No Man's Sky is on the PS4.
Space combat games seem to be a big thing on the PC right now but literally all of them are kickstartered and crowed funded. Outside of the backers of the games, there isn't much of a market for space flight games.
Flight games get too repetitive too quickly. There is a reason they didn't make it out of the 90s. Now we have procedural tech and all of the big ones are trying to do something much larger than just flying missions. Star Citizen is doing the whole persistent universe, Elite Dangerous and Limit Theory are doing a massive procedural universe. Limit Theory allows you to play it in an RTS mode and has a big metagame where you can take over large chunks of the galaxy. No Man's Sky is a roguelike. Enemy Starfighter is a weird 4x, RTS, flight sim combo that is basically a flyable Homeworld game and looks absolutely amazing.
All of these games are highly experimental and are doing something more than mission based combat and basic multiplayer. This is necessary because standard space flight games are pretty shallow.
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