Witcher 3, Batman-AK, PCars nVIDIA graphical features

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Cloud_imperium

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#1 Cloud_imperium
Member since 2013 • 15146 Posts

Good folks at dsogaming reports :

Yesterday, we informed you about the exclusive PC features that will be implemented in Far Cry 4 and Assassin’s Creed: Unity. Well, today we’ve got some additional titles that will benefit from NVIDIA’s GameWorks. According to slides from NVIDIA’s event, Batman: Arkham Knight, Project CARS, The Witcher 3: Wild Hunt, and Borderlands: The Pre-Sequel. In addition, we’ve got additional information about the GameWorks effects that will be featured in Assassin’s Creed: Unity.

According to NVIDIA, Batman: Arkham Knight will support Turbulence, Environmental PhysX, Volumetric Lights, FaceWorks and Rain Effects. Project CARS on the other hand will come with DX11, Turbulence, PhysX Particles, and Enhanced 4K support.

We’ve known for a while that The Witcher 3: Wild Hunt will support specific NVIDIA features, but today we got the complete list of those features. The Witcher 3 will support HairWorks, HBAO+, PhysX, Destruction and Clothing (do note that Destruction and Clothing will be supported by the console versions).

Here is the complete list for a number of titles that will support NVIDIA’s GameWorks:

Assassin’s Creed: Unity – HBAO+, TXAA, PCSS, Tessellation

Batman: Arkham Knight – Turbulence, Environmental PhysX, Volumetric Lights, FaceWorks, Rain Effects

Borderlands: The Pre-Sequel – PhysX Particles

Far Cry 4 – HBAO+, PCSS, TXAA, God Rays, Fur, Enhanced 4K Support

Project CARS – DX11, Turbulence, PhysX Particles, Enhanced 4K Support

Strife – PhysX Particles, HairWorks

The Crew – HBAO+, TXAA

The Witcher 3: Wild Hunt – HairWorks, HBAO+, PhysX, Destruction, Clothing

Warface – PhysX Particles, Turbulence, Enhanced 4K Support

War Thunder – WaveWorks, Destruction

And here are the slides themselves. Current-gen consoles currently support PhysX Destruction, Clothing and WaveWorks. While additional effects will be supported at a later, there is no ETA as of yet. Furthermore, some of these graphical features will also be supported by AMD’s GPUs on the PC.

Source

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts

Those Tri-SLI 980's are looking mighty fine right about now.

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R3FURBISHED

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#3  Edited By R3FURBISHED
Member since 2008 • 12408 Posts

@clyde46 said:

Those Tri-SLI 980's are looking mighty fine right about now.

tri-SLI? That doesn't seem a little excessive?

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clyde46

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#4  Edited By clyde46
Member since 2005 • 49061 Posts

@R3FURBISHED said:

@clyde46 said:

Those Tri-SLI 980's are looking mighty fine right about now.

tri-SLI? That doesn't seem a little excessive?

Not for 4K it isn't.

http://uk.hardware.info/reviews/5623/3/nvidia-geforce-gtx-980-sli--3-way-sli--4-way-sli-review-benchmarks-battlefield-4

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JangoWuzHere

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#5 JangoWuzHere
Member since 2007 • 19032 Posts

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

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lostrib

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#6 lostrib
Member since 2009 • 49999 Posts

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

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JangoWuzHere

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#7 JangoWuzHere
Member since 2007 • 19032 Posts

@lostrib said:

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

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harry_james_pot

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#8 harry_james_pot  Moderator
Member since 2006 • 11414 Posts

Nice to see Nvidia stuff everywhere. :)

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m3dude1

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#9 m3dude1
Member since 2007 • 2334 Posts

everything other than txaa and physx will work on amd gpus. lol @ dx11 being a pc feature. anything to try and differentiate a dying market i guess.

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clyde46

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#10 clyde46
Member since 2005 • 49061 Posts

@JangoWuzHere said:

@lostrib said:

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

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AM-Gamer

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#11 AM-Gamer
Member since 2012 • 8116 Posts

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

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lostrib

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#12 lostrib
Member since 2009 • 49999 Posts

@AM-Gamer said:

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

...because physx doesn't run on AMD GPUs.

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chikenfriedrice

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#13 chikenfriedrice
Member since 2006 • 13561 Posts

I just love the PC

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AM-Gamer

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#14 AM-Gamer
Member since 2012 • 8116 Posts

@lostrib said:

@AM-Gamer said:

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

...because physx doesn't run on AMD GPUs.

But the current gen consoles are AMD GPU's. Do they go out of there way to gimp it on pc ?

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clyde46

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#15 clyde46
Member since 2005 • 49061 Posts

@AM-Gamer said:

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

PhysX can be run by the CPU.

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AM-Gamer

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#16 AM-Gamer
Member since 2012 • 8116 Posts

@clyde46 said:

@AM-Gamer said:

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

PhysX can be run by the CPU.

Ahh ok. So consoles have to use there CPU for the features?

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lostrib

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#17 lostrib
Member since 2009 • 49999 Posts

@AM-Gamer said:

@lostrib said:

@AM-Gamer said:

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

...because physx doesn't run on AMD GPUs.

But the current gen consoles are AMD GPU's. Do they go out of there way to gimp it on pc ?

Do any current gen console games use Physx? The feature is only able to be enabled if you have a Nvidia card (and no AMD cards). Otherwise it can be run on the CPU

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clyde46

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#18 clyde46
Member since 2005 • 49061 Posts

@AM-Gamer said:

@clyde46 said:

@AM-Gamer said:

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

PhysX can be run by the CPU.

Ahh ok. So consoles have to use there CPU for the features?

Yes. I did a test for another thread a little while ago testing the difference between running PhysX on a dedicated card vs a CPU. Let me see if I can find it.

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RoboCopISJesus

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#19 RoboCopISJesus
Member since 2004 • 2225 Posts

We know , all multiplats look/run better on PC. Duh. Only idiots like @m3dude1 deny this.

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AM-Gamer

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#20  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@lostrib said:

@AM-Gamer said:

@lostrib said:

@AM-Gamer said:

@m3dude1:

They already use PhysX on current gen consoles , why couldnt they use it on AMD GPU's?

...because physx doesn't run on AMD GPUs.

But the current gen consoles are AMD GPU's. Do they go out of there way to gimp it on pc ?

Do any current gen console games use Physx? The feature is only able to be enabled if you have a Nvidia card (and no AMD cards). Otherwise it can be run on the CPU

Castlevania lords of shadow used it(although thats a last gen game) On current consoles the only games I own that use it areTrine 2 and Metro LL.

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wolverine4262

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#21 wolverine4262
Member since 2004 • 20832 Posts

Nvidia master race.

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m3dude1

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#22  Edited By m3dude1
Member since 2007 • 2334 Posts
@RoboCopISJesus said:

We know , all multiplats look/run better on PC. Duh. Only idiots like @m3dude1 deny this.

ive never denied this, but change "all" to majority

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foxhound_fox

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#23 foxhound_fox
Member since 2005 • 98532 Posts

And so begins the technological gap that makes "current gen" consoles seem irrelevant to techies.

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AM-Gamer

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#24 AM-Gamer
Member since 2012 • 8116 Posts

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

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wolverine4262

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#25  Edited By wolverine4262
Member since 2004 • 20832 Posts
@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

Really? Many of those features are nvidia proprietary.

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wis3boi

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#26 wis3boi
Member since 2005 • 32507 Posts

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

dont lie

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lostrib

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#27 lostrib
Member since 2009 • 49999 Posts

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

source?

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lawlessx

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#28 lawlessx
Member since 2004 • 48753 Posts

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

nvidia support the next gen consoles?

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clyde46

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#29 clyde46
Member since 2005 • 49061 Posts

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

No. Not even close.

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wolverine4262

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#30 wolverine4262
Member since 2004 • 20832 Posts

LOL. Lets not all jump on him at once.

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lawlessx

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#31  Edited By lawlessx
Member since 2004 • 48753 Posts

@wolverine4262 said:

LOL. Lets not all jump on him at once.

thats what happens when you say something silly like that without proof

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JangoWuzHere

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#32 JangoWuzHere
Member since 2007 • 19032 Posts

@clyde46 said:

@JangoWuzHere said:

@lostrib said:

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

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foxhound_fox

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#33 foxhound_fox
Member since 2005 • 98532 Posts

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

nVidia-exclusive features on AMD-based consoles? Especially consoles barely capable of 1080p60. LOL

Keep dreaming.

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clyde46

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#34 clyde46
Member since 2005 • 49061 Posts

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@lostrib said:

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

I've yet to see a modern game run worse on AMD cards. Well, to be more precise, being gimped. There are some features that yes AMD users can't use but that in the nature of the beast. If you're that bothered by it either switch to an Nvidia card or game on consoles...

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foxhound_fox

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#35 foxhound_fox
Member since 2005 • 98532 Posts

And lol at my notification box exploding.

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cainetao11

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#36 cainetao11
Member since 2006 • 38034 Posts

I don't know what any of that means. But my buddy from the Army built my desktop and he says, trust me you can play games at optimum for a long while. The VA, GI bill, and Disability is beautiful.

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AM-Gamer

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#37 AM-Gamer
Member since 2012 • 8116 Posts

@foxhound_fox said:

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

nVidia-exclusive features on AMD-based consoles? Especially consoles barely capable of 1080p60. LOL

Keep dreaming.

Perhaps you should learn to read a chart, the very chart the tc posted. Just about everything other then TXAA, Flex and VXGI will be supported by consoles.

http://www.vg247.com/2013/03/08/ps4-nvidia-pledges-physx-support/

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#38  Edited By foxhound_fox
Member since 2005 • 98532 Posts

@AM-Gamer said:

Perhaps you should learn to read a chart, the very chart the tc posted. Just about everything other then TXAA, Flex and VXGI will be supported by consoles.

http://www.vg247.com/2013/03/08/ps4-nvidia-pledges-physx-support/

"Pledging support" and "the console being capable of utilizing the features to their best" are not the same thing.

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clyde46

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#39 clyde46
Member since 2005 • 49061 Posts
@AM-Gamer said:

@foxhound_fox said:

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

nVidia-exclusive features on AMD-based consoles? Especially consoles barely capable of 1080p60. LOL

Keep dreaming.

Perhaps you should learn to read a chart, the very chart the tc posted. Just about everything other then TXAA, Flex and VXGI will be supported by consoles.

http://www.vg247.com/2013/03/08/ps4-nvidia-pledges-physx-support/

Its "planned". Doesn't mean its confirmed.

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JangoWuzHere

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#40  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@clyde46 said:

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@lostrib said:

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

I've yet to see a modern game run worse on AMD cards. Well, to be more precise, being gimped. There are some features that yes AMD users can't use but that in the nature of the beast. If you're that bothered by it either switch to an Nvidia card or game on consoles...

Watch Dogs and Assassins Creed ran noticeably worse on AMD cards. You being ignorant does not mean it isn't a problem.

"If you're that bothered by it either switch to an nvidia card or game on consoles."

lol, okay whatever asshat.

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topgunmv

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#41 topgunmv
Member since 2003 • 10880 Posts
@AM-Gamer said:

@lostrib said:

@AM-Gamer said:

@lostrib said:

...because physx doesn't run on AMD GPUs.

But the current gen consoles are AMD GPU's. Do they go out of there way to gimp it on pc ?

Do any current gen console games use Physx? The feature is only able to be enabled if you have a Nvidia card (and no AMD cards). Otherwise it can be run on the CPU

Castlevania lords of shadow used it(although thats a last gen game) On current consoles the only games I own that use it areTrine 2 and Metro LL.

The newest version of physx is actually well optimized for running off a cpu.

People were actually reporting higher framerates in the Metro Redux forums running advanced physx off their cpu instead of their gpu.

I think Metro Redux uses advanced physx on the consoles too.

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clyde46

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#42 clyde46
Member since 2005 • 49061 Posts

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@lostrib said:

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

I've yet to see a modern game run worse on AMD cards. Well, to be more precise, being gimped. There are some features that yes AMD users can't use but that in the nature of the beast. If you're that bothered by it either switch to an Nvidia card or game on consoles...

Watch Dogs and Assassins Creed ran noticeably worse on AMD cards. You being ignorant does not mean it isn't a problem.

"If you're that bothered by it either switch to an nvidia card or game on consoles."

lol, okay whatever asshat.

"Wubwubwub, Nvidia won't share" Stop being a crybaby. Nvidia are not required to share its technology, the fact that AMD does is AMD's own choice. Poor performance in games can be due to poor drivers. Nvidia having problems with Tomb Raider when that was released etc. It happens on both sides so stop making out that Nvidia are being sneaky.

I stand by my original comment, if you can't handle the fact that Nvidia owners get access to certain features then either buy an Nvidia card or stop moaning.

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topgunmv

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#43 topgunmv
Member since 2003 • 10880 Posts

@clyde46 said:

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@lostrib said:

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

I've yet to see a modern game run worse on AMD cards. Well, to be more precise, being gimped. There are some features that yes AMD users can't use but that in the nature of the beast. If you're that bothered by it either switch to an Nvidia card or game on consoles...

Arkham Origins runs better on a 770 than a 290x, many point to gameworks as the primary culprit.

One has to wonder why proprietary nvidia code is needed for things like tessellation and volumetric lights.

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clyde46

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#44 clyde46
Member since 2005 • 49061 Posts

@topgunmv said:

@clyde46 said:

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@lostrib said:

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

I've yet to see a modern game run worse on AMD cards. Well, to be more precise, being gimped. There are some features that yes AMD users can't use but that in the nature of the beast. If you're that bothered by it either switch to an Nvidia card or game on consoles...

Arkham Origins runs better on a 770 than a 290x, many point to gameworks as the primary culprit.

One has to wonder why proprietary nvidia code is needed for things like tessellation and volumetric lights.

Because Nvidia are dicks?

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harry_james_pot

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#45 harry_james_pot  Moderator
Member since 2006 • 11414 Posts
@clyde46 said:
@AM-Gamer said:

@foxhound_fox said:

@AM-Gamer said:

@foxhound_fox:

Yet almost every feature they offer is or will be supported on consoles.

nVidia-exclusive features on AMD-based consoles? Especially consoles barely capable of 1080p60. LOL

Keep dreaming.

Perhaps you should learn to read a chart, the very chart the tc posted. Just about everything other then TXAA, Flex and VXGI will be supported by consoles.

http://www.vg247.com/2013/03/08/ps4-nvidia-pledges-physx-support/

Its "planned". Doesn't mean its confirmed.

Plus even if it does get supported It will probably be equivalent to low PhysX on the PC. Consoles can barely run their games as it is, adding PhysX won't help.

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JangoWuzHere

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#46  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@clyde46 said:

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@clyde46 said:

@JangoWuzHere said:

@lostrib said:

@JangoWuzHere said:

Will these effects work on AMD GPUs, or is this more exclusive bs from nvidia?

take a guess

I understand Warnerbros and Ubisofts involvement, but I didn't think CD projekt would stoop to this kind of low.

How is "stooping to this low"? Its not going to affect the core game, its not going to stop you from enjoying it.

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

I've yet to see a modern game run worse on AMD cards. Well, to be more precise, being gimped. There are some features that yes AMD users can't use but that in the nature of the beast. If you're that bothered by it either switch to an Nvidia card or game on consoles...

Watch Dogs and Assassins Creed ran noticeably worse on AMD cards. You being ignorant does not mean it isn't a problem.

"If you're that bothered by it either switch to an nvidia card or game on consoles."

lol, okay whatever asshat.

"Wubwubwub, Nvidia won't share" Stop being a crybaby. Nvidia are not required to share its technology, the fact that AMD does is AMD's own choice. Poor performance in games can be due to poor drivers. Nvidia having problems with Tomb Raider when that was released etc. It happens on both sides so stop making out that Nvidia are being sneaky.

I stand by my original comment, if you can't handle the fact that Nvidia owners get access to certain features then either buy an Nvidia card or stop moaning.

Your solution to everything is bend over backwards and spend more money? Next Tomb Raider is Xbox one timed exclusive, I'm not gonna call others cry babies like an asshat if PS4 and PC users dislike that deal.

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AM-Gamer

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#47 AM-Gamer
Member since 2012 • 8116 Posts

@harry_james_pot: Metro LL supports it and it runs at a locked 60fps at 1080p. You call that struggling?

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topgunmv

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#48 topgunmv
Member since 2003 • 10880 Posts

@clyde46 said:

@topgunmv said:

@clyde46 said:

@JangoWuzHere said:

If they are working with nvidia gameworks, the game will likely run worse on AMD gpus. AMD users are also being locked of graphic effects that they could run just fine.

I've yet to see a modern game run worse on AMD cards. Well, to be more precise, being gimped. There are some features that yes AMD users can't use but that in the nature of the beast. If you're that bothered by it either switch to an Nvidia card or game on consoles...

Arkham Origins runs better on a 770 than a 290x, many point to gameworks as the primary culprit.

One has to wonder why proprietary nvidia code is needed for things like tessellation and volumetric lights.

Because Nvidia are dicks?

It's a bit more complicated than that.

http://www.extremetech.com/gaming/183411-gameworks-faq-amd-nvidia-and-game-developers-weigh-in-on-the-gameworks-controversy

I found it to be a good read:

"AMD: Being able to see and share source code access is very important to our driver optimization process.

Nvidia: Having source code is useful, but it’s just one tool in our toolbox. There are many, many things we can do to improve performance without touching it.

Developers say: They’re both telling the truth.

The first thing to understand about IHV – developer relations is that the process of game optimization is nuanced and complex. The reason AMD and Nvidia are taking different positions on this topic isn’t because one of them is lying, it’s because AMD genuinely tends to focus more on helping developers optimize their own engines, while Nvidia puts more effort into performing tasks in-driver. This is a difference of degree — AMD absolutely can perform its own driver-side optimization and Nvidia’s Tony Tamasi acknowledged on the phone that there are some bugs that can only be fixed by looking at the source.

This philosophical difference of approach makes sense given what we know of the two companies. Nvidia’s graphics business is much larger than AMD’s and the company has invested a great deal of money in creating 3D libraries, rendering engines, programming tools, and in some cases, specialized hardware blocks. AMD hasn’t tended to make as many of these kinds of investments; Mantle is the exception that proves the rule.

Some of this difference in approach is cultural but much of it is driven by necessity. In 2012 (the last year before AMD’s graphics revenue was rolled into the console business), AMD made about $1.4 billion off the Radeon division. For the same period, Nvidia made more than $4.2 billion. Some of that was Tegra-related and it’s a testament to AMD’s hardware engineering that it competes effectively with Nvidia with a much smaller revenue share, but it also means that Team Green has far more money to spend on optimizing every aspect of the driver stack."

The big issue with Game Works was that originally nobody was allowed to look at or alter the source code. Apparently now Nvidia is allowing it.

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Tighaman

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#49 Tighaman
Member since 2006 • 1038 Posts

@clyde46: @clyde46: cough cough dx12 nvidia conference cough VXGI EPIC and lionhead fable dx12

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EducatingU_PCMR

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#50 EducatingU_PCMR
Member since 2013 • 1581 Posts

PS3 and 360 both support PhysX but did any game implement it?