@cainetao11 said:
I don't care in reality. I've heard all the "exclusives give a console its identity" shit for years. I don't need DR3 to still be exclusive. I played, because I wanted to. So I didn't wait I bought the game. This is entertainment. I can wait for a movie to come to HBO but if I want to see it, I go see it. I don't wait. I know the main reason I buy Xbox is Halo. I am a big fan. So I play some other games on it as well. I didn't wait for Alan Wake to go PC and am glad I didn't. I loved the game. I play games, don't care who can or cant play the same game on what system. I play games.
Exclusives do give a console it's identity for multiple reasons.
1)First off, the vast majority of people only buy 1 console - not both. I'm sure many of us on here actually have numerous (if not ALL) consoles - but for most of the world, people are just buying 1 console - and it's a big deal because they might only be able to afford 1 console every few years. This is particularly true at launch when consoles are still relatively expensive. The lineup of games for many people is the highest deciding factor, so it's important. Hell, the only way to sell a console is basically either to have games, or to have marketing/hype. Sometimes they blur the line between these factors by having "timed" exclusives (which in a way, is just marketing).
2)In terms of "idenity", people also look at judging a console over the long term. If you look back at a system like the PS2, there are still tons and tons of amazing games that are ONLY available on PS2. We can barely say that about last gen consoles like PS3/360 since so many of those games are on PC. Rather than looking at the console's legacy in terms of hundreds of exclusive games, there are literally only a few dozen exclusives at most that are worth going back to the PS3/360 to play. The rest of the consoles non-exclusive libraries are worthless, because they are better played on PC.
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