@augustevans said:
@BattlefieldFan3 said:
@regnaston said:
@BattlefieldFan3 said:
@regnaston said:
Both the PS4 and XB1 will succeed in their respective bases. As for the sales numbers as of the end of 2013 we have to remember a few things
1. PS4 was available in many more markets
2. Both consoles had supply problems
3. Even though the PS4 outsold the XB1 by 1.2 million units, Sony makes approx $18 per unit profit whereas Microsoft makes $28 profit per unit. In real $ that means that Microsoft made 9 million dollars more than Sony (http://www.fool.com/investing/general/2013/12/21/ps4-vs-xbox-one-3-key-takeaways-from-1-month-of-sa.aspx)
4. Some reports say that the PS4 has sold more games, others say the Xbox One has .. this list shows that the PS4 sold better in some and the XB1 sold better for others
*The order of the platform in parenthesis signifies which version sold best in descending order.
- Call of Duty: Ghosts (Xbox 360, PS3, Xbox One, PS4, Wii U, PC)*
- Battlefield 4 (Xbox 360, PS3, Xbox One, PS4, Wii U, PC)
- Just Dance 2014 (Wii, Xbox 360, Xbox One, Wii U, PS3, PS4)
- Madden NFL 25 (Xbox 360, Xbox One, PS3, PS4)
- NBA 2K14 (Xbox 360, PS4, PS3, Xbox One, PC)
- Assassin’s Creed IV: Black Flag (Xbox 360, PS3, PS4, Xbox One, Wii U, PC
- Grand Theft Auto V (Xbox 360, PS3)
- Lego Marvel Super Heroes (Xbox 360, PS3, 3DS, Xbox One, PS4, Wii U, Vita, PC)
- FIFA 14 (Xbox 360, PS4, Xbox One, PS3, Vita)
- Skylanders: Swap Force (Wii, 360, PS3, Wii U, 3DS, Xbox One, PS4)
*The order of the platform in parenthesis signifies which version sold best in descending order.
1. Dumb excuse. If SONY allocated all their units to the same 13 countries that MS was serving, they'd still have sold only 4.2 million as that is how many they produced. You can't sell what's not available. This is not the same as Microsoft's situation, as there are plenty of unsold Xbones collecting dust in warehouses all over NA and EU. Furthermore, the majority of those 50+ countries that SONY was selling PS4s at have a very, very small Xbox presence, which is why Microsoft decided NOT to sell in those countries at launch. Redistributing the unsold Xbones in NA and EU to those markets wouldn't have budged the 3 million figure. Xbone sales would be 0 in those markets.
2. Only the PS4 has supply problems. Xbone has a demand problem.
3. Congrats? You're happy that Microsoft is ripping you off?
4. Those are US figures. Estimates place the USA PS4 and Xbone sales on par. Latest figures are at 75k each in the US per week. That is a GIANT loss of MS, who sold 2x as many 360s and PS3 in the USA last-gen.
1. I would love to see where you get your numbers from about this magical supply inventory. http://247wallst.com/media/2013/11/25/xbox-one-and-ps4-sales-seriously-muted-over-supply-issues/ that link says both systems had supply issues. And given we do not know the production capacity of either company we do not know where any new inventory is coming from (whether a warehouse or new production)
2. See point #1 ... you are making things up
3. Ripped off?? I knew what I was buying, and FWIW I bought my system from a guy moving to the middle east that could not use this version of the XB over there due to TV standards being different (NTSC vs PAL ) and I bought it for $500 total and it included 2 games.
4. Early sales, early supply was spread over the world. If US sales for the PS4 beat the XB1 near the end of it's life then this point is valid
And to add another point. I dont care if you have a Wii, Ps4, XB1 or any other system. If you enjoy it, that is ALL that matters. Trust me it is better to have competition in the marketplace then to have one company dominant.
1. November 25th article. Do you have a more recent article or will you continue to spew crap?
2. Nope. PS4 still sold-out and SONY still has many preorders to fulfill even in late January. Xbone already getting price cuts from several retailers.
3. Xbone is a last-gen console.
4. MS has released Xbone in all their major territories (And was still massively owned by the PS4 in most non-NA countries). Releasing the Xbone in any major market won't do anything to their sales number.
I agree thay the X1 sucks but why do u keep insisting that the X1 is a lasy gen console? It's closer to the ps4 in power than it is to the wii u. 1.3 tf vs 1.8 tf whereas the wii u isnt even 200 gflops.
Theoretical performance, just like PS3's theoretical 2 TF performance was never met.
PS4's architecture is far more efficient and future-proof than the Xbone. There's a lot of components inside the PS4 that are 1-2 generations ahead of their counterparts on the Xbone. HUMA is one tech that gives the PS4 much better memory efficiency than the Xbone. This makes the PS4 far more likely to hit its theoretical peak than the Xbone, as both the GPU and CPU are cache coherent and can access the same memory section without copying. The Xbone doesn't have this feature and it's using last-gen memory-read tech. In order for the CPU and GPU on the Xbone to read the same section, devs have to utilize a lot of power from the GPU and/or CPU in order to copy the data to another portion in the memory. In "tech terms", we say that it is not "cache coherent". I'd put PS4's real-world performance at 1.8 TF out of its theo. peak of 1.81 TF.
One of the biggest problems on the Xbone is the 32 mb eSRAM. Now, many delusional lemmings like to convince themselves that the eSRAM was some secret masterplan by Microsoft in order to boost efficiency and tap into vast reserves of power. This is actually kinda laughable and it's up there with the dGPU rumor as one of the silliest rumors for current-gen consoles.
In truth, the eSRAM is only modestly faster than DDR3. The bandwidth on the DDR3 RAM was too slow, so Microsoft added the slightly faster eSRAM in order to compensate. It's nothing special. Devs have used the eSRAM as a framebuffer, but its 32 mb in size is too limited. This is why Xbone struggles to reach res higher than 1080p. Ironically, this issue is similar to the split-RAM architecture on the PS3. PS4's fast and massive 8 GB GDDR5 RAM allows devs to be flexible with their frame buffer size in the same way that devs on the 360 were allowed flexibility on how much memory they allocated to the GPU and CPU. This time, devs are only allowed 32 mb as their framebuffer size on the ONE while devs can use far more on the PS4. KZ: SF uses 49 mb as its frame buffer size.
Then, there's the issue with the DMEs. Because of the eSRAM, 2 memory pools are located on the Xbone, meaning that hardware is needed to be used to transfer data between the two memory types. Of course, devs need to use the DMEs by using some CPU and GPU power so that the DMEs know when and which data to transfer to the eSRAM. The PS4 with only 1 fast memory pool doesn't need to do this. Just look at how the PS4's CPU still performs better than the Xbone's CPU despite being clocked lower. It's because of all the tasks that the Xbone does that drags down the performance.
You can think of it like this:
You're a dev and you write some code that you want to execute by both the GPU and CPU.
On the PS4, all you need to do is dump it onto its great GDDR5 RAM. Thanks to the hUMA tech, GPU and CPU can both read where in the memory your code is located at. GDDR5 is large and fast, so you don't need to create different partitions on the memory and worry that the machine will lag while executing your code. No CPU and GPU power is being needed to transfer that code to another section in the memory.
Now let's look at the Xbone.
You write some code. You dump it on the DDR3 RAM. It's too slow. You look at eSRAM. It's too small. You gimp your code so that DDR3 RAM can read it and eSRAM can read part of it. When you execute your new code, the CPU and GPU get bottlenecked, since it doesn't have hUMA. You gimp your code even further so that the CPU and GPU read off different portions of the memory. Now, when your CPU runs a code that you want both the CPU and GPU to run, the CPU needs to run it WHILE copying the code to another section in the memory to read off of. That takes up space in the memory and cycles from the CPU and GPU.
All in all, you wasted 50% of your CPU and GPU power that the PS4 didn't need to use.
There's a lot more inefficiencies in the Xbone. Too many for me to list. The point is, the Xbone is pretty poorly engineered. It's real performance, by my professional estimation, is more like 400-600 GFlops. That's why Xbone games are static, 720p, linear, and crap graphics. I mean, on the PS4, we have open-world games with lots of dynamic elements that don't look like trash. On the Xbone, we have nothing but same-old 720p games with no dynamic elements, muddy textures, prebaked crap. And when they do have open-world games, they look worse than games we have on last-gen consoles.
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