@RR360DD said:
@hoosier7 said:
There's so many missing details as to whether this is actually any good. Personally i need to know:
1) How does the location of MS' data centres compare to the dedicated servers of last gen? MS seems to have only a handful at the moment, my nearest will give me near to 100ms of latency. There are many regions that simply don't have data centres, do they just have to wait?
2) How much is done server side? Is it more like Killzone where it's essentially P2P with the server connecting them together? His mention of "things like peer distribution" seems to suggest it.
3) What are Respawn using the cloud for exactly? They're consistently used as an example of offloading CPU tasks but all we get is the vague "AI" answer. We've no clue how substantial it is and it doesn't appear to be anything ground breaking going off the gameplay as it's not a particularly good looking game.
However this does seem to be offering good tools for the developers and taking a time constraint out of the process of building the multiplayer which is always nice.
Its not being done by Sony, so already for you its bad.
But i'll bite
1) Handful of main data centres maybe, but you're forgetting the numerous physical nodes they have around the world as well. I'm pretty sure everywhere the XOne is launching in is covered.
2) Well if Titanfall is any indication of whats to come, then no its nothing like the system Killzone impliments
3) They're using it for the AI. The AI is calculated server side. Dice are doing the exact same thing with the waves in BF4. They're calculated server side so that naval combat is actually feasible. (Riiight I guess its just accidentally winning awards left, right and centre)
All i see is assumptions.
1) Nodes don't make up for a huge amount when it's still coming from the data centres, example, Dubai, i believe the nearest data centre is Belgium? You can't make up that sort of distance with nodes. This aspect feels planned from the initial standpoint MS took in having always on consoles in a handful of the biggest regions. If you travel as i do then there's no guarantee of these features yet again. It's a physical restriction, no two ways about this one.
2) Eh? Titanfall's no indication as there's been no confirmation of what's done server side hence point three, no mention of server mechanics involving the player. The devs themselves admitted the main improvement was in aspects in the multiplayer like host migration and the fact they don't have to source the servers themselves, which saved them time and money (as i acknowledged i might add). Given they've cozied up to MS they don't offer an example of what will be experience across all games too. Why do you think they're shipped out as the main bastion of MS' online power? It's plausible that the deal they've got is that Titanfall will receive full dedicated servers as you claim, but there's no proof of what every other game will receive. Why do you think everyone else is dead silent on the topic? There's a plethora of games that haven't been confirmed to be using the dedicated servers. It's odd that a developer wouldn't be screaming this from the rooftops that their game has dedicated servers and yet a few games such as EA's racing game were P2P last time they announced anything on the subject. Hence why i'm sceptical of all devs. I was clueless because of how well Killzone's system worked. It wouldn't surprise me if 9/10 of the last gen's games with dedicated servers ran off similar systems and it was just used as a marketing tool for the hardcore.
3) *slow clap* "all we get is the vague "AI" answer. We've no clue how substantial it is" Again, what parts of the AI? Interactions, pathfinding, group control of pathfinding or minor considerations such as the data collection as used in Forza? Data collection that is interpreted and applied to a limited set of criteria to give a play style to either mimic players (as Forza does) or to counter how a player is playing? We're utterly blind in this aspect. For a purely multiplayer title, it's fair to be sceptical as to the extent of the AI in the game. *facepalm* don't bring up awards we've all seen how that can go in unreleased titles and it seems little more than your fall back argument these days especially that as a lemming you now bring up awards when the Xbox was stomped most of the gen with MGS4 and Uncharted sweeping up the awards. You've also been critical of Killzone in the past despite it winning best multiplayer here before?
I'd love a link to the stuff on BF4's waves though. I'm interested how substantial it is given going off recent info the PS4 seems to be running BF4 at 1080p to the Xbox's 900p. If it is the case won't Dice be doing it across all systems removing any exclusivity to the Xbox anyway? Or is the PS4 hardware strong enough to make up the gap anyway?
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