http://gearnuke.com/xbox-one-already-has-an-answer-to-nvidia-g-sync/
Spoken of briefly during a recent Digital Foundry interview with the Xbox One architects, the console’s scaler will allow developers to employ a dynamic framebuffer in games without the need for additional software intervention, given that the scaler parameters can be altered on a frame-by-frame basis.
Theoretically, this implies a locked frame rate of either 30 or 60 frames per second without the need for v-sync, and a variable resolution as opposed to the opposite. In turn, this would lead to the elimination of input lag, stutter, and screen tearing, much like Nvidia’s motto with G-Sync. While G-Sync essentially uses a dynamic refresh rate that is in sync with the GPU framebuffer, the Xbox One’s scaler can maintain a constant frame rate by dynamically scaling back on resolution whenever the GPU load exceeds the required frame rate.
Multiple industry sources have indicated that developers are keen on making use of this hardware feature. However, given the unfinished and evolving state of early Xbox One development kits and considering that development on launch titles was already well underway, we won’t be seeing its utilization any time soon.
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