Why do gamers get so upset over "choices" in narrative-driven games?

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megadeth1117

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#1 megadeth1117
Member since 2010 • 1830 Posts

I'm speaking of games like the Mass Effect and Walking Dead series. In narrative-driven games such as those, the player should see the game through the lens of an audience member, not as a writer or director. It always seems so silly when gamers whine about how their choices had no impact on the story (which in the case of Mass Effect is totally wrong), when the tale is not their's to tell. To expect developers to construct entire different scenarios to games which already cost millions of dollars to produce is absurd, and reeks of entitlement.

Yeah, I said it.ENTITLEMENT.

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Michael0134567

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#2 Michael0134567
Member since 2008 • 28651 Posts

Ask GamerwillzPS. He hates having choices.

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jg4xchamp

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#3 jg4xchamp
Member since 2006 • 64037 Posts

Erm if you're going to tell me I have a say in the matter, if you're going to tell me that my choices have some impact on the game then yes I'm going to be outraged when it's more facade then anything. It makes a certain aspect of the game, you know the one you put as a bullet point on the back of your box meaningless.

For the record I'm not arguing if those games do it right or not. I'm arguing the mentality that if you tell my choices are going to matter, and will have an impact: They better. Besides if I wanted to be a passive viewer I would go to a better medium for story telling/stories. Such as Film or Television or book or music or f*cking pornos for that matters.

This is an interactive medium, and player based story telling is an area that kind of should be the heart and soul of the experience. I'm not against a story written by someone else. I quite enjoy stuff like Planescape, Mother 3, and even games like Catherine/Persona/Max Payne or hell Mass Effect, But frankly I want to see what this medium wants to do on a more interactive level.

also this board needs to get over the devs d1cks for how much money they spend. Why the f*ck should I care how much money they spent? Like that's some sign of greatness. World of Goo didn't cost that much is my guess, and it has far more meaningful stuff to say then a lot of these big blockbuster games.

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Pug-Nasty

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#4 Pug-Nasty
Member since 2009 • 8508 Posts

Probably because the choices are usually something like 'murder the babies or save the nuns' and yet still have little to no substantial impact on how the game plays out.

Game developers are not competent enough to properly incorporate choice mechanics into their games. They can barely create linear, set-piece driven games and not **** them up.

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Rocker6

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#5 Rocker6
Member since 2009 • 13358 Posts

Erm if you're going to tell me I have a say in the matter, if you're going to tell me that my choices have some impact on the game then yes I'm going to be outraged when it's more facade then anything. It makes a certain aspect of the game, you know the one you put as a bullet point on the back of your box meaningless.

For the record I'm not arguing if those games do it right or not. I'm arguing the mentality that if you tell my choices are going to matter, and will have an impact: They better. Besides if I wanted to be a passive viewer I would go to a better medium for story telling/stories. Such as Film or Television or book or music or f*cking pornos for that matters.

This is an interactive medium, and player based story telling is an area that kind of should be the heart and soul of the experience. I'm not against a story written by someone else. I quite enjoy stuff like Planescape, Mother 3, and even games like Catherine/Persona/Max Payne or hell Mass Effect, But frankly I want to see what this medium wants to do on a more interactive level.

jg4xchamp

This is a good point, very often the developers hype the narrative choices a lot, people buy into the hype, and when they see through the facade during the playthrough, they end up angry and upset. Only thing I can say, have a limit to your expectations, because developers won't ever admit things are more shallow than they'd like you to believe...

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GamerwillzPS

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#6 GamerwillzPS
Member since 2012 • 8531 Posts

Ask GamerwillzPS. He hates having choices.

Michael0134567

:lol:

Lolno.

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funsohng

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#7 funsohng
Member since 2005 • 29976 Posts
Because choices mean interactivity, and game is an interactive media, so more choices/interactivity mean more game and not movie. Gamers are called players, not viewers, and there is a reason for that. If they gave us choices to dictate the outcome of a game's (note: interactive media) story, then what they are doing is giving the players the helm as to where the story is going, which means the "players" (note: not viewers) have every right to criticize when the game fails to provide significant outcomes from the said choices.
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jg4xchamp

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#8 jg4xchamp
Member since 2006 • 64037 Posts

[QUOTE="jg4xchamp"]

Erm if you're going to tell me I have a say in the matter, if you're going to tell me that my choices have some impact on the game then yes I'm going to be outraged when it's more facade then anything. It makes a certain aspect of the game, you know the one you put as a bullet point on the back of your box meaningless.

For the record I'm not arguing if those games do it right or not. I'm arguing the mentality that if you tell my choices are going to matter, and will have an impact: They better. Besides if I wanted to be a passive viewer I would go to a better medium for story telling/stories. Such as Film or Television or book or music or f*cking pornos for that matters.

This is an interactive medium, and player based story telling is an area that kind of should be the heart and soul of the experience. I'm not against a story written by someone else. I quite enjoy stuff like Planescape, Mother 3, and even games like Catherine/Persona/Max Payne or hell Mass Effect, But frankly I want to see what this medium wants to do on a more interactive level.

Rocker6

This is a good point, very often the developers hype the narrative choices a lot, people buy into the hype, and when they see through the facade during the playthrough, they end up angry and upset. Only thing I can say, have a limit to your expectations, because developers won't ever admit things are more shallow than they'd like you to believe...

That's fine up until a point(I've become incredibly cynical to what a dev says). But at the same time I honestly want to see someone actually pull it off or actually execute all the potential that concept has. For me personally I look at the Mass Effect and Assassin's creed franchise and think? Yeah they are fun, but they left so much more on the table.
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Planeforger

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#9 Planeforger
Member since 2004 • 19561 Posts

It always seems so silly when gamers whine about how their choices had no impact on the story (which in the case of Mass Effect is totally wrong)megadeth1117

Well...actually, that's more or less correct about Mass Effect 1.

The game offered a whole bunch of choices, but there were no meaningful consequences to anything that you do throughout the entire game.
Save or kill the Rachnii? Don't worry, they're never mentioned again.
Ashley/Kaiden/Wrex? None of them say anything for the rest of the story.
Anything related to the council? Ha, no, meaningless.

The biggest impact that your decisions have is that you might be missing a party member or two as you entered the final battle, and that wasn't really a big deal.

Say what you want about The Walking Dead's choices, but at least they had consequences (even if they were mostly the same), and at least they felt really significant at the time. I actually think TWD's choices were quite well done - certainly in comparison to Mass Effect's.

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megadeth1117

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#10 megadeth1117
Member since 2010 • 1830 Posts

Erm if you're going to tell me I have a say in the matter, if you're going to tell me that my choices have some impact on the game then yes I'm going to be outraged when it's more facade then anything. It makes a certain aspect of the game, you know the one you put as a bullet point on the back of your box meaningless.jg4xchamp

Are there any (good) games that have promised this and failed to deliver? Even though most people on this board seem to think the opposite, there a few important moments in Mass Effect 3 that depend entirely on the player's previous actions, the Quarian/Geth conflict being a major one.

For the record I'm not arguing if those games do it right or not. I'm arguing the mentality that if you tell my choices are going to matter, and will have an impact: They better. jg4xchamp

Well, I believe there are promises, then there's PR talk. In the video game industry, one needs to expect the latter.

also this board needs to get over the devs d1cks for how much money they spend. Why the f*ck should I care how much money they spent? Like that's some sign of greatness. World of Goo didn't cost that much is my guess, and it has far more meaningful stuff to say then a lot of these big blockbuster games.jg4xchamp

I'm not saying you should care. All I said was that, as rich as publishers such as EA are, they don't have an unlimited amount of money to spend on development. Unfortunately, there are limits.

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jg4xchamp

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#11 jg4xchamp
Member since 2006 • 64037 Posts

Are there any (good) games that have promised this and failed to deliver? Even though most people on this board seem to think the opposite, there a few important moments in Mass Effect 3 that depend entirely on the player's previous actions, the Quarian/Geth conflict being a major one.

Well, I believe there are promises, then there's PR talk. In the video game industry, one needs to expect the latter.

I'm not saying you should care. All I said was that, as rich as publishers such as EA are, they don't have an unlimited amount of money to spend on development. Unfortunately, there are limits.

megadeth1117

I'm really not here to argue my place on what games I thought did it right, and what games I thought did it wrong(although yes I would fall into the anti Mass Effect team on this discussion). I'm just saying Mass effect isn't just PR. That's what the devs said, that's what the box says, that's like part of the experiene in this game. The game is all about trying to make your choices matter. Neither is stuff like what Walking Dead technically promises. Neither is stuff like what Deus Ex: HR, Bioshock/Ken Levine, or people like CD Projekt Red promise. And by no means do I think they all did it wrong(I love the choice/consequence system in Witcher 2).

But again the other kicker here is that if a choice system is there it should be something more than a facade or in other cases there shouldn't be a massive disconnect with the story. Like in Red Dead Redemption you have the gameplay choice to be this outlaw and all that stuff, but the actual story Marston is nothing like that. It creates this sort of immersion breaking disconnect between what you are doing, and what is happening in the plot. Obviously in a game like that it's a small gripe in a game that was trying to deliver something completely different, but it's a game idea that never really develops into something meaningful. And frankly some of us don't like a filler idea.

We want the idea to be maximized. Whether that makes or breaks a game for someone is entirely dependent on the person and the game itself. Example being not a major issue for RDR, but the lack of impact in choices being a major issue for Mass effect if you're in the camp that thinks the series handled choices poorly.

If people feel their choices didn't matter, and if they honestly didn't that's not a gamer being entitled. That's a dev failing to deliver on they set out to do.

The money thing just sets me off, because I hate reading it in those threads about why indie games shouldn't be in the same league as these big blockbuster games; because it cost less and had less manpower. When do movies get judged on who spent more money? When does a TV show get judged on who spent more money?

If gaming is this art form that this board thinks it is, then the games should be measured on what they executed. If that one guy made a better gaming experience than he made the better gaming experience. Budgets/manpower be damned, I just want the better experience. Also the over reliance on "content", but that's another pet peeve for another day.

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Rocker6

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#12 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

[QUOTE="jg4xchamp"]

Erm if you're going to tell me I have a say in the matter, if you're going to tell me that my choices have some impact on the game then yes I'm going to be outraged when it's more facade then anything. It makes a certain aspect of the game, you know the one you put as a bullet point on the back of your box meaningless.

For the record I'm not arguing if those games do it right or not. I'm arguing the mentality that if you tell my choices are going to matter, and will have an impact: They better. Besides if I wanted to be a passive viewer I would go to a better medium for story telling/stories. Such as Film or Television or book or music or f*cking pornos for that matters.

This is an interactive medium, and player based story telling is an area that kind of should be the heart and soul of the experience. I'm not against a story written by someone else. I quite enjoy stuff like Planescape, Mother 3, and even games like Catherine/Persona/Max Payne or hell Mass Effect, But frankly I want to see what this medium wants to do on a more interactive level.

jg4xchamp

This is a good point, very often the developers hype the narrative choices a lot, people buy into the hype, and when they see through the facade during the playthrough, they end up angry and upset. Only thing I can say, have a limit to your expectations, because developers won't ever admit things are more shallow than they'd like you to believe...

That's fine up until a point(I've become incredibly cynical to what a dev says). But at the same time I honestly want to see someone actually pull it off or actually execute all the potential that concept has. For me personally I look at the Mass Effect and Assassin's creed franchise and think? Yeah they are fun, but they left so much more on the table.

I agree, I'd love it too, but the problem is, there are many development constraints making the whole thing very hard. For example, having a highly interactive game where the world gets "rewritten" by major choices would require huge budgets, and it's debatable if we even have good enough tech in our gaming systems to make it possible. Sure, high end PCs could pull it off, but gaming community doesn't consist of high-end PC owners. Then you also have the issue of storyline quality, to pull of the idea succesfully, you'd need a quality storyline, but sadly, those things aren't that often in games...

Now, I'm sure someone will use up a good piece of the concept's potential eventually, but I just don't see it happening anytime soon, especially when so many devs are focused on linear "cinematic" titles with plenty of explosions...

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jg4xchamp

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#13 jg4xchamp
Member since 2006 • 64037 Posts

[QUOTE="jg4xchamp"][QUOTE="Rocker6"]

This is a good point, very often the developers hype the narrative choices a lot, people buy into the hype, and when they see through the facade during the playthrough, they end up angry and upset. Only thing I can say, have a limit to your expectations, because developers won't ever admit things are more shallow than they'd like you to believe...

Rocker6

That's fine up until a point(I've become incredibly cynical to what a dev says). But at the same time I honestly want to see someone actually pull it off or actually execute all the potential that concept has. For me personally I look at the Mass Effect and Assassin's creed franchise and think? Yeah they are fun, but they left so much more on the table.

I agree, I'd love it too, but the problem is, there are many development constraints making the whole thing very hard. For example, having a highly interactive game where the world gets "rewritten" by major choices would require huge budgets, and it's debatable if we even have good enough tech in our gaming systems to make it possible. Sure, high end PCs could pull it off, but gaming community doesn't consist of high-end PC owners. Then you also have the issue of storyline quality, to pull of the idea succesfully, you'd need a quality storyline, but sadly, those things aren't that often in games...

Now, I'm sure someone will use up a good piece of the concept's potential eventually, but I just don't see it happening anytime soon, especially when so many devs are focused on linear "cinematic" titles with plenty of explosions...

With the way Cliffy B has been talking these past few months, and the success of Deus ex: HR, Skyrim, Dishonored, the general fatigue for these linear action games, and the current stuff people are showing with Bioshock Infinite and The Last of Us I honestly believe next gen games are going to be more about player choice stuff.

The bombastic stuff will be there, but games like HR/Dishonored where you get a lot of tools to tackle situations as you see fit seems to be where the industry is going with certain developers. Hell E3s biggest surprise this year was Watch Dogs, and that's essentially the type of experience they were trying to market with that game. Personally that's awesome, as these types of games are inherently built to be replayable. Most linear action games are only going to be worth replaying for things like new game plus or the general quality/execution of the experience.

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Michael0134567

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#14 Michael0134567
Member since 2008 • 28651 Posts

[QUOTE="Michael0134567"]

Ask GamerwillzPS. He hates having choices.

GamerwillzPS

:lol:

Lolno.

:cool:
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#15 drinkerofjuice
Member since 2007 • 4567 Posts

When BioWare themselves are boasting about the choices you make and how meaningful they are, I expect them to be exactly that: Meaningful.

But there's the thing, you know? I don't get that.All these "meaningful" choices end up being mainly cosmetic and concequence-free.

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megadeth1117

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#16 megadeth1117
Member since 2010 • 1830 Posts

[QUOTE="megadeth1117"]

Are there any (good) games that have promised this and failed to deliver? Even though most people on this board seem to think the opposite, there a few important moments in Mass Effect 3 that depend entirely on the player's previous actions, the Quarian/Geth conflict being a major one.

Well, I believe there are promises, then there's PR talk. In the video game industry, one needs to expect the latter.

I'm not saying you should care. All I said was that, as rich as publishers such as EA are, they don't have an unlimited amount of money to spend on development. Unfortunately, there are limits.

jg4xchamp

But again the other kicker here is that if a choice system is there it should be something more than a facade or in other cases there shouldn't be a massive disconnect with the story. Like in Red Dead Redemption you have the gameplay choice to be this outlaw and all that stuff, but the actual story Marston is nothing like that. It creates this sort of immersion breaking disconnect between what you are doing, and what is happening in the plot. Obviously in a game like that it's a small gripe in a game that was trying to deliver something completely different, but it's a game idea that never really develops into something meaningful. And frankly some of us don't like a filler idea.

I could definitely agree with this. I'm not a big fan of how Rockstar leaves that option in since, like you said, it makes no sense in the context of the realistic worlds they create. Though I imagine if Rockstar turned off "friendly fire", we'd drown in never-ending whining.

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#17 cain006
Member since 2008 • 8625 Posts

With the walking dead, my guess as to why people got mad is because at the beginning of every episode they explain that your choices dramatically affect the story. When they don't do that at all, they just change some dialogue for the most part.

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SaltyMeatballs

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#18 SaltyMeatballs
Member since 2009 • 25165 Posts

When BioWare themselves are boasting about the choices you make and how meaningful they are, I expect them to be exactly that: Meaningful.

But there's the thing, you know? I don't get that.All these "meaningful" choices end up being mainly cosmetic and concequence-free.

drinkerofjuice
The ending maybe, but the experience throughout the trilogy took many decisions to account. People just focus on the ending.
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#19 Gue1
Member since 2004 • 12171 Posts

I don't care about the pretentious "illusions" of choice that Western game devs seem to love to tack on on the narrative of their games (that at the end they hardly change anything anyway). I enjoy something more subtle like for example, Dragon Quest VIII. The game's just an old-school turn-based JRPG and when you go from town to town you have the option to explore the map for treasure. You can grind items for alchemy, you can challenge yourself to fight bosses that are far beyond your lvl... The game has few side-quest but they are really long. For example we have the Monster Arena that is basically a sub-quest based on Pokemon. You catch some powerful monsters and you put them to fight for rare items. The difference with Pokemon lies in that you can't lvl them up, you actually have to go out and find more powerful monsters. And the more powerful they are the more powerful you have to be to be able to catch them too.

To me this is just pure fun.I know I went off-topic a little but this is how I explain why I don't give a F* about the pointless choices in the narrative of some games. I care more for the choices I have to make the gameplay itself more engaging.

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Planeforger

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#20 Planeforger
Member since 2004 • 19561 Posts

The ending maybe, but the experience throughout the trilogy took many decisions to account. People just focus on the ending.SaltyMeatballs

Admittedly I haven't bothered to play the third game yet, but that's absolutely false for the first two-thirds of the trilogy.

Mass Effect 2's final mission took into account whether you've done a few loyalty missions and how much time you'd spent mucking around in the galaxy...but that's about it. I can't think of any other point in those two games where your choices were taken into account and actually mattered.

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#21 ShadowDeathX
Member since 2006 • 11698 Posts

When BioWare themselves are boasting about the choices you make and how meaningful they are, I expect them to be exactly that: Meaningful.

But there's the thing, you know? I don't get that.All these "meaningful" choices end up being mainly cosmetic and concequence-free.

drinkerofjuice
^This. Those choices might have some sort of short-term impact, but in the long run the story remains the same no matter the choice. What would be cool would be making a choice that competently changes the whole story of the game.
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TheEroica

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#22 TheEroica  Moderator
Member since 2009 • 22616 Posts
Ive said this for years... Gamers are some of the stupidest human beings on earth sometimes. The very idea that they think they will be given the keys to the kingdom to create an entirely unique experience to every other gamer is simply idiotic especially for a group of people who know the limitations of what a game can provide. That said, partial blame can be put on devs for promising choice to be more than it is even if the choices are present to a degree... in the case of me3, the sum of all your choices in the first two games DID have an impact on YOUR story and DID play out through the entire game but anyone expecting this highly personal and unique ending to a guided narrative needs to relax... and see a doctor.
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AmazonTreeBoa

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#23 AmazonTreeBoa
Member since 2011 • 16745 Posts
Meh The Walking Dead is my GOTY. Let the crybabies be crybabies. The bigger question is, why do people care so much what others think about the games they play? I play what I want and if they don't like it, fvck em. I couldn't care less what they think. Buy my systems and my games for me, then I will give a crap wtf they think of my gaming.
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megadeth1117

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#24 megadeth1117
Member since 2010 • 1830 Posts

Ive said this for years... Gamers are some of the stupidest human beings on earth sometimes. The very idea that they think they will be given the keys to the kingdom to create an entirely unique experience to every other gamer is simply idiotic especially for a group of people who know the limitations of what a game can provide. That said, partial blame can be put on devs for promising choice to be more than it is even if the choices are present to a degree... in the case of me3, the sum of all your choices in the first two games DID have an impact on YOUR story and DID play out through the entire game but anyone expecting this highly personal and unique ending to a guided narrative needs to relax... and see a doctor.TheEroica

ryan-point-agree-the-office.gif

Totally right.

Meh The Walking Dead is my GOTY. Let the crybabies be crybabies. The bigger question is, why do people care so much what others think about the games they play? I play what I want and if they don't like it, fvck em. I couldn't care less what they think. Buy my systems and my games for me, then I will give a crap wtf they think of my gaming.AmazonTreeBoa

Well, I don't caretoomuch, but I think it's good for this board to have some threads like this instead of the usual "KILLZONE > HALO LOL".

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TheEroica

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#25 TheEroica  Moderator
Member since 2009 • 22616 Posts

[QUOTE="TheEroica"]Ive said this for years... Gamers are some of the stupidest human beings on earth sometimes. The very idea that they think they will be given the keys to the kingdom to create an entirely unique experience to every other gamer is simply idiotic especially for a group of people who know the limitations of what a game can provide. That said, partial blame can be put on devs for promising choice to be more than it is even if the choices are present to a degree... in the case of me3, the sum of all your choices in the first two games DID have an impact on YOUR story and DID play out through the entire game but anyone expecting this highly personal and unique ending to a guided narrative needs to relax... and see a doctor.megadeth1117

ryan-point-agree-the-office.gif

Totally right.

Meh The Walking Dead is my GOTY. Let the crybabies be crybabies. The bigger question is, why do people care so much what others think about the games they play? I play what I want and if they don't like it, fvck em. I couldn't care less what they think. Buy my systems and my games for me, then I will give a crap wtf they think of my gaming.AmazonTreeBoa

Well, I don't caretoomuch, but I think it's good for this board to have some threads like this instead of the usual "KILLZONE > HALO LOL".

Yes an office gif just for me!!! And by a user who has cobra as an avi. You sir are my favorite community member for the day! Ps i bought the nightslashers knife a few years ago as a gift.... it was terrifyingly awesome when i opened the box.
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#26 Vesica_Prime
Member since 2009 • 7062 Posts

Because when I pay money for a product that is being sold and not given to me on a silver platter for free, I will damn right give my opinion on it whether you like it or not because it's not a gift horse, it's a product that I bought with my disposable income you idiot.

And to answer your question, maybe because I want my decisions to actually impact the world or/and situation rather than be given a Hobson's choice when the developer clearly stated multiple times that my decisions have an impact on the game? Developers should stick with making linear games if they don't have decision making that actually has an impact.

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#27 1080pOnly
Member since 2009 • 2216 Posts

This is why I loved the original Fallout games and hate the new ones. In the originals your choices impacted the story throughout, including how you finished the game and the story it told at the end.

Was it flawless? No, but it was a damn sight better than it is with most games today.

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megadeth1117

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#28 megadeth1117
Member since 2010 • 1830 Posts

[QUOTE="megadeth1117"]

[QUOTE="TheEroica"]

ryan-point-agree-the-office.gif

Totally right.

[QUOTE="AmazonTreeBoa"]Meh The Walking Dead is my GOTY. Let the crybabies be crybabies. The bigger question is, why do people care so much what others think about the games they play? I play what I want and if they don't like it, fvck em. I couldn't care less what they think. Buy my systems and my games for me, then I will give a crap wtf they think of my gaming.TheEroica

Well, I don't caretoomuch, but I think it's good for this board to have some threads like this instead of the usual "KILLZONE > HALO LOL".

Yes an office gif just for me!!! And by a user who has cobra as an avi. You sir are my favorite community member for the day! Ps i bought the nightslashers knife a few years ago as a gift.... it was terrifyingly awesome when i opened the box.

Haha nice. That knife is bad-ass.

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megadeth1117

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#29 megadeth1117
Member since 2010 • 1830 Posts

Because when I pay money for a product that is being sold and not given to me on a silver platter for free, I will damn right give my opinion on it whether you like it or not because it's not a gift horse, it's a product that I bought with my disposable income you idiot.

And to answer your question, maybe because I want my decisions to actually impact the world or/and situation rather than be given a Hobson's choice when the developer clearly stated multiple times that my decisions have an impact on the game? Developers should stick with making linear games if they don't have decision making that actually has an impact.

Vesica_Prime

Whoa there, you should probably post before or after, not during your period tough guy.

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PannicAtack

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#30 PannicAtack
Member since 2006 • 21040 Posts
Ah, The Walking Dead. I remember how the community threw a fit after a popular character died.
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Loegi

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#31 Loegi
Member since 2009 • 1692 Posts
To expect developers to construct entire different scenarios to games which already cost millions of dollars to produce is absurd, and reeks of entitlement.megadeth1117
When they say that choices matter, I think I'm entitled to choices that matter.
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Zeviander

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#32 Zeviander
Member since 2011 • 9503 Posts
The only entitled people in this industry are developers, who think they deserve positive critical reception and commercial success because they poured a hundred million dollars into their game. Gamers are consumers. They speak with their wallets. If they don't like what a developer does, they either speak out, or move on to something new.
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PAL360

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#33 PAL360
Member since 2007 • 30570 Posts

Who is upset by having choices? I thought everybody loved them!

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SPYDER0416

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#35 SPYDER0416
Member since 2008 • 16736 Posts

I guess it's because some games feel like they do a much better job.

For example, Alpha Protocol is not perfect, but there are so many morally grey decisions to make that affect the outcome, from small to big to unknown, that everybody's game turns out different.

Mass Effect does this across the three games, but people complain about it because ME3 didn't have as much in the choice department as the first two (or so they say), but I think it's mostly the ending.

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megadeth1117

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#36 megadeth1117
Member since 2010 • 1830 Posts

The only entitled people in this industry are developers, who think they deserve positive critical reception and commercial success because they poured a hundred million dollars into their game. Gamers are consumers. They speak with their wallets. If they don't like what a developer does, they either speak out, or move on to something new.Zeviander

C'mon, the last thing people here do is move on. When's the last time there was a Mass Effect discussion without the ending being brought up?

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ampiva

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#37 ampiva
Member since 2010 • 1251 Posts
Don't even compare TWD series to Mass Effect (aka choices dont mean anything)
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blackace

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#38 blackace
Member since 2002 • 23576 Posts
I don't usually get upset over that.
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freedomfreak

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#39 freedomfreak  Online
Member since 2004 • 52423 Posts

Ask GamerwillzPS. He hates having choices.

Michael0134567
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Zeviander

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#40 Zeviander
Member since 2011 • 9503 Posts
C'mon, the last thing people here do is move on. When's the last time there was a Mass Effect discussion without the ending being brought up?megadeth1117
You fail at reading comprehension. "either speak out OR move on"
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Michael0134567

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#41 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="Michael0134567"]

Ask GamerwillzPS. He hates having choices.

freedomfreak

:lol: Thank you. And I love the sig!
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freedomfreak

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#42 freedomfreak  Online
Member since 2004 • 52423 Posts
:lol: Thank you. And I love the sig!Michael0134567
Aw thanks :oops:
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Michael0134567

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#43 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="Michael0134567"]:lol: Thank you. And I love the sig!freedomfreak
Aw thanks :oops:

I'm so funny :cool:.
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freedomfreak

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#44 freedomfreak  Online
Member since 2004 • 52423 Posts
[QUOTE="freedomfreak"][QUOTE="Michael0134567"]:lol: Thank you. And I love the sig!Michael0134567
Aw thanks :oops:

I'm so funny :cool:.

t'was a homerun
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Michael0134567

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#45 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="freedomfreak"][QUOTE="Michael0134567"][QUOTE="freedomfreak"] Aw thanks :oops:

I'm so funny :cool:.

t'was a homerun

I wonder if anyone else found it funny.
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freedomfreak

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#46 freedomfreak  Online
Member since 2004 • 52423 Posts
[QUOTE="Michael0134567"][QUOTE="freedomfreak"][QUOTE="Michael0134567"] I'm so funny :cool:.

t'was a homerun

I wonder if anyone else found it funny.

I think everyone did.
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TheEroica

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#47 TheEroica  Moderator
Member since 2009 • 22616 Posts
[QUOTE="freedomfreak"][QUOTE="Michael0134567"][QUOTE="freedomfreak"] t'was a homerun

I wonder if anyone else found it funny.

I think everyone did.

Sign me up for funny... :D
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Michael0134567

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#48 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="freedomfreak"][QUOTE="Michael0134567"][QUOTE="freedomfreak"] t'was a homerun

I wonder if anyone else found it funny.

I think everyone did.

I bet :3. Lundy would be proud.
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Pikminmaniac

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#49 Pikminmaniac
Member since 2006 • 11513 Posts

Because choices mean interactivity, and game is an interactive media, so more choices/interactivity mean more game and not movie. Gamers are called players, not viewers, and there is a reason for that. If they gave us choices to dictate the outcome of a game's (note: interactive media) story, then what they are doing is giving the players the helm as to where the story is going, which means the "players" (note: not viewers) have every right to criticize when the game fails to provide significant outcomes from the said choices.funsohng

Very well said. This is exactly how I feel about gaming.

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Lulekani

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#50 Lulekani
Member since 2012 • 2318 Posts

I'm speaking of games like the Mass Effect and Walking Dead series. In narrative-driven games such as those, the player should see the game through the lens of an audience member, not as a writer or director. It always seems so silly when gamers whine about how their choices had no impact on the story (which in the case of Mass Effect is totally wrong), when the tale is not their's to tell. To expect developers to construct entire different scenarios to games which already cost millions of dollars to produce is absurd, and reeks of entitlement.

Yeah, I said it.ENTITLEMENT.

megadeth1117
You wana be an Audience Member then go watch a F#ckin Movie ! I for one insist on having an active role on saving the world, no way in hell would i let writers do it for me. BELIEVE DAT !