@system-reboot said:
https://www.youtube.com/watch?v=otGTI2Mo-ns
Check out this video. lo wang make bioshock infinite much better game. especially dialouge between lo wang and elizabeth.
That was surprisingly well made. Also, Elizabeth's moaning is pretty out there. Never really noticed that.
@jg4xchamp said:
Lol yep. They are like a diversion more than a genuine part of the game. They work for the most part in that context if way too simple in puzzle design. Especially since it's like one quick puzzle and then bam stuff. It's the kind of things I'd like Zelda to flirt with in terms of having side dungeons, which Link Between Worlds actually did flirt with. So I get what they were going for. But the execution is like, I'm not dumb oblivious to other puzzle games enough for this to be satisfying.
There is a lot of mechanical things it does better than Duderaider (uncharted). The bow is bitchin, and I like the upgrade system. I enjoy the whole she starts as a wimp and now I'm turning her into a beast thing. It gives the game a sense of progression that Uncharted never really has, and The Last of Us for instance does. Plus no sticky cover, the platforming is made quicker because of the jump climbing axe shit, because Lara Croft can apparently be thin and fine as ****, but have the upper body strength of a football player. Moment to moment shooting is okay too. The only thing the game struggles with is honestly high points. Like the rudimentary shit is fine, but that's like all it has. If you're going to go the action game route, where are the interesting set pieces? where are the clever gameplay encounters? where are the raw intense gameplay segments? where is the part where you pull out all the stops?
The dialed back nature would make more sense if the game had a survival tone to its gameplay as well, but that shit is LARA hurt her arm-cutscene-SIKE, go shoot dudes in the face, because Lara's Herbal Essence for her hair also makes her Wolverine. That and I checked out on the plot. It's fucking stupid.
Yeah, exactly. That's the feeling I got with those tombs.
I love that auto-cover thing it has going for itself. Looks a lot more natural rather than this insta-snap-to animation like any other third person game. Also, yeah, the platforming. I kinda the miss the more precise stuff of previous TR games, but it's just how that game is. Fast paced, getting-around platforming, as opposed to the old TR games, where it was for solving puzzles, and simply getting through a level.
It's like people saying the parcour in AC is too easy and simple. It better be. I don't want that shit to be overly complicated. You do a lot of running in that game, and I want that to be as smooth and effortless as humanly possible. It's different for Mirrror's Edge, since that game's entire design is based on precision platforming. Of course, you're gonna wanna have more than just "hold right trigger to awesome".
Yup. Yup. It's up to CD to improve on that for the sequel. I hope they'll strike a sweet balance. I find TR a good start though, considering they've never really done anything like that. I'm also glad we're getting another Guardian of Light(Temple of Osiris). Shit's good.
Haha, Tomb Raider plots. Anybody still wanna argue that she isn't lesbian after doing the shit she does in the reboot for Sam. Fucking go for it. I'm not listening. It's how you know Nathan Drake is hot for Sully, because of the stuff he goes through. It goes beyond bro love.
Log in to comment