely did defend the parity clause:

Xbox One's Parity Clause Meant to Make Owners Feel "First Class"

Phil Spencer discusses Microsoft's policy of requiring that indie games launch on Xbox One at the same time as on other platforms.

http://www.gamespot.com/articles/xbox-ones-parity-clause-meant-to-make-owners-feel-/1100-6422886/

That said, I'm glad Spencer finally sees the error of that broken mentality he once backed and is now doing another 180 for Xbone's improvement.

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#42  Edited By hrt_rulz01
Member since 2006 • 22372 Posts

Go Phil!

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#43 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

This is nothing but excellent news. All it ever did was keep games from Xbox owners, who can hopefully now enjoy them sooner, or at all.

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#44  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

There may not be a clause, but the unnecessary hoops devs have to jump through are still there. There was a long topic about his comments on GAF recently.

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Malta_1980

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#46 Malta_1980
Member since 2008 • 11890 Posts

To be fair they had no choice but change many things related to X1 !!

However its good to see they fixed most of the issues, this should attract more gamers to buy their console !!